
A casual city builder where growth is constant, production chains expand, citizens thrive, and upgrades push your city toward a bustling metropolis.
Modeled estimate, not a reported figure. How we estimate →
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About
Start with a small town and build your way toward a thriving modern metropolis. Place power plants, farms, factories, transportation hubs, and residential towers to fuel production and generate the gold needed to keep your city climbing higher.
Manage your citizens’ happiness, safety, and governance to unlock powerful bonuses that accelerate your entire economy. Respond to dynamic incidents, optimize your infrastructure, and plan carefully as your city grows more complex.
With nearly 100 buildings, hundreds of upgrades, and a steady stream of events that shape each playthrough, every decision pushes your city closer to becoming a massive, efficient urban powerhouse.
Build, upgrade, and rise. Your metropolis awaits.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Hard to understand what you're doing wrong, I don't think it's a bad game, but a lot of work is needed. Add more quality of life and improve the tutorial, I still don't know how to rotate a building, or even scroll in and out, not sure if you can. The game displays a lot of message that I just don't understand besides the incident logs. A lot of buildings are not unlocked at first, but you don't really know how to unlock the stuff that you want. For instance, I had a building in fire, I still don't know to this day how to unlock the fire department. I didn't play for long so maybe I did not understand a lot of the concepts of the game, but to be fair the tutorial explain pretty much nothing, except if you never played a video game in your entire life.
The game has a simple and accessible city builder concept, making it easy to get into for casual players. The pixel art is clean and clear, and the progression system gives a good sense of growth. I also like the variety of buildings and the proximity bonus mechanic, which adds some strategic depth. The incident system is a nice touch and keeps you thinking about how to manage your city. There are still a few areas that could be improved. A clearer tutorial for the variable bars would help, as it’s not very intuitive right now. UI-wise, it would be better to differentiate “produces” and “consumes” with different colors, and the extra gold display feels a bit redundant. It would also be great to have a feature to move buildings instead of having to rebuild them. Overall, a solid and enjoyable city builder with good potential.
It is an interesting game that I would recommend. Of course, there are still some things that could be improved, but the game was only released a day ago. What bothers me is the issue that I cannot move the camera, which means I can only see a small part of the game world. I would also be happy if the game had a windowed mode and supported ultrawide monitors (34"). Overall, it is a well-made game that is enjoyable to spend time with.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
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