
Take over a disfunctional Waste Management Facility on a distant planet. Build incinerators, recyclers, robots, turrets, and more. Battle vicious creatures on the planet's surface with powerful weapons!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Had potential but last up date was Sept of 21 as of this review its now been a whole year no updates, no interaction in the discussions, still in early access with ALOT of bugs ....Just avoid this game its dead and not worth the even $1 in this state
Even buying it for $5, I would say it was not worth it. It would be such a fun game if it was completed. But, it looks like it will not be. Spending money on this game just to walk away extremely disappointed it was abandoned is 100% not worth it.
considering the state of the game and the fact that the dev basically dropped it like this, it should not even be on the store steam page.. the game has some insane potential but it actually require a dev to update it.
Insanely glitchy, not worth $5
There's a lot of potential! I really hope the development continues! As of now, it's more like a proof of concept than an actual game. Like the others wrote, it's littered with bugs and needs a lot of polishing. Currently the worst things are the controls (they aren't really smooth and the camera controls are horrible), the UI (missing UI parts actually, like energy overview and resource amount) and that the garbage ships arrive to soon. Imho there should be a few minutes time before the first ship arrives at the beginning of the game and you should have some control over the ships which site they use. The machines get clocked pretty fast as well. If you really want everything to work, You need 2-3 grinders in a row because at some point the large garbage parts pile up in front of the grinder and just jump over it ultimately blocking the recycler and incinerator inputs.
Trashed, developed by Josh Presseisen and published by Crescent Moon Games, is an ambitious indie title that attempts to fuse resource management, automation, base building, and light action combat into a single, unconventional experience. Set on a distant, garbage-choked planet, the game casts the player as the operator of a struggling waste disposal operation tasked with cleaning up an endless stream of refuse dumped from orbit. From the outset, Trashed presents a clear and unusual fantasy: turning trash into profit while preventing your base and the surrounding environment from collapsing under the weight of uncontrolled waste. At the heart of the experience is a management loop centered on collecting, processing, and disposing of massive quantities of garbage. Ships periodically drop heaps of trash around your base, forcing you to react quickly or risk being overwhelmed. Early on, much of this work is manual, with players physically pushing trash into processing zones or rudimentary machines. Over time, the game opens up into a more satisfying automation sandbox, allowing you to build conveyor belts, recyclers, incinerators, and other industrial tools that streamline operations. Designing efficient layouts and watching trash flow smoothly through your system is one of the game’s most rewarding elements, tapping into the same satisfaction found in factory and logistics-focused titles. Progression in Trashed is tied to completing bounties and contracts that reward money and unlock new equipment. These objectives give structure to what might otherwise feel like a chaotic cleanup simulator, pushing players to expand operations, invest in better machinery, and experiment with different base configurations. As systems grow more complex, the game encourages problem-solving through iteration—adjusting conveyor paths, repositioning machines, and balancing speed versus capacity to avoid bottlenecks. When everything clicks, the game delivers a genuine sense of accomplishment as trash mountains are efficiently converted into resources and income. Beyond management, Trashed layers in exploration and combat elements that broaden its scope. Players can venture away from their base to explore hazardous terrain, enter caves, and fight hostile alien creatures that threaten operations. Weapons and vehicles add a degree of variety to these encounters, breaking up the slower pace of base management. However, combat feels secondary to the core loop, functioning more as a supporting system than a fully fleshed-out action experience. While these sections provide welcome variety, they can feel rough or underdeveloped compared to the automation mechanics, with occasional issues in movement, camera control, and balance. Visually, the game adopts a chunky, utilitarian 3D style that prioritizes readability over spectacle. Machines, trash piles, and environmental hazards are easy to identify, which is crucial when managing large volumes of objects under pressure. The environments effectively convey a sense of industrial decay and environmental neglect, reinforcing the game’s theme without overwhelming the player with visual noise. Sound design is minimal but functional, offering mechanical hums and effects that support immersion without drawing too much attention to themselves. While the presentation lacks polish, it serves the gameplay adequately and aligns with the game’s scrappy, work-in-progress identity. That identity is important, because Trashed is very much an unfinished experience. As an Early Access title, it shows clear signs of ongoing development, with features that feel incomplete and systems that sometimes behave unpredictably. Bugs, balance issues, and missing quality-of-life features can interrupt the flow of play, and some mechanics hinted at through in-game prompts or menus are not yet fully realized. These rough edges can be frustrating, especially during longer sessions, and they contribute to the mixed reception the game has received from players expecting a more stable or content-rich experience. Despite these issues, Trashed has a core idea that resonates strongly with a certain type of player. Its blend of environmental cleanup, automation puzzles, and light action creates a sandbox that feels distinct from traditional city builders or factory sims. The theme itself—profiting from trash while trying to prevent ecological collapse—adds a playful layer of irony that helps the game stand out. Players willing to tolerate technical shortcomings often find enjoyment in experimenting with systems, optimizing layouts, and gradually taming the chaos. In the end, Trashed is best viewed as a promising but uneven experiment. It offers moments of genuine satisfaction through its automation and management systems, while its combat and exploration add flavor rather than depth. The game’s ambition sometimes outpaces its execution, but the underlying concept remains compelling. For players who enjoy hands-on management, iterative problem-solving, and are comfortable navigating Early Access roughness, Trashed provides a unique and occasionally rewarding experience. Those seeking a polished, feature-complete management game may want to wait and see how development progresses, but for tinkerers and genre explorers, there’s enough here to justify digging through the mess. Rating: 5/10
Schade, das Spielprinzip hätte was, aber die Umsetzung ist erst in den Anfängen und das Spiel Tod.
Great potential but abandoned. Yet another Early Access failure :(
why theres no update/improvement in this game? bought for nothing
the concept of this game is a lot of fun it i hope he continues to develop the game
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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