
The classic transport simulation genre has a new gold standard with Transport Fever 2. Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 8 → 18.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1362 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game, but caused my PC frozen and forced restart, unplayable, unfortunately.
My big issue with the series is that maps are generated with towns, resources and industries randomly placed. This is not how things work. Maps with resources are fine but industries are built 8n relation to resource opportunities not random. Random cities are ok but even they could be started by the player with a "seed" city purchase.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.3M | 35.7K | 92% | $29.99 | |
| $33.2M | 33.6K | 92% | $39.99 | |
| $33.1M | 55.1K | 86% | $34.99 | |
| $33.4M | 25.6K | 86% | $34.99 | |
| $33.1M | 37.4K | 94% | $34.99 | |
| $33M | 227.1K | 95% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $10.9M | 10.8K | 83% | $29.99 | |
| $116.1M | 92.9K | 56% | $49.99 | |
| $2M | 2.8K | 61% | $19.99 | |
| $290K | 1.3K | 67% | $6.99 | |
| $28.5K | 36 | 53% | $19.99 |
Latest in each market: best DE #59, worst PL #93 · 5 markets collected
Reviews, worldwide (the counter carries no country): 6.75/day in the week to Jul 21 → 17/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Japanese, Dutch, Polish, Russian, Traditional Chinese, Simplified Chinese, Italian, Korean +1 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun but there is potential for so much more. Transporting goods will get you paid for the distance that the goods have traveled. This is explained as "you are the transporter and the companies pay you to transport goods", which makes sense in theory but you, the player, are also the one to build infrastructure and decide which factories get connected. As a result, the game makes you decide between building sensible links that connect neighbouring factories, versus getting money by connecting far away companies. It is incredibly unsatisfying when the game does not reward making realistic decisions. Speaking of money, surviving in the first few years is extremely difficult if you are not entirely aware of this game's reward system. As the game goes on however, you will receive so many billions of dollars that the game becomes a transport-themed drawing game that does not challenge you to build anything sensible. This is not a rare issue for games of this genre. Furthermore, the game lacks underground stations, curved stations, stations with platforms in different orientations, bicycle/pedestrian paths, and much more. The roadbuilding is extremely limited and the maximum speeds are not sensible. Why can 100 km/h roads not have less than four lanes? Fortunately, most of these shortcomings can be fixed with mods. Still played this game for a hundred hours and I will play it for hundreds more so I cannot give it a negative recommendation.
Je débute tout juste mais c'est addictif de voir ses premiers réseaux de trains et de camions tourner et rapporter de l'argent. Néanmoins prise en main plus ou moins facile selon situation de quête.
This is a train simulator in which trains can't share a station without micromanagement from the player, and in which trains will keep insisting they are blocking each other even when they have unobstructed paths. The tutorial is no help because it will tell you to do something but not tell you how to do it. It's very frustrating because I think the game is pleasant graphically and has features I was looking forward to playing with, but I couldn't get to them because of the difficulty of just getting the trains themselves to run consistently.
Es un buen juego, si te quieres entretener muchas horas
googd
Meilleur que Cities Skylines
einfach geil
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.