
Trench Tales is a third-person action game set in a strange, war-torn world. Inspired by early 20th-century themes, it offers open-ended exploration, combat encounters, and glimpses into a broken land shaped by endless conflict. Developed by a solo creator with community crowdfunding support.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 22 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Trench Tales is a solo-developed project created by a single developer and initially brought to life through community crowdfunding support. The game remains in active development, with new content, improvements, and features being added throughout Early Access.
🔹 Key Features:
🧭 Open-ended exploration across interconnected war-torn zones
⚔️ Deliberate third-person combat with melee, ranged weapons, and abilities
🛠️ Basic gear customization through scavenging and upgrades
🕯️ Environmental storytelling with minimal dialogue or cutscenes
🌒 Dark, surreal atmosphere blending early 20th-century vibes with fantasy
Trench Tales places you in a bleak, war-scarred world shaped by strange forces. Summoned without explanation, you take on the role of a lone warrior navigating hostile terrain, uncovering buried truths, and confronting the powers that hold this realm in chaos.
Trench Tales unfolds in a grim, war-ravaged world inspired by the aesthetics of the great wars. Endless trenches, ruined bunkers, and shattered landscapes stretch beneath a heavy sky, creating a constant sense of dread and decay. The setting blends industrial machinery, Gothic remnants, and surreal horrors to deliver a bleak atmosphere rooted in the chaos and despair of endless conflict.
In Trench Tales, players unlock a diverse set of powers, including the ability to slow time, unleash burst energy, and heal wounds swiftly. Additionally, possessing a visionary sight that penetrates walls enhances strategic planning by revealing hidden pathways and enemy positions. These unique abilities empower players to approach challenges with versatility, making Trench Tales a dynamic and immersive gaming experience.
Gain access to a diverse arsenal, featuring handguns, machine guns, sniper rifles, and heavy weapons, each tailored for specific combat situations. The game's robust customization system allows to modify barrels, stocks, scopes, and grips, enhancing accuracy and stability. With options like silencers for stealth and recoil-reducing attachments for control, you can craft personalized firearms, gaining a strategic edge in the game's enigmatic universe.
Prepare yourself for an adrenaline-fueled experience in Trench Tales, where tactical combat is not just a choice but a necessity. As you navigate the war-torn universe, your strategic prowess will be your greatest asset. Assess your surroundings, utilize cover, and exploit enemy weaknesses to emerge victorious. With every encounter, you'll need to make quick decisions, choose the right weapons, and leverage your unique powers to outmaneuver your foes. Mastering tactical combat isn't just a challenge – it's your key to survival in this intense and immersive world. Are you ready to test your skills and emerge triumphant?
Immerse yourself in Trench Tales' mind-bending narrative, a haunting journey through a rich, dark tapestry of mystery and suspense. As you delve into the depths of this war-torn world, confront malevolent forces, and unearth long-buried secrets, the story twists and turns, challenging your perceptions and blurring the lines between reality and illusion. This deeply immersive and thought-provoking storyline will captivate you, exploring the darkest corners of the human psyche and leaving you questioning the boundaries of truth and perception.
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So, I haven't played a whole lot of the game and it is fun but it's not without it's many faults. The premise is nice and unique a WW1 approach on the Souls-like formula and it isn't that often we receive souls style games where we have firearms, often it's the same dark fantasy concept done a million times. So, this is a welcome change! Visually it looks great as well and has smooth performance, I haven't experienced any frame rate issues and that's always a pro when dealing with sandbox shooters; especially one where mistakes aren't often forgiven. There's a pretty decent amount of customization with weapons and gear as well however, finding these items isn't always the easiest which can make weapon and gear progression a pain. Now let's talk negative as there's quite a bit here! 1. Storyline: Crimson Desert has a better storyline than this game and it doesn't even try to implement a story. The story is immediately forgettable and anytime you encounter moments that have to do with quests or world building you could care less as they seem inconsistent and lack luster themselves. 2. Prologue: The opening prologue is filled with issues; from glitches that glitch the camera out. Which require game restarts, to your mouse not going away when choosing dialogue. Even the game being vague about where to go and what to do. It's super short but buggy for the whole 3-5min it lasts. 3. Controller Support: I prefer mouse/keyboard but I still gave the controller a chance because I have friends who are interested in the game who don't find the Mouse/keyboard super comfortable. Controller feels clunky, I tried playing with both PlayStation and Xbox preferences and it felt stiff and undesirable. As if the developer was merely checking a box for controller support but didn't place a lot of intuitive thought process into things. Also, no controller rebinding is an issue. 4. Environment/Map Design: Some parts of the map feel detailed and made with precision and time; while many of the maps locations feel thrown together an AI generated; they don't all feel like they have love and attention and the inconsistency hurts exploration. 5. Enemy/AI: The enemy AI are inconsistent with their reactivity as well as overall threat perception. Sometimes they recognize you from afar; whilst other times you could be five feet from them and they don't react to you at all until you shoot first. The other issue with the AI has to go into their placement on the environment..., it's absolutely random feeling. Sometimes you'll find like eight dudes in a small building and nothing in the building worth grabbing while other times you'll find one or two dudes in a room guarding something worthy. 6. Equipment Stats: The equipment stats feel inconsistent there's one about camo which definitely feels non-existent as the enemy sees you from absurd distances or doesn't notice you at all. So, either the stat functions or the combination of the broken AI reaction times and distances is breaking the whole function of this perk. (How I feel the game as a whole: I can recommend the game because there is potential and the developer does update the game periodically; however, you must ask yourself are you willing to deal with early game jank and some questionable development decisions. Something I will mention is that the game is a good entry point for souls genre, because there is a difficulty slider. I kept things default which seems to be a good middle ground.)
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game looks really good graphically but thats about it really. will absolutely consider repurchasing in the future if it gets more work put in
buy this if you like the style and art direction and watch it grow like a living thing.
Un juego con mucho potencial. Por el momento le queda mucho que pulir y completar, por otro lado la calidad de lo que hay es excepcional en la mayoria de cosas. Solo espero que con el tiempo pueda adquirir el reconocimiento que se merece y que el equipo de desarrollo crezca. A continuación citare los Pros y Contras de el Early access en el estado actual: Pros: -Buenas animaciones en la mayoria de los casos. -Modelados y texturizados de altisima calidad. -Jugabilidad divertida. -Gran cantidad de cosmeticos con pasivas logicas. -Estilo artistico con mucho potencial. -base de armamento y customizacion del mismo aceptable. Contras -IA algo tonta y con momentos de paralisis. -Muchos bugs -Zonas con modelados sin terminar -Un solo mapa -Algo repetitivo (variedad de enemigos mejorable) -Voces con IA -Diseño de escenarios mejorable en algunas zonas -Registros de misiones y objetivos algo bugs
Trench Tales has a great potential as a mix-up of Souls-like mechanics and Remnant gameplay. It has flaws, there are some placeholders and controls feels a bit janky, such as NecroVision but this could be a banger with patience. Some fixes and a little bit more of content and it's a solid game, quite unique at the moment.
Many years have passed since I have used a mouse and keyboard setup to play games. I do not miss it, all that much. This game is the worth effort.
A new twist for Soul like gameplay. The concept takes place in a WW1 setting. Open world based game. The overall map is pretty large. I love this idea and can't wait to see what the final results will be. Not this is early access so it has bugs, but it has a lot of potential.
it's not even a tech demo, it's a proof of concept
In all honesty the game is good for still being early access but there are a few areas that need to be worked on. Honestly my main issue is the lack of proper cutscene animations in the prologue where you wake up, the officer (i think that's what he is) doesn't move his mouth at all, they also just kind of stare at you and don't really do much. But other than that I feel like this game has so much potential and I cannot wait to see where this goes. I've always loved the look and feel of Ww1 and I'm so excited that this is a game that (while still being worked on by a single developer) looks and feels amazing,
great title with a ton of potential
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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