
The classic transport simulation genre has a new gold standard with Transport Fever 2. Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 647 reviews with recorded playtime.
Reviews
Themes across 638 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Einfach großartig!
noone is ideal, but this is one of best tries. after 100+ hours of free game campaign was infuriating a bit, but mostly interesting. i suppose it feels better to do campaign first best part of this tycoon - QoL and simplicity. maybe this is best "first tycoon" game
классная игра про транспорт
Essentially, Transport Fever 2 (never played the first one) is Chris Sawyer's Transport Tycoon (1994), fully modernized to meet today's management sim standards. It plays well, looks great, and performs adequately. Rail-based logistics seem unfairly expensive to build and maintain. Most locomotives are over $10,000,000, and maintenance charges are commonly in the hundreds of thousands. Perhaps I'm playing this wrong insofar as my trains are far too short, but it's a little unreasonable. Road-based logistics have insane ROI in comparison. I don't expect stellar optimization, nor to be catered to with an RTX 2060, but sometimes the framerate falls off a cliff. Building large stations or observing areas of high vehicle density tank the performance. On the bright side, however, full mod support with an in-game search engine is the most valuable feature here. Mods can add new industry chains, new vehicles, new maps, new building mechanics, anything you could possibly need to play this however you want. I've read reviews from people who play it like a transport management sim, and from people who play it like a virtual model railroad builder. There is no wrong way to play, and that's beautiful. A third game is on the way, and after playing this one, I'll absolutely be looking out. 8/10
it's ok
Das Spiel an sich ist von der Idee her nicht schlecht. Die Freude wird allerdings aufgrund der langen Ladezeit des Programmes getrübt. Erst recht, wenn man viele Mods benutzen möchte, die die Ladezeit nocheinmal deutlich (z.T. > 10 Minuten!) verlängern - mit der Möglichkeit, dass das Programm im letzten Moment dann doch noch abstürzt, weil irgendeine Mod fehlerhaft war und/oder noch Teile dieser Mod fehlen. Sowas verdirbt den Spaß und ich denke, dass geht besser!! Also: Ladezeiten deutlich verkürzen und für weniger "Absturzanfälligkeit" bei fehlerhaften oder fehlenden Mods sorgen.
urban game往游戏里加冰了
иггра длоя любителей транспорта
supr mody mam nekonecno penez
Моя любимая игра про градостроение и логистику, но надо глянуть гайд на 15 минут, чтобы разобраться.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, German*, Spanish - Spain, Japanese, Dutch, Polish, Russian, Traditional Chinese, Simplified Chinese, Italian, Korean +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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