
A horde survival and tower defense mashup. Guard your traveling castle from an imperial army trying to hunt you down. Combine elemental bending styles and theorycraft the perfect set of game-breaking ability chains.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $1.3M | 2.9K | 79% | $14.99 | |
| approximately $11.9K | 211 | 70% | $2.49 | |
| approximately $0 | 74 | 88% | Free | |
| approximately $82.7K | 663 | 85% | $2.72 | |
| approximately $25K | 115 | 94% | $7.99 | |
| approximately $16.8K | 254 | 89% | $2.99 |