
A fresh, modern city builder with charming aesthetics. Detailed agent-based simulation and scheduling. See inside buildings. Design and customize almost anything. Business-specific zoning, and mixed use zones too!
Modeled estimate, not a reported figure. How we estimate →
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About
Metropolis 1998 is a fresh take on simulation games from the 90s and 00s while applying modern-day features to the city builder genre. As the player, you will be able to see inside of your citizens homes, featuring two different camera modes: classic isometric and top down. Demand is no longer zone based, but driven by your citizens specific needs. As the mayor, you'll be able to set aside land and designate where specific businesses can open up their doors.
The game features:
State of the art traffic simulation, capable of pathing around 100,000+ people/vehicles. No more CPU death! (at least, for a very long time)
Granular demand based on the summation of your citizens needs
A true 2D isometric game engine (with pixel art assets)
Complex simulation of the citizens. They will go to work, sleep, relax, eat, and more!
Optionally design your own buildings in game and share with other players!
Micro Map Mode
Genres
Stats
Languages: English**languages with full audio support
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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