
Trials of Mana is a modern revival of the 3rd game in the seminal Mana series. The game, originally released in Japan as Seiken Densetsu 3, has been fully rebuilt from the ground up in 3D.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox, App Store, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 5.8Kreviews | 91% | — | $1.4M |
| $49.99 | 7.3Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a cute little game. Soundtrack and graphics are pretty nice but the gameplay ends up feeling soulless. It's too easy to be challenging and too slow to feel like a power fantasy. Pick it up for a kid if it's on sale for $20.
도입부밖에 안 해봤지만 코를 찌르는 유치함에 강제 종료를 해버렸다. 양산형 jrpg 느낌이다.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.78/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99−70% |
| 1.4Kratings |
| 84% |
| — |
| not modelled |
| $9.99 | 76ratings | 76% | — | not modelled |
| $49.99 | 48ratings | 92% | — | not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
스트레스 안 받으면서 뇌 비우고 밀기에 좋은 게임
SFCからすごい方向でリメイクした結果、懐かしさと新鮮さが混ざる神げーでした。5周くらいした? 良かった点 ・元々BGMは良かったのですがリメイクと原作両方流せる。 ・SFCで若干どうしようもなかったレベル上げ周りが改善されている。全体的にバランス調整が上手い。 ・アクション性が加わり回避不可のセイントビームやらビルベンにズタズタにされた思い出がよみがえらない!? ・ED後の新要素追加 ・ノーフューチャーモードの絶望感。なんとかスリッパ2個。あるアビリティ引き継いで30%以上あれば死なないようにすると難易度がかなり減りました。それでも連撃入るもの全般は脅威なのですが。 ・ノーフューチャー専用のやり込み要素。(装備品とかアビリティとか) ・あの二人の服装があんなにえっ だったとは 悪かった点 ・ブラックラビがオール半減吸収のせいかアンジェラが硬直してしまう。まあ、使えばいいのです。 ・宿屋の主の踊りが普通になってしまった。いや、普通なんだろうか?
great game
Moui... + Moyennement joli + Bande son HD + Parfaitement optimisé (60FPS en HD1080 Qualité maximum.) Mais - Caméra dans les choux. - Combats ennuyants et très, très, très brouillons. - combos ?? - IA ou le A devrait être en gras tellement elle est artificielle. Les compagnons qui n'ont pas le reflexe de sortir des zones d'effets ennemis prennent très bien les dégâts. Bref : Trials of Mana est pauvre, beaucoup de blabla sans grand intérêt, une jouabilité bas de gamme et beaucoup de murs invisibles. De surcroit, les combats sont une purge car la caméra est à gérer à la main. Dit comme ça, ça n'a l'air de rien, mais sachant que les ennemis sont très mobiles et que les zones sont très restreintes ça donne le ton. L'ennemi se carapate hors champ une bonne partie du combat et comme il n'y a pas de verrouillage de cible, notre héro trouve souvent à brasser du vent. Il y a des combos, mais les combats sont tellement chaotiques que l'on se demande s'ils sont bien passés. Un jeu baclé qui ne devrait pas valoir plus de 10€.
No future mode makes the game a lot more fun. I spent 300+ hours on the game just because of this mode. It's not too hard once you are familiar with it, and it forces you to utilize many abilities and strategies to beat bosses. My favorite duo is Kevin Fatal Fist and Duran Edelfrei. They can trash all the bosses easily. The third one in the party could be anyone, doesn't matter much.
Good JRPG
a really fun and awesome game
Jogo muito divertido! Batalha simples mais eficiente. Sistema de construção de personagens bem legal de ficar mexendo para diferentes estilos de gameplay.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 3.3K | 64% | $34.99 | |
| $729.8K | 4.1K | 79% | $7.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $3M | 10.3K | 89% | $14.99 | |
| $58.8K | 920 | 91% | $2.99 | |
| $5.6M | 7.1K | 90% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 4.6K | 88% | $12.99 | |
| $1.4M | 1.4K | 63% | $24.99 | |
| $1.4M | 4.5K | 80% | $9.99 | |
| $1.4M | 987 | 63% | $59.99 | |
| $1.4M | 1.9K | 90% | $19.99 | |
| $1.4M | 2.7K | 78% | $23.99 |