
Trash Quest is a compact metroidvania with a single spawn point, run and gun action and tight platforming. Navigate an interwoven maze of rooms through this space station, destroying robots, collecting power ups and unlocking shortcuts.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
高难平台,音乐上头
This game made me break a controller, but it has a raccoon so 10/10
I knew about Thrash quest's one respawn point mechanic before buying it so the first thing i checked is if i could cheat invincibility with cheat engine. I could, so i played the whole game with it which obviously gives me a skewed perspective on this game. But i can confidently say that if i had played it the intended way i would have absolutely hated the experience. Some of the optional platforming sections are brutal, and the postgame stuff would be nigh impossible. There's checkpoints for the bosses, which would be very helpfull since they're pretty challenging if you were only able to tank but a few hits. However the real difficulty is definately found in the (precision) platforming gauntlets. These were actually devilishly cruel at times, especially in the postgame content. Even with invincibility i got sent back to the entrance of each room when i hit a spike which made it much more manageable but still challenging. I think that with the cheat the game was actually pretty fun, it basically had a celeste structure this way to allow many instant repeats. Obviously without the depth of movement mechanics that celeste had but still enough to keep it interesting. The platforming feels responsive and level design is actually pretty solid with decent exploration based progression. It offers a good bite sized microvania experience with harder platforming than usual for this sub-subgenre. There's also some difficulty to be found in combat, mostly in the aforementioned hard bosses but not so much in the regular enemies. These are obstacles more than anything and since they don't really reward you with anything they can be skipped. There's even achievements tied to this for the real massochists as some of these are in really obnoxious spots. The regular enemy variety is rather low but there's a suprising amount of bosses to be fought which are all uniquely challenging. In general combat isn't the focus here, this is definately a platforming first combat second kind of mv which is fun, especially in a microvania format. Story is pretty much not a focus either with just an opening cutscene only. Visuals are very basic pixel art but pretty stylized although readability was sometimes a bit rough. At times the platforms were hard to distinguish from the backgrounds which could be frustrating at times in a tougher gauntlet. Music is great if you like these sorta arcadey/retro style songs but they're not my jam. Performance was great but that's almost a given with pixel art microvania's however the experienc was bug free (not always a given). So why after all that the negative review? Well the game was only fun for me because i cheated, and i know i bought it knowing that but imo the dev should add accesibility features to basically allow in room respawns. With that in mind it's very worth it, especially at this price.
TREEEAAAASH!!! Nom nom nom! Love me some trash! Dive in get that trash, don't let stupid robots have it!
Outstanding little 1 hour metroidvania, loved it.
很棒的类银地图设计,捷径设置的恰到好处,死亡后回到出生点但能力保留,隐藏关难度较高,很卡时机,想全成就比较难
I got this game for 60 cents, thinking it would be short and wouldn't have too much to offer besides maybe an hour of gameplay. The more I play, the more I realize it's a pretty big and decently interesting game. The pixel art is cute and surprisingly clean, it doesn't get confusing between what is and isn't a platform. Movement is smooth and fast, without the character feeling too weightless, and the abilities are fun to use. The hover ability was an interesting concept, took me a bit to get used to but it's cool. Combat isn't crazy though, you're mostly here for a fun short platformer with some minimal shooting here and there. I did love that it saves right outside boss rooms though, it'd be really tedious to go all the way back from the main spawn point. It's not perfect: the music loops tend to get annoying if you stay in an area for too long, and there is only one respawn point, besides the ones outside of boss rooms, which are only for that instance. But for its price, especially on discount, this is a steal.
A fun micro-vania whose twist (you always respawn from the same place) leads to interesting design which highlights shortcuts and getting to know the map as you dash back to the last place you died. The story is only a light touch - the main draw here is the gameplay, and the retro feel of the visuals and music. For a short game, Trash Quest has a far bit of challenge if you want to opt into it. One of the upgrades took me a while to get, and there seems to be a lot of post-game content to engage with which is significantly harder. But the main game itself is a nice ~2hour game that doesn't feel unsatisfying on its own. Works great on Steam Deck too.
This game made me smile so hard. It's super cute, the music is really good, and it's a Metroidvania!
간단하고 손쉬운, 적당한 구성의 메트로베니아 게임 보기보다 고난이도인 편 서브앤딩 뒤 이어지는 하드 스테이지 (신보스 포함) 그보다 더더 정신나간 보스러쉬 (할로우나이트 만신전급 난이도) 그보다 더더더 정신나간 하드 보스러쉬 그보다 더더더더 정신나간 도전과제
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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