
Trash Quest is a compact metroidvania with a single spawn point, run and gun action and tight platforming. Navigate an interwoven maze of rooms through this space station, destroying robots, collecting power ups and unlocking shortcuts.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Solid short Metroid-like. The jumps required are a little too precise not to be frustrating considering how fast you move in the air, but you can overcome them with persistence. Expect to get angry. Also, broke the game trying to fullscreen/change resolution. Dev said to press + on the forums, and this worked to fix it, but it's a serious bug that's existed for 3 years, so I suggest not trying to change the res and be prepared to refund. Overall it's definitely worth the price, though.
A brilliant little metroid-vania. It's fast-paced and action-packed. Never wastes your time. You can finish the main game in an hour or so if you're good, but then you unlock more game, and then a boss rush with souped up versions of all the bosses, and they encourage you to try various challenge runs too. I really dig games like this -- like old SNES classics you can blaze through but they're fun to replay and some rooms and bosses take practice to master. If you like movement-heavy games like Celeste, try this.
'Tis fine for what it is and how cheap it is. I don't know what not having checkpoints adds to the game but also most runbacks aren't long enough for it to matter and there -are- checkpoints before bosses anyways so. The combat is... fine, I'm not a huge fan of gunny shooty games and I think the button mapping is strange but you get used to it. A few bosses have attacks that don't quite feel fair but it's all. Fine. I can't say I disliked it? But it's also not particularly interesting or memorable and not very long, either. If you really need your metroidvania fix for cheap, then I guess, sure.
Very well made, short and fun. I appreciate that they didn't make you run all the way back from the main spawn to the bosses (at least so far). Some of these achievements seem totally impossible, though!
Trash Quest es un pequeño Metroidvania bien construido que se focaliza en la mecánica de salto y a partir de esto permite diferentes variantes, como doble- triple salto, o suspender el salto para luego aplicarlo en el momento justo. Todo esto te va permitir ir resolviendo diferentes situaciones que van incrementando su dificultad paulatinamente, las ultimas situaciones del juego para recolectar todos los items son bien difíciles y tienes que tener paciencia, sobre todo en el post game en donde debes manejar al dedillo los tiempos y técnicas del personaje. Morir te devuelve al inicio pero si te guías por el minimapa llegarás rápidamente adonde moriste para repetir el desafío, esto varia para los jefes en donde si mueres comienzas en la puerta anterior lo que agiliza mucho la repetición y aprendizaje de mecánicas de los bosses). El juego es cortito y vale totalmente darle una oportunidad si te gusta este genero :D!!
This game is very much its description: "compact metroidvania with a single spawn point, run and gun action and tight platforming". I enjoyed working my way towards the credits. Fun little experience! Note: I've play it for more than the hrs on record, as I mostly played it offline on my Steam Deck.
This started out fun, but gradually got worse and worse. The bosses aren't fun to fight, and the platforming goes from reasonable, to hard, to threading a dozen needles in a row with perfect timing. The real killer, though, is that every time you lose all your health, you get transported back to the starting point of the game. And you will die. A lot. The platforming is excruciating in the later parts of the game. And every time I had to run back through half the map to try again, it whittled away at my enjoyment of the game until there was nothing left but spite. No thank you. I absolutely do not recommend this game.
The game was fun until the ultra hard parts with jetpacking and spikes. These could really be a bit easier :(
A short and sweet metroidvania with simple mechanics and challenging platforming. The one checkpoint mechanic sounds like something that could get frustrating but everything is so tightly placed around that central location and shortcuts open aplenty making it real quick and easy to get back to where you were to try the tougher platforming sections again without much pain. The base game takes less than 2 hours so even with the backtracking when you die it's an easy clear in an afternoon. That said, the platforming is tight, fast, and precise. Some sections will take some work to get through and the Salvation "DLC" (included and accessible in the post game after reloading your save) has even harder platforming right out the gate; so something to keep in mind if difficult platforming isn't your thing. The bosses are mostly just bullet hells. They aren't anything crazy mechanically, but they provide just enough of a challenge to not be an easy one shot first time through. Their patterns aren't difficult but they'll take some learning and luckily while there are no other checkpoints in the game besides the starting one, during a boss fight it does drop you right outside the boss room if you die so you don't have to deal with any platforming to get back to the fight. The game is cheap and short enough that I think it's worth a try if you have any love for difficult platformers or metroidvanias.
A neat bitesized metroidvania. Nothing groundbreaking but I had fun with it. a bit easy and the only interesting upgrades come after you beat the main game but it's fun to mess around. If you want a quick metroidvania it's a decent time.
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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