
The classic transport simulation genre has a new gold standard with Transport Fever 2. Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 8 → 18.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1362 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The fact that it was developed using a proprietary engine rather than Unity – as is the case with Cities: Skylines II – is, in itself, a major plus for me. So far, the game has proven to be very smooth and well-optimized, especially considering the number of elements it needs to process simultaneously. [b] Raiting: 10/10 [/b]
游戏在铁路和公路的细节很到位,是一款很好的模拟经营的单机游戏,喜欢建设经营的玩家可以上手,耐玩性很好,游戏更侧重于运输交通路网的建设,关于城市的细节可能不比专精城市建设类的,但十分的推荐
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.3M | 35.7K | 92% | $29.99 | |
| $33.2M | 33.6K | 92% | $39.99 | |
| $33.1M | 55.1K | 86% | $34.99 | |
| $33.4M | 25.6K | 86% | $34.99 | |
| $33.1M | 37.4K | 94% | $34.99 | |
| $33M | 227.1K | 95% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $10.9M | 10.8K | 83% | $29.99 | |
| $116.1M | 92.9K | 56% | $49.99 | |
| $2M | 2.8K | 61% | $19.99 | |
| $290K | 1.3K | 67% | $6.99 | |
| $28.5K | 36 | 53% | $19.99 |
Latest in each market: best DE #59, worst PL #93 · 5 markets collected
Reviews, worldwide (the counter carries no country): 6.75/day in the week to Jul 21 → 17/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Japanese, Dutch, Polish, Russian, Traditional Chinese, Simplified Chinese, Italian, Korean +1 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Человека делавшего обучение и кампании в этой игре к гейминдустрии подпускать нельзя! Честно, сгорел пока учился в это играть. В нормальных проектах обучающие задачи рассказывают "как" что-либо сделать, здесь же эти миссии указывают на то, "что" нужно сделать, буквально: "постройте крутое здание, а как его построить мы не научим, ищите сами" или "доставьте с соседнего острова немного товаров на наш склад. Почему корабли не загружают на борт товар с фабрики? Не знаю, вы же тут учитесь, подумайте, поэксперементируйте, в крайнем случае почитайте где-нибудь на форумах...". Просто вдумайтесь, мне чтобы пройти вторую и третью миссии формального обучения, пришлось искать информацию где-то вне игры, это кошмар какой-то. Так помимо этого сами миссии на исполнение какие-то рандомные что-ли? Соединил два города и сиди жди, когда в одном из городов соизволят появиться двадцать человек, желающих прокатиться на поезде. А до этого момента сиди и втыкай, не скучай. И не понятно по какому принципу они спавнятся, поезд уже три раза туда-сюда проехал, а всего пассажиров было только трое. Можно даже уйти чай попить, пока кампания продолжит играть сама в себя. Ну и добил меня сталелитейный завод где-то на берегах Шотландии 1880 годов: кругом уголь, железо, цеха, палеты, дорожные рыжие пластиковые конусы с белыми полосками и гидравлические рохли. В этот момент во мне прям ярко-ярко зажглась уверенность, что и все остальное в игре точно так же как и эта модель завода "из будущего", сделано в игре на отъ@бись, без какого-либо процесса мыслительной активности со стороны разработчиков.
Good game overall
非常地狂热
好玩
Improves on TpF1 while still being easy to play and understand. The campaign is simple while still being fun, also acts as a tutorial for those struggling. Can not wait to see how TpF3 compares!
As ADA once told us... Choo Choo M********!
Very engaging playstyle. Cam be played at your own pace, without pressure to "compete". Provides a nice hobby-like feel.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.