
Fight through endless hordes in trials bestowed by constellation patrons. Upgrade skills, collect relics, and craft broken builds in true roguelite fashion! Rediscover the fantasy behind the words hack and slash and bullet heaven. Will you survive the densest monster Survivor-like ever created?
Modeled estimate, not a reported figure. How we estimate →
About
Trials Survivors is a roguelite that fuses the simplicity of survivor-style gameplay with the loot-driven depth of hack and slash RPGs. Each skill is hand-crafted and endlessly upgradeable, letting you forge unique builds as you face trials set by the constellations. Overcome the odds, embrace the loot, and ascend into an unkillable god.

As an agent of the stars, you must complete their Trials, survive impossible odds, and push back the encroaching darkness.
Choose from multiple archetypes to define your starting loadout. Your main spell is aimed manually, while all other spells auto-target nearby enemies, letting you focus on movement, survival, and securing loot.

Each run is divided into Trials, cosmic challenges that test your skills, such as surviving for 3 minutes or defeating a set number of elite enemies before time runs out, escort relics or destroy ominous totems...
Completing Trials rewards you with experience and upgrades. Collect new spells, enhance your powers, and build devastating synergies to unleash chaos.

Collect Relics, powerful remnant of power that boost any of your stats.
Relics are a part of the permanent progression and unlock more player power in every run...
Each relics has an associated cost, leveling gives you increased relics capacity and it's up to you to shape the fantasy you want to play.
Also, there is no level cap, you can keep leveling to infinity and beyond.
Each Relic grants stats: from global additional projectiles, to increased pierce, extra chain count, bonus damage, and more !
If a stat exists on a spell, chances are there’s a Relic that can supercharge it. The result?
Absolute build freedom, and total disregard for visual clarity.

We love monster density. This game was built from the ground up to handle absurd numbers of enemies and projectiles on screen.
Our dream? To let you craft an overpowered build worthy of the greatest Hack&Slash games, in under 30 minutes of survival gameplay. And we truly believe we can deliver on that promise.
If that sounds like your kind of chaos, we’d love to have you on board.
5 Classes
7 Constellations
95 Spell Evolutions
2 Biomes
Relic Merchant (It's a fox)
Tons of Monsters
Super Cool Soundtrack
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 180 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
몹많아지면 렉 이빠이걸림
로크라이크 추천
이거 gpu온도 왜이리 미친듯이 올라감? 100도 넘는거 뭐야?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America, Japanese, Polish, Portuguese - Brazil +17 more
Hours played at review time, across 180 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ok ok i dont often write reviews much anyways and yes i know all my reviews are either a. from like 10 years ago, i was a different person back then dw abiut it. or b. ♥♥♥♥♥♥♥ survivors clones, which haha this is another survivors clone I KNOW IM AWARE SHUT UP rhat being said? trials survivors might be a great fun little twist on a classic favorite, as stupid and gay as that sounds, the ability to equip modifiers to just exponentially get stronger and more nuts BY YOUR OWN ACCORD rocks that ♥♥♥♥ is ♥♥♥♥♥♥♥ sick the "trials"? being a few minutes long? and having them sorta be like? mechanically sound and competent like sorta minigames without resorting to "collect this", or "kick these stupid ♥♥♥♥ off blue balls into a spot" yes that is shade against another survivor like i know. that beign said this is also probably the first one SINCE vamp that ive actually felt deserves the title of bullet heaven. this game is overall a bit clunky in execution, slow to start (personally id love a speed up mode or a frantic mode), floaty movement, game that looks like a cash grab but its really solid, cuper competent, fun and rewarding to play and build overall like an 8/10 or maybe my scale is skewed idk i dont rank ♥♥♥♥ accordingly its ♥♥♥♥♥♥♥ good whatever
Unfortunately, it's exactly the same as always... yes, you can boost your damage and all your other stats with a lot of investment, but just like in every other game in this genre, it all comes down to “luck” here as well. If you don't get the right “cards,” you might have to start all over again after 2–3 levels. Yes, it’s “Early Access,” but hey—when will we finally find a developer who doesn’t rely on “luck” and “chance” as the basis for game design in this genre, but instead lets players build their own “BUILD” without restrictions? It’s always the same old formula… it’s just boring. If I hadn’t already put in 20+ hours into the game, I’d return it because, once again, there’s simply a lack of courage to just give the player free rein. The “Unfair+” mode also lacks balance. Starting around round 5+ in Endless Mode, the monsters are practically invincible because you can’t increase your own damage fast enough—since, once again, everything is “random” and you run out of dice. Let’s see if the developer puts some thought into it and tries a different approach.
The things that make this game stand out in a sea of similar titles is: [h3][b] The Open-Ended Structure [/b][/h3] * [b] Player Expression [/b]: You have access to a wide range of build modifiers in the form of "Relics" (things like +1 Pierce, +25% Card Rarity, +1 Projectile Count, +2.5% Ability Haste), which all have their own associated "cost" to your build. Over time you gain access to more of these Relics, and as you level up, you become able to use more and more of these Relics at once, eventually giving you a lot of control over your build, which culminates in more player expression and more replay-ability). * [b] Scaling Difficulty [/b]: [[i] (Semi/Not-Really)-Spoiler [/i]]: {[spoiler]I don't even know how many difficulty modes there are (I've gotten to "Unfair +17"), but it doesn't matter because choosing the highest difficulty is not always the best option; it's just there if climbing that ladder appeals to you[/spoiler].} [h3][b] Developer Support [/b][/h3] * [b] Constant Updates [/b]: Since I've gotten the game I've seen numerous improvements (including new content, stability tweaks, and a steady stream of QoL fixes). A new class just came out ([i] The Alchemist [/i]) that I'm looking forward to playing around with, and leaderboards are set to come out as soon as the endgame is feeling polished. * [b] Super-Affordable! [/b]: The asking price is criminal; less than 10 dollars for what is easily worth much more. (and more with each passing update!) The Steam page lists that pricing is subject to change after the full-release, so I recommend picking up this title while its still a bargain. 😃👍
excellent jeu !!
Mostly typical but very cute and well executed survivor-like which is still getting built out and imporved further. Fun to play in general!
爽
这游戏是真的无聊,来来去去就这一点技能树,前期拿不到特定的技能压根没法玩,只能无限重开,没见过平衡做这么差的
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