
Fight through endless hordes in trials bestowed by constellation patrons. Upgrade skills, collect relics, and craft broken builds in true roguelite fashion! Rediscover the fantasy behind the words hack and slash and bullet heaven. Will you survive the densest monster Survivor-like ever created?
Modeled estimate, not a reported figure. How we estimate →
About
Trials Survivors is a roguelite that fuses the simplicity of survivor-style gameplay with the loot-driven depth of hack and slash RPGs. Each skill is hand-crafted and endlessly upgradeable, letting you forge unique builds as you face trials set by the constellations. Overcome the odds, embrace the loot, and ascend into an unkillable god.

As an agent of the stars, you must complete their Trials, survive impossible odds, and push back the encroaching darkness.
Choose from multiple archetypes to define your starting loadout. Your main spell is aimed manually, while all other spells auto-target nearby enemies, letting you focus on movement, survival, and securing loot.

Each run is divided into Trials, cosmic challenges that test your skills, such as surviving for 3 minutes or defeating a set number of elite enemies before time runs out, escort relics or destroy ominous totems...
Completing Trials rewards you with experience and upgrades. Collect new spells, enhance your powers, and build devastating synergies to unleash chaos.

Collect Relics, powerful remnant of power that boost any of your stats.
Relics are a part of the permanent progression and unlock more player power in every run...
Each relics has an associated cost, leveling gives you increased relics capacity and it's up to you to shape the fantasy you want to play.
Also, there is no level cap, you can keep leveling to infinity and beyond.
Each Relic grants stats: from global additional projectiles, to increased pierce, extra chain count, bonus damage, and more !
If a stat exists on a spell, chances are there’s a Relic that can supercharge it. The result?
Absolute build freedom, and total disregard for visual clarity.

We love monster density. This game was built from the ground up to handle absurd numbers of enemies and projectiles on screen.
Our dream? To let you craft an overpowered build worthy of the greatest Hack&Slash games, in under 30 minutes of survival gameplay. And we truly believe we can deliver on that promise.
If that sounds like your kind of chaos, we’d love to have you on board.
5 Classes
7 Constellations
95 Spell Evolutions
2 Biomes
Relic Merchant (It's a fox)
Tons of Monsters
Super Cool Soundtrack
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 180 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
妙にハマってしまいアンフェア+40クリア記念にレビュー。 追記:+41をクリア。現時点ではこれで打ち止めっぽい。 良い点: ・最近ヴァンサバ系が複雑化する中、潔いくらいシンプルで爽快感がある。 ・圧倒的な物量と派手なスキルのわりに、軽い。他の2Dヴァンサバより軽い。どうなってんだ。 私の時代遅れの1060でもさくさく動くのには驚き。 惜しい点: ・スキル同士のシナジーはほとんど無い。動きを遅くしたりダメージを大きくする補助効果もあるが 複数属性を育てるのは効率が悪いため活かせない。 ・強スキル、弱スキルがはっきりしている。今後調整されたとしてもゲーム内説明でわからなければ もう使うことはないと思う。
おすすめします。 アーリーアクセスの段階ですが、総じて難易度のバランスも良く 簡単に強ビルドを組むこともできる一方でジョブによる特性がある為、 良いビルドを組むためにはどうしようか?と頭を悩ませる幅もあります。 現在は大量のモンスターの波を自分なりのビルドを組んで乗り切れ!といった感じですが 今後の展開として新スキルや新ジョブの追加だけでなくマルチやボス戦も予定しているようです。 個人的にはマルチはどちらでもよいのですがボス戦はゲームがつまらなくなるか面白くなるか 怖い面もありますが、楽しみな面でもあるかと思います。 また、アップデートを細かくしてくれているので 変化を楽しむ点でもアーリーアクセスの今からプレイする事で逆に楽しめる作品でもあると思います。
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Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America, Japanese, Polish, Portuguese - Brazil +17 more
Hours played at review time, across 180 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love it
재밌음
무난하지만 시간 죽이기 좋은 느낌의 뱀서라이크 게임 입니다. 라운드 마다 완전한 보상을 위한 미션들이 달라져서 장르의 특성상 느낄 수 밖에 없는 지루함은 해소 됩니다. 최적화도 상당히 잘 되어 있어 화면을 꽉 채우는 적들과 스킬 효과에도 퍼포먼스 저하를 느끼기 어려웠습니다. 다만 아직 얼엑이라는걸 감안 하더라도 2개 뿐인 스테이지와 단조로운 성장 요소가 아쉽습니다. 물론 앞으로 여러 요소가 추가 될거라 믿고 즐겁게 플레이 하고 있습니다. 컨텐츠와 성장 요소가 빈약한 건 단점이라고 생각 됩니다만 그럼에도 불구하고 꾸준히 붙잡게 만드는 시간 잘 가는 만듦새 좋은 뱀서 라이크 게임이라고 평가 하고 싶습니다.
とりあえず面白いと感じてます。 コレ系の面白い面白くないの基準が自分のことなのによくわからん。 敵が弾撃たない(こちらの弾幕で見えなくなる)とか目の前に敵わくとか ストレスになるような仕様がなかったら皆面白いのかも。 あえて言うと本体に攻撃判定なくてぼーっとして密着されるとガガガガガガって連続削りで死ぬとこ。 あと、ヴァンサバ初めてやったときは何プレイでもできたが いつの間にか安定、もしくは安定仕掛けると意識が飛ぶ病気になってしまってクリアできない。 10ステージは長すぎる。
玩得非常爽!操作简单,技能丰富!
Very promising but the developer is so stupid, there is normal mode of 10 waves which feels really unsatisfactory, you are just about to get in the groove and the game ends, what did the monkey developer do? he added endless mode in unfair+ mode, in this mode monsters and mobs are so tough and thick the only way to make it feel normal is to grind levels up a bit and even the playing field, but to grind the game you cannot even choose the same card you want. Promising game developer is dumber than a dog. Developer is extremely stupid don't understand what makes games like this fun, adding ♥♥♥♥ like unfair challenges don't make the game fun moron dev, someone else with common sense should take over because it's such a promising game.
This was a surprisingly good demo that I had just so happened to pick up. It has a fun permanent system, a great roll system-.. It's overall just one of my favorite Rogue-Likes I've played. I like it more than Vampire Survivors. I will stand on that. I can't wait to see what else this game has in store! It will remain my favorite Rogue-Like until beaten.
addictive tbh
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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