
Trials of Mana is a modern revival of the 3rd game in the seminal Mana series. The game, originally released in Japan as Seiken Densetsu 3, has been fully rebuilt from the ground up in 3D.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox, App Store, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 5.8Kreviews | 91% | — | $1.4M |
| $49.99 | 7.3Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is what the Secret of Mana remake should have been.
game is not worth the full price get only on a large discount
Basic RPGs (Grind, Class System, Specialization, etc). The commentary for me is that the game itself is fun and kinda humor me a bit in some scenes, but the animation is a bit lacking expression (?) so it's kinda awkward sometimes. The story itself is as usual as basic RPG games, saving the world blablabla without any special in it and also kinda bore me for most of the time, especially when you're done with the main story. No complex gameplay/combat system, it's simple and also for me it's not really a "let me think the strategy first" type of combat system/game. 7.5/10 Could be better, but either way the class system kinda makes me want to explore every class for each of the characters. I wouldn't recommend to buy this game for a full price If you like a family-friendly/soft RPGs well this is for you. Also keep in mind this is my first Mana-series games too so i don't know my review is really relevant for some point.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.78/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99−70% |
| 1.4Kratings |
| 84% |
| — |
| not modelled |
| $9.99 | 76ratings | 76% | — | not modelled |
| $49.99 | 48ratings | 92% | — | not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best remakes and high replayability value. Lots of mods on Nexus to improve game even further
If you've played the original or if you haven't this game is a blast to play from start to finish With 6 playable characters, and 3 overarching paths, you'll want to replay this game over and over again to see all that the wonderful world of Mana has to offer !!
スーパーファミコン版聖剣3プレイ経験有りです。 既にお話の内容を知っているし、そこまでやる気はなかったのですが気まぐれで購入しプレイしました。 このゲームはベリーハード、ノーフューチャーからが本番です。 チート的スキル、アイテムを駆使しても全滅しまくります。 でも、ちゃんとクリア出来る様になっています。 アクションゲームってこういうものだよなって思える程の完成度です。 お話の内容については色々と突っ込みどころはあります。 でもキャラクター、世界観は最高に素敵です。 ノーフューチャーをクリアした時、もう終りなんだなと寂しい気持ちになりました。 普通に1周やるだけならあまりお勧め出来るゲームではないかもしれません。 スキル構成、装備等準備が必要になるベリーハード以降もやるのであればお勧め出来ます。
キャラデザ良すぎないか!?
great rpg game i like it
great game
[h1]只有美術有明顯提升,其餘部分近乎敷衍的重製RPG遊戲[/h1] [h2]遊戲性[/h2] 過去遊戲的重製版,這次PC版也可以玩,戰鬥上還不錯,輕重攻擊COMBO、蓄力重攻擊、特技和必殺技等等,讓整個戰鬥不會索然無趣,結合養成和轉職系統更是讓人很有角色養成的感覺。 但是中後期戰鬥會讓打的很讓人煩悶,最大的問題在於AI隊友,儘管你已經設定可以在滿能量條時打必殺技,AI還是蠢蠢的,要嘛打空,要嘛在對面快死前才打,這些平常打小怪就算了,打BOSS戰,中後常見DPS CHECK,例如召喚一個物體,要全部打掉不然有大傷害,機制這樣設計OK阿,但AI就很白癡,是,你可以設定他去打跟你不同的目標,但他就是用普攻,當你想說你手操切角色總行了吧,恭喜,從施放必殺技到結束的動畫你都無法切換角色,其中一隻王我要去打分散四處的羽毛,每次都要打的很辛苦,AI總是不在我想要的位置,結果就是boss讀出大招,大家吃大傷害,幸好遊戲組有最後一絲良心,不是秒殺,不然我肯定棄坑。然後面對BOSS的一些招式,躲都不躲,傷害、狀態瘋狂吃,有大半道具都是給AI吃掉的,就是打的很痛苦。 然後就是後期怪物攻擊前搖一個比一個還短,然後一堆遠離機制,就算了,搭配會給你上狀態的地形,或者狹窄空間噁心你,就真的很智障,完全意義不明的設計,然後怪物的技能有些都怪長的,對你可以繞後,但是你的普攻會使你往前走,然後打著打著,你又會吃到敵方技能,所以很多時間,你要嘛耐著性子等怪物放完招式,要嘛放棄無傷經驗獎勵直接把怪物硬打死,但因為吃到傷害會被斷招,所以也打的不痛快。 還有就是你道具必須在戰鬥前登錄快捷欄否則無法使用,然後我有一場就是解狀態的道具用光,然後我再BOSS戰前去補充,結果,SURPRISE,我原本有登錄的解狀態藥草不見了,你要重新設定,這我已經無力吐槽了,只能說非常可悲。 [h2]故事情節[/h2] 爛到可憐的劇情,會讓人懷疑,到底怎樣設計的,拿槍女來說,前面敵國忍者騙王子打開結界都可以接受,接下來降智一幕出現,王子跌倒,然後你說壞人立刻抓住他堵住他的嘴都說得過去,他還有喊喔,喊了兩次,老天爺,然後槍女還是跑出去,我真的是,傻眼。 其他也差不多,僧侶女,希斯要去設結界,我要去幫他,然後僧侶女白給,希斯護身然後被帶走,也是爛。 最後的格鬥獸人男,早上獸度不及格,晚上及格,他老爸要把他訓練成殺戮機器,然後剛好有惡魔要來煽動他暴亂,於是他就派他去控制格鬥男的寵物狂暴襲擊他,導致格鬥男手刃自己寵物。 我?????啥鬼,到底是多麼幼稚園,好,那也沒關係,結果要派出去出軍的也不是格鬥男,說是他根本不被看好,阿不被看好你弄死他寵物,就會看好他嗎?所以是怎樣,你對我的憎恨還不夠嗎? 總是就是十分降智的劇情,這些不僅出現在人物的初始介紹劇情,更是在主線任務不斷出現,就描繪的真的很沒邏輯,更讓我覺得自己從頭到尾都在做白工,以劇情來說,我真的不知道彼此毫無交集的歧路旅人1和這款,到底誰比較爛了。 破到第五章,我可以斬釘截鐵的跟你說,這款遊戲的劇情是我看過最爛的劇情,只能給0.00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001分,我真的是被這個弱智劇情氣到,浪費我時間的破爛遊戲。 不過四轉劇情,有讓各位角色回去各自出生地,劇情這邊就還不錯,但當你以為四轉就可以去打BOSS測試一下強度時,然後官方就放了將近快2小的迷宮擋在你和BOSS之間,真的是有夠噁心欸,這是自我玩歧路旅人1以來第二次被噁心到,為甚麼要那麼長?因為二周目的王高達75等,你一周目破玩大概才65等,製作主很溫柔的讓你在迷宮練等解謎升到對應等級讓你打BOSS,真的是很誇張,有夠水的,你說後面劇情很好也就算了,劇情又回到一開始的腦弱,真的是純純浪費時間,直接把四轉的劇情以及特效又打回票。 [h2]畫面[/h2] 畢竟是重製版,整體畫質的提升是非常顯著的。 [h2]音樂[/h2] 音樂不錯是不錯,但就那幾首,這數量來說完全不行啊。 極不推薦,不要浪費你的時間,劇情就是垃圾,但凡國中以上的,我覺得都可以寫出更好的劇情,真的讓我很後悔花時間玩這款遊戲,戰鬥雖然有不錯的養成要素,可惜AI太爛把分數又扣回來了。 我覺得作為重製版需要做到相當的提升,畫質的提升是當然必要的,當然本次引入的新的轉職系統確實讓人感到有趣,但一些過去為人詬病的地方應該要改進。 NPC和音樂也可以新增,就迷宮、城鎮幾乎都共用音樂,然後NPC也做得很敷衍,這個是公司出品的大作,不是民間單人用RPG2003弄出來的小品欸。 再說人家RPG2003弄的用心點的也不會這樣,所有旅店商人就是複製貼上,最起碼衣服變一下也行,這個連這樣做都懶,然後劇情也爛,到底在幹什麼啊? 剛打完二周目,氣到讓我在連假還可以有動力讓我打了那麼長的心得,真的是夠噁心的遊戲體驗。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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