
This is Granfesta Kingdom. A land near the sea, with rich foreign trade. On account of its location and magnanimous, festival-loving King, it's a peaceful place where many races coexist. Our story begins with the capital of Granfesta... ...off in the background, in the rural town of Country Ceremo.
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About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
A great TRPG based on Fire Emblem and more specifically FE9 and FE10. If you are familiar with this genre I strongly recommend playing on hard mode. I haven't enjoyed a FE this much since FE10. The whole game is very tightly designed and does not pull ANY punches, you will need to use all of your resources carefully and more often than not beating a map was such a close call that waiting one more turn would have meant losing or a character getting killed. +Most maps allow you to draft your whole army, making every unit important, even your measly thief +No permadeath, instead, a unit dying means they will be unable to fight on the next level. This is a great middle ground as losing a unit does not mean "instant reset" but instead a decision like "can I afford not using this guy and not giving him any EXP for one map" +Renewable weapons. Every unit's basic weapon's durability is restored to full at the beginning of each map, but not the rarer, more powerful weapons. Interesting addition that prevents the bronze or iron weapons from becoming the most valuable item like in Fire Emblem. +The trap gimmick makes your lord character unique in a way different from being overpowered in combat (in which he instead is thief-tier in this game), and encourages observing and exploiting the AI in creative ways +No unit is invincible. There is no Sety or Haar to carry you here. Every unit has clear weaknesses, and enemy diversity means that your units NEED to work together to cover them. Dodge-tanking everything is also impossible in this game, as the AVD stat always stays at reasonable levels : both yours and the enemy's precision is often in the 90s, and rarely lower than the 80s. +Good level design with varied objectives. I don't think I ever had to create so many walls and control so many choke points, as well as baiting invincible enemies. If you were afraid of the Black Knight in FE9, you're in for a treat in this game. +Characters and dialogue are adorable -As a result of the first positive, the playable cast is smaller than your typical Fire Emblem -No class change or branching promotions -Support bonuses are often useless (luck on healers, mag on fighters, offensive stats on dancers...) and the viable pairings become very few if you want them to be good in combat -The soundtrack is hit or miss, I loved most of it, but a couple tracks are kind of annoying to listen to, especially since maps can be hours-long -The final chapter is amazing, but the extra chapter is somewhat disappointing (where's my "VS Desunoya"?!) Overall a very fun game with a lot of charm, in which you can try your best at all times without being afraid of it becoming too easy or plowing through everything.
While not a top-quality game by any means, this is still a decent followup to the legendary Fire Emblem series. You can tell this game is build for FE veterans, but Fire Emblem isn't particularly complicated to begin with so newcomers should have no problem learning this. There are some minor chages here and there to fit what changes the devs wanted to the tried-and-true formula, including the stroke of genius of having basic-tier weapons repair themselves after each level so you don't have to redistribute 20 damaged iron swords after every battle. The levels themselves are competently designed if nothing spectacular. My main complaint is oddly enough the plot. It is rather random and entirely too light-hearted for a game about battlefield tactics and should be just a shade darker. Where are the card carrying villians? Where are the pillaging bandits, the heartless tyrants, the constant plotting and scheming against the heroes? The Fire Emblem games have consistently managed above-average quality plots using these tropes. This just disappoints in that regard. Even so this is still a worthwhile SRPG even if is not the greatest and does not truly attempt to do anything new.
『罠の騎士 銀閃の姫』 同人サークル「ですのや☆」製作の和製同人ゲームのSteam移植版。 日本語字幕・日本語音声あり。 [h1]基本システムと難易度[/h1] ファイアーエムブレムライクなシミュレーションRPG。 基本システムはほぼFEの踏襲だが、特徴としては [list] [*]HP0になったユニットも次のチャプターでは復活する。 [*]初期装備や一部アイテムは使用回数がチャプター毎に全回復する。 [*]主人公グリッツは「罠」を仕掛けることができ、掛かった敵を一定ターン行動不能にしたりダメージを与えたり出来る。 [/list] といったところで、これだけ見ると「なんだヌルゲーじゃん」と思われるかもしれない。 実際難易度NORMALなら終盤以外はそれほどでもないため、SRPG初心者にもオススメ。 しかし鬼畜ゲーで有名なサークル「ですのや☆」がそんなヌルゲーを作るはずもなく、難易度HARDになると・・・ [list] [*]敵の数とステータスが軒並み高い。一手のミスで味方大崩壊なんてザラ。こっち14人に対し敵が64人とかアホみたいなマップも。 [*]やられてしまったユニットは次のチャプターでは[b]使用不可能になる[/b]。 [*]罠も最大限活用しないとまともに戦えない。特にボスはとんでもない火力・耐久力なので、罠に嵌めて足止めしないとあっという間に皆殺しにされる。 [*]使用回数が回復する武器だけではまともに戦えないので他の武器も必須になってくるが、入手頻度が極端に少ない。宝箱を敵に盗られたらリセット必須。序盤に使いすぎると詰む。 [*]稀にショップがあるマップがあるが、お金の入手機会が少ない関係でそんなに買えない。 [*]敵も罠を置いていることがある上、近づくまで見えない。しかも配置がエグい。(トラバサミで行動不能になった所に矢が飛んでくる等) [/list] はっきり言って本家FEの最高難易度が可愛く見えるレベルの難易度。 闘技場のような稼ぎポイントが一切存在しないのも辛い。 ですのや☆の鬼畜っぷりが極まる18章はある意味必見。 [spoiler]無敵・高火力のボスから逃げながら、マップに4つ点在するスイッチに同時に4人乗らないといけない。 スイッチの周りにも大量の敵が待ち構えているため迂闊にスイッチに近づくこともできないが、 もたもたしてるとボスに追いつかれてボコボコにされる。[/spoiler] また、終章も超絶にエグい。 [spoiler]いきなりPTを3つに分断された状態からスタート。 ボス前までたどり着けば合流できるが、その瞬間ボス前に大量の増援が出現。 さらに後ろからも無限湧きに近い増援が迫ってくるため、もたもたしていると挟み撃ちにされ全滅確定。[/spoiler] [h1]個性豊かなキャラクター[/h1] キャラクターは可愛い。 本家FEの支援会話に相当する「絆会話」システムもあり、 そのバリエーションも非常に多いのでキャラに愛着が湧く。 登場人物がそれほど多くない分、全員にちゃんと見せ場があるのも良い。 ケモミミ勢が多いのでその方面の需要もばっちりカバー。 [h1]その他[/h1] タイトルに戻りたい場合はR3ボタン(Rスティック押し込み)で。 なぜか通常メニューと別のため、途中まで気づかなくて毎回ゲーム起動しなおしてた・・・ 高難易度はリセットゲーなので、頻繁に必要となる操作。 [h1]総評[/h1] FEが好きな人、歯ごたえのあるSRPGを求めている人にはオススメなゲーム。 きついと言っても難易度NORMALなら終盤以外はそれほどの難易度でもないので、 SRPG初心者の方も入門だと思って手を出してみてもいいかも。(序盤は親切なチュートリアルあり) 最後に他のですのや☆ゲーの宣伝。 ジャンルは全然違いますがどれも面白いです。やり込もうとすると超鬼畜難易度なのも共通。 http://store.steampowered.com/app/368140/Tobari_and_the_Night_of_the_Curious_Moon/ http://store.steampowered.com/app/413580/Reverse_x_Reverse/
Fluffy Fire Emblem with a good Hard Mode.Desuno's a good game designer.
かなりFE。ほぼFE。 それはいいんだけど、罠の扱いが非常に期待はずれだった。 まず、罠を扱えるのが主人公しかいない。 更に、事前にステージに設置しておくとかじゃなくて、 他のキャラと同じように戦闘中に行動しながら罠を設置していく。 その数なんと、1ターンに1個、範囲は1マス。少な。 罠は武器やアイテムと同じ扱いで、それらを犠牲にしても最大5個までしか持てない。 しかも使用回数制限あり。 進行上必ず手に入るのは2個で、後は任意の会話イベントで入手する。 が、そのイベントは発生条件がある上、誰と話せばどんな罠が手に入るかはわからない。 そうして手に入れた罠も上記の通り回数制限があり、強力な罠はステージをクリアしても使用回数が回復しない。 結局、攻撃手段に罠があり、主人公が罠使いというだけで、べつに攻略、引いてはゲームの要ではない。決して。 なんなら罠使わなくてもクリア出来そう。他のキャラが殴ったほうがよっぽど強いし。 クリアした感想としては「FEの劣化コピー」としか思えない。 このゲーム自体が罠だったね。
This is a very cute Fire Emblem clone. It's what I expected going into it an it's what I got out of it. Gameplay wise it feels quite a bit more balanced than Fire Emblem since you can't just beef up one or two units to kill everything. The trapping gimmick didn't seem that helpful from what I played, but from what I've been told it's much more useful in Hard Mode. The story isn't the greatest out there, but the character interactions were fun enough to keep me interested. The characters are also really cute, but that may just be me with how much I like kemonomimi. It's not that long of a game, but it didn't feel like it needed to be any longer or shorter than it was. It's overal a solid game and I wasn't disappointed in it.
A cute Fire Emblem-esque strategy RPG, but with a few spins on familiar mechanics to be worth playing even if you're a big FE superfan. Just do note that you get what you ask for if you pick hard mode...
if you enjoy games like Fire Emblem or Advance Wars, this game is set up just like that, with how it plays
Cute little turn-based tactics game [i]heavily[/i] inspired by Fire Emblem, particularly the older GBA iterations. Compared to more recent titles, it's stripped down a bit. Only real complaint is the music sometimes gets repetitive, and like any good indie game it's a little janky in odd ways (moving units for example). "What the hell is Fire Emblem, though?", someone might ask (maybe). You have a static army of units and move them turn by turn on a grid-based battlefield to elimiate the enemy, or perhaps win some other way. Every unit is a character with their own art, personality, and different stats. In one regard though, it diverges from the old Fire Emblems and does not feature perma-death. I found it to be fairly forgiving on normal mode, aside from a couple of chapters where the pressure is kicked up. Apparently hard mode is brutal, though.
As a fan of the Fire Emblem series, this game, "Trapper Knight, Sharpshooter Princess", caught my attention. However, it's not a game I could recommend, no matter how badly you want to play Fire Emblem. This game has a very clunky user interface, and that single-handedly was the dealbreaker for me. Right off the bat, you'll notice that the mouse doesn't work, so you'll need to control it by keyboard. I tried pressing Space and Enter, but neither of those acted as the "Select" button, so I had to resort to pressing random buttons until I realized that Z was the Select button. Once you get into the Config menu, you'll know which buttons do what, but you can't even get into the Config menu without first knowing that Z is Select, which is a catch-22. Not the best first impression, but the problems don't stop there. The game doesn't auto-calculate movement through terrain, so you'll have to manually move through the correct tiles. Pressing Cancel while moving a unit only backtracks one space, but I almost always want to cancel that unit's movement altogether. When viewing a unit's stats, it takes forever to scroll all the way to the bottom to view the equipped weapon's stats. I don't want to list every example, but small annoyances like those quickly add up and wore out my patience. By the start of the second level, I just gave up and refunded the game. If you want to play Fire Emblem, go play an actual Fire Emblem game. The GBA games have similar gameplay, except the controls are far more straightforward and fluid. Everything from the Tellius series and onward completely blow it out of the water. Even if you've already played every Fire Emblem game multiple times, you can still do a themed run or a self-imposed-challenge run. There's no reason to slog through the frustrating and tedious UI just to play an inferior version of a Fire Emblem game. Because I'm not even close to completing this game, I won't be giving an actual score like I usually do. Too annoying to play / 10
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