
Traveler of Wuxia is a deck-building rogue-lite game that mixes with Wuxia story and card combination. You will play as a young hero exploring to a unknown martial arts world. Use card combos to unleash powerful techniques and team up with companions to overcome the challenges of the martial world.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
流派構築隨著解鎖卡片越多,越難以形成。尤其是選擇拳法,便會完全出現刀槍卡牌;選擇暗器,便全部都是弓箭卡牌,連同秘笈(遺物)都和流派沾不上邊。這種狀況已經出現多輪,且要命的是連招和特定卡牌掛勾,導致玩家滾雪球式、在早期陷入劣勢便沒有反擊的機會。這不是誇飾,三輪遊戲、打了10場戰鬥都給予相反流派的卡牌獎勵,那麼是否每輪都是猜流派遊戲,猜錯就要忍受漫長弱勢期? 戰鬥和卡牌流派的建築雖然嚴苛尚可接受,但最令我煩躁的便是每場劇本的戰鬥都要對話,原本應該加分的劇情變得礙人,即使多按一個ctrl按鈕、看著主角在地圖為了制式的事件跑圖,實屬無聊透頂、無法期待變強。 其他奇怪的點在於,既然基於工作室前作背景,應該期待劇情上多點筆墨。劇本卻毫無可取、彷若蹭前作而已。主角的謎之自信、時而軟弱時而狂妄令人搖頭。即使融合現代穿越的元素,卻兩邊都形同兒戲,有如青少年小說般的腦衝、狗血,令我全程嘴角下垂,看著主角耍白癡。 演出上,簡單的呈現動作是沒問題的,但半身圖每次跳起來下半身不見真的很出戲。連公雞都願意畫全身圖跳起來,身為主角和女主角卻下半身空白,跳動的頻率更是多到出戲成為日常。 我沒辦法忍受沒有魅力的主角,也不願意看完冗長的劇情才進入戰鬥,更不想要已經重玩多次卻因為流派每次都出現相反、彷彿刻意嘲弄玩家策略般的機制而失敗,趕緊退款。
有趣就是卡组不保留每次要靠点运气费劲
武侠版的爬塔,替换系统很友好,打折入还是蛮好玩的
第一次看到關遊戲要扣經驗的設計,意思是進了聖堂就別想睡覺嗎?
可以的
好玩,希望可以出个无尽模式,希望以后还有这种游戏
棒棒哒!! 棒棒哒!!
最好的武侠单机卡牌肉鸽
好玩爱玩,边看剧情边构筑卡牌
這遊戲有劇情也有卡牌,難度也適中
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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