
Trench Tales is a third-person action game set in a strange, war-torn world. Inspired by early 20th-century themes, it offers open-ended exploration, combat encounters, and glimpses into a broken land shaped by endless conflict. Developed by a solo creator with community crowdfunding support.
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About
Trench Tales is a solo-developed project created by a single developer and initially brought to life through community crowdfunding support. The game remains in active development, with new content, improvements, and features being added throughout Early Access.
🔹 Key Features:
🧭 Open-ended exploration across interconnected war-torn zones
⚔️ Deliberate third-person combat with melee, ranged weapons, and abilities
🛠️ Basic gear customization through scavenging and upgrades
🕯️ Environmental storytelling with minimal dialogue or cutscenes
🌒 Dark, surreal atmosphere blending early 20th-century vibes with fantasy
Trench Tales places you in a bleak, war-scarred world shaped by strange forces. Summoned without explanation, you take on the role of a lone warrior navigating hostile terrain, uncovering buried truths, and confronting the powers that hold this realm in chaos.
Trench Tales unfolds in a grim, war-ravaged world inspired by the aesthetics of the great wars. Endless trenches, ruined bunkers, and shattered landscapes stretch beneath a heavy sky, creating a constant sense of dread and decay. The setting blends industrial machinery, Gothic remnants, and surreal horrors to deliver a bleak atmosphere rooted in the chaos and despair of endless conflict.
In Trench Tales, players unlock a diverse set of powers, including the ability to slow time, unleash burst energy, and heal wounds swiftly. Additionally, possessing a visionary sight that penetrates walls enhances strategic planning by revealing hidden pathways and enemy positions. These unique abilities empower players to approach challenges with versatility, making Trench Tales a dynamic and immersive gaming experience.
Gain access to a diverse arsenal, featuring handguns, machine guns, sniper rifles, and heavy weapons, each tailored for specific combat situations. The game's robust customization system allows to modify barrels, stocks, scopes, and grips, enhancing accuracy and stability. With options like silencers for stealth and recoil-reducing attachments for control, you can craft personalized firearms, gaining a strategic edge in the game's enigmatic universe.
Prepare yourself for an adrenaline-fueled experience in Trench Tales, where tactical combat is not just a choice but a necessity. As you navigate the war-torn universe, your strategic prowess will be your greatest asset. Assess your surroundings, utilize cover, and exploit enemy weaknesses to emerge victorious. With every encounter, you'll need to make quick decisions, choose the right weapons, and leverage your unique powers to outmaneuver your foes. Mastering tactical combat isn't just a challenge – it's your key to survival in this intense and immersive world. Are you ready to test your skills and emerge triumphant?
Immerse yourself in Trench Tales' mind-bending narrative, a haunting journey through a rich, dark tapestry of mystery and suspense. As you delve into the depths of this war-torn world, confront malevolent forces, and unearth long-buried secrets, the story twists and turns, challenging your perceptions and blurring the lines between reality and illusion. This deeply immersive and thought-provoking storyline will captivate you, exploring the darkest corners of the human psyche and leaving you questioning the boundaries of truth and perception.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ce jeu a invariablement un grand potentiel. Pour son évolution, voici ce que je propose (avec des armes de la Grande Guerre) : - Une plus grande possibilité de destructions de l'environnement : Destruction des arbres avec les canons Coupage des barbelés - Possibilité d'utiliser les mortiers - Chaque morts rapportent immédiatement les crédits (mais on laisse le système de caisse de munitions lâchées à la mort) - Ajout d'autres armes de poings : Mauser C96 Webley Mk VI P08 Parabellum - Ajout d'autres armes d'épaules : Lebel 1886 Mauser 1886 Gewehr 98 (version standard uniquement, PAS le kar98) Chauchat Bar 1918 Bergmann MP18 en remplacement du MP40 Bergmann MG 15 et MG 08/18 en remplacement de la MG42 Epaves de chars : - Sturmpanzerwagen A7V - Sturmpanzerwagen A7V-U - Renault FT - Saint-Chamond Epaves d'avions : - Fokker Dr.I - Nieuport 17 Jouabilité : - Configuration du clavier - Vue FPS (pouvoir activer / désactiver la vue depuis les masques à gaz en FPS) - Avoir une touche permettant la mache automatique (plus de confort plus les grands trajets) - Amélioration du Raggedoll (pour un effet plus réaliste) - Armes plus puissantes (aussi bien pour le joueur que les ennemis) - Possibilité d'utiliser les lunettes de fusils en vue FPS - Traduire le jeu en plusieurs langues (Français, Allemand, Espagnol, Italien...) Je sais que la liste que je vient de faire est extrêmement dense, mais je soutient que le potentiel est très important. Aussi, les jeux sur la 1ère Guerre Mondiale sont rares, et encore plus du côté des forces de la Triple Alliance (Allemagne, Autriche-Hongrie et Italie). Bonne chance pour votre développement
Man, I really want to like this game, but I can't play it right now. The controls are a bit clunky and I remapped some. Holding SHIFT doesn't make him run, CTRL doesn't make him switch to walking, and he randomly switches from the standard run to walking if you stop moving for a moment. I'd love to keep playing it, it seems like a nifty story.
Game isn't bad, visually appealing, decent gameplay, I had my eyes on this game since it released but my pc wasn't good enough at the time. I like the idea of the game but I have some problems. It genuinely takes forever for the crosshair on the rifle to shrink and i really only use the sidearm because of that, not too deep in the game yet to find any module that might significantly improve that. The buildings and other structures could use some work, a lot of places you aren't meant to see can be easily accessed. Some variety in the tree's. Crosshair also resets every time you crouch and uncrouch. Enemies can spot you from very far away even when you are sneaking which isn't that bad. A enemy sometimes aims the gun at the floor and shoots you. You can't sprint very long either. I know this game isn't fully done yet but some things have to be worked on. I know making a game isn't always easy Now, some things I would love to see in this game Blocking and Parrying encouraging me to use a melee weapon more often (could already be in the game not that deep in yet), MULTIPLAYER WOULD BE AWESOME. I would love to be going through the trenches with the boys in this. If multiplayer was added, I think it would be right to make things more expensive, and more enemies some bigger dudes here and there. I've seen some things that people don't like multiplayer, however, i really think it would be a great option. I hope to see this game completely finished and at it's fullest. (update) that mine area is bs, the mines straight up spawn on you
This game's pretty cool, can't wait 'till it's finished!!! [Kaptain Kuba] Trench Tales Brings a New Level of Lovecraftian Horror to WW1 https://youtu.be/SQELNfMcspQ [MathChief - The Best of Gaming!] This New WW1 Zombie Horror Is Absolutely Brutal... https://youtu.be/Fnym5LwIDUU [Worth A Buy] Trench Tales First Impressions - An Atmospheric Shooter https://youtu.be/1093LAq-l7g
Suprisingly good working for early acess. This game has potential and is already fun to play, though there is still some smaller bugs.
Прекрасно сознаю, что игра не доделана, купил, дабы поддержать разраба. Играется вполне, атмосфера разрухи хороша, отдельно спасибо за настройки урона от и для врага- мне, как казуалу криворукому, это как нельзя кстати, пули врага берут в обе стороны, потому геймплей "шкерься как крыса, жаль как оса" по мне. Но- жду большего. Разработчику удачи, терпения и успеха.
For some while, I've wished that FromSoft would make a game that's their brand of cosmic horror in World War I, a time of history well suited (and more than that, [i]deserving[/i]) of the seriousness and artistry that FromSoft are known for producing -- and if they won't do it, then somebody else needs to. So, I want this project to succeed, and that's why I choose to support it in early access. Everything is pretty early and rough right now. Artistically, it looks like it's going in the right direction. Whatever spoken dialogue exists, it needs to be tight and minimal -- say only what needs to be said, [i]and nothing more.[/i] It's certainly aiming for that. I have an idea for the developer: sometime early in the game, have a boss like Father Gascoigne from [i]Bloodborne[/i]. Give him a cutscene with this short monologue: "What passing-bells for these who die as cattle? Only the monstrous anger of the guns. Only the stuttering rifles’ rapid rattle can patter out their hasty orisons." This was poetry from Wilfred Owen, a British soldier killed in action two weeks before the end of the war. I would expect by now this is in the public domain, so it could be used with no issues as to copyright. (Even though a fictionalized setting, a nod to the real world history.)
I saw some early gameplay of this and decided to try it out myself while Im not super into it yet i can say first glimpse its super promising while their is still some work to do in regards of some optimization and finding voice actors and fix some of the stock sound affects the gameplay and artstyle will carry this game-the loop is interesting and while ive only been in a handfull of fire fights i like how unique the combat feels and how new it feels and to note i think the lore while complicated is alluring
It's a really good game in itself, but nowhere near finished yet. Good work so far, and I'm excited to see what's coming next. In my opinion, $27 is too expensive for such an early demo.
acabei de compra o acesso antecipado, jogo top demais , por favor , coloquem legenda em português , por favor lancem nos consoles Xbox e Playstation 5 , por favor .esse jogo tem uma potencia forte demais .
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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