
The classic transport simulation genre has a new gold standard with Transport Fever 2. Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 8 → 18.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 26.7Kreviews | 90% | — | $2.4M |
| $39.99 | 155ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1282 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Зашёл проложить одну рельсу до лесопилки - очнулся в 4 утра, вырисовывая идеально ровный мост. - Геймплей: Строишь маршруты, возишь грузы, кайфуешь с того, как растут города. - Транспорт: От паровозов 19 века до Сапсанов и самолётов. - Главный кайф: Можно вплотную приблизить камеру и тупо залипать на паровозики. - Главная боль: Ошибка в одном светофоре — и у тебя пробка из 30 составов. Итог: 10/10, залипалово ультимативное 👍
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best DE #59, worst PL #93 · 5 markets collected
Reviews, worldwide (the counter carries no country): 6.75/day in the week to Jul 21 → 17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Japanese, Dutch, Polish, Russian, Traditional Chinese, Simplified Chinese, Italian, Korean +1 more
| $39.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feels like a bad clone of OpenTTD.
I came into this game after playing Mashinky, and judging by the graphics, I expected something more complex with more gameplay options. Unfortunately, that wasn't the case, and the few hours I spent with it were mostly frustrating. I kept looking for features that simply weren't there. At first, I thought I just needed to get used to the UI, but it doesn't take long to click through everything - there just isn't that much. Unless some things are extremely well hidden, several basic features are completely missing. I even checked the settings to see if I had somehow enabled a "beginner mode" that was hiding features. Time passes far too quickly - completing a single route can take several in-game years, which messes up balance calculation. The year goods are finally delivered is hugely profitable, while the years in between are nothing but losses. That alone wouldn't be a problem if there weren't all those following negatives. Train behavior is unreliable - if a train decides not to pick up goods (and there is no way to force it to), it can disrupt the entire production chain for years until it returns on its next loop. Weird cargo distribution and terminal logic - goods aren't stored at the factory or even at the station. They're dropped at a terminal, where they remain until the specific transport line assigned to them picks them up. The system reacts very slowly to new connections and doesn't balance cargo properly. As a result, a terminal can be overflowing with goods waiting for two horse carts while a train receives only scraps and sits there waiting to fill up - all while still paying (full?) operating costs. It gets even stranger when a train visits the same station multiple times on one route. It can't pick up cargo that was left there for its next stop at the same station. Very limited control over vehicles - all of the above becomes even more frustrating because the player has almost no control over vehicles. You can't tell a train which station to head to next. The only available commands are Stop and Turn Around. I assume Turn Around effectively means "go back to the previous station," but since the train literally reverses direction, I guess it wouldn't even work properly on one-way tracks. Limited construction tools – building tracks and roads is extremely simplistic. The game is missing many tools I'm used to from Mashinky, Cities: Skylines, or Workers & Resources. Since this game is entirely focused on transportation, I expected better construction tools than what even general city builders offer. Wasted potential because of the UI – I’m even more upset about the game, because many of the mechanics seem to be there. There’s just no way to interact with it properly. For example, there are contour lines to show elevation, but they're so sparse that they're not really helpful at all. What looks like perfectly flat terrain can suddenly double the construction cost and create a massive trench when you build a road. Or regarding the economic side - roads and stations clearly have maintenance costs, but there's no way to see how much each individual building (or at least each type of building) actually costs to maintain. To be fair, the game does have its strengths. It runs great (I've never tried mid or late game tho), and it looks great. But that wasn't enough for me, so I ended up refunding it.
除了新手教程做的不行,玩了三章战役玩的很迷茫,但是自由模式很快乐。小小一个地图连肝几天,思考非常费脑力,玩了之后睡眠也变好了,胃口也好了
Дорого
Simplesmente um dos melhores simuladores de transporte que tive o prazer de jogar. Estou doido para a nova versão. Não joguei o 1, mas joguei muito o Cities in Motion, que me parece ser a franquia anterior antes de Transport Fever. Qualidade gráfica boa, ferramentas de linhas, transportes e construções são muito boas. Não tem como não gostar desse jogo. Se você entrar em um cenário Sandbox em nivel HARD, é realmente HARD. Um jogo que te proporciona desafios e te dá satisfação em jogar.
Die schlechteste Kampagne die ich je gespielt hab ... und auch so macht das game zwar eigentlich spass aber bugs die das game teils einfach nervlich zerstören, zb finden züge plötzlich nicht mehr zurück zum depot obwohl alles richtig ist ... jedenfalls hab ich jetzt die schnauze voll ...
Great game for all logistics game fans.
очень увлекательная игра, решил построить КАД вместо очередного железнодорожного диаметра. весь КАД и сам город встал в 15-ти балльных пробках. всем рекомендую если хотите что бы ваши жители любили возвращаться домой в полночь (и то врядли)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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