
Deliver a payload from point A to point B with only a few simple tools and the laws of physics. Create ramps and catapults, watch objects tumble and fall, and someway... somehow reach the destination. Each project is a hand-drawn puzzle for you to interact with -- Devise a plan, experiment, and make it happen!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
正確な日本語もあり、面白かったです。実績解除は簡単な部類。 ステージ数も多すぎず程よい感じかと。 物理演算のもと、オブジェクトを動かし(落下させ)たりピンを刺して動きを制御したりして 目的のマスに特定のブロックを運ぶゲーム。 解法はある程度強引にクリアすることもできる緩さです。 指定手数以内でクリアするとヒントが1回分貰えますが、消費する際は1手1ヒントなので、 8手のステージを全てヒントで解こうとすると8ヒント消費するので、 外部の攻略情報を使わずクリアすることにこだわる場合は少しご注意ください。 値段が安いのに造りは割と丁寧な感じがありオススメ。
Nice casual logic/puzzle physics based game. You can pin down or erase elements to finally set them in positions so that the blue one reaches the destination. Easy concept, well made game. Too bad it is so short. Those 80 or so levels should have been only training or tutorial to something bigger. Given that I bought it fo 0.5€ or something like that, I may say those were well spent money. I would buy it again for that price. If you see it on sale for some crazy-low money and you like puzzle games, just go for it. One more thing - works great in Linux.
Супер приятная головоломка с прикольной рисованной графикой и умиротворяющим саундтреком Еще хотелось бы заметить очень классную физику предметов, с помощью которой можно проходить уровни вообще не по "сценарию" и за это огромный лайк
[b]S’il te plaît, dessine-moi un carré.[/b] [i]Kittehface Software[/i] a de la suite dans les idées : dans [i]Unium[/i] (un autre de leurs jeux), il fallait dessiner une ligne sur des carrés et dans [i]TransPlan[/i], il faut en quelque sorte déplacer un carré sur des lignes dessinées. Le but du jeu est d’amener à chaque fois un carré bleu (ou parfois un rond) à un emplacement clairement désigné. Les niveaux prennent la forme d’un plan architectural dessiné à la main dont les figures géométriques crayonnées qu’il contient répondent aux lois élémentaires de la physique, notamment la gravité. On va ainsi pouvoir fixer certains éléments avec des punaises tandis qu’on en fait tomber un autre d’un clic, laisser ceci se balancer ou cela rouler sur un plan incliné, faire en sorte qu'un rond pousse un carré ou utiliser une gomme pour effacer un rectangle. Le visuel est amusant, la musque apaisante est agréable. Ce n’est évidemment par le seul jeu à reposer sur ce même concept mais celui-ci est probablement l’un des plus élégant à l’oeil. On est toujours content de finir un niveau même si les critères de réussite semblent parfois assez permissifs, on s’amuse à expérimenter même si la solution semble audacieuse et improbable et que la physique apparaît sans doute discutable. On peut facilement annuler sans limitation notre dernière action ou réinitialiser le niveau, ce qui est bienvenu dans un jeu où la première tentative n’est pas toujours victorieuse, l’idée initiale pas forcément la meilleure pour obtenir le score suffisant pour débloquer les niveaux suivants. Curieusement, la sélection des niveaux nécessite de se promener dans une arborescence qui n’a rien de pratique puisqu’on ne peut pas bénéficier d’une vision globale de notre progression. Le jeu est facile à prendre en main est se révèle donc accessible à tous les joueurs. Certains essayeront sans doute de terminer tous les niveaux le plus vote possible, je dois dire que je préfère de mon côté jouer juste le temps d’en réussir un ou deux puis d’y revenir plus tard. [quote] [b]Du même studio:[/b] [url=https://steamcommunity.com/profiles/76561198036328736/recommended/357600]Lire mon évaluation de [i]Unium[/i][/url] [/quote]
Fun little physics puzzle game. Your goal is to get a blue square or circle to a blue area to complete each puzzle. Items start stationary but when you click on them gravity is activated and the blocks will move accordingly. You're given two tools to complete your tasks wtih; an eraser and thumbtacks. The eraser will let you get rid of undesirable blocks and the tacks can go in slots to make the block pivot around that spot. Using these tools, you'll make catapaults, swings and other interesting tools to help you throw blocks around in ways that would give Newton a boner. The graphics are pretty minimalistic, it's all done on graph paper and with pencil, so it's still aesthetically pleasing. The music I really enjoyed, just simple playful little tunes that will have you unashamedly bobbing while you sling blocks around. The overall theme of the game is simplicity hiding some pretty complex features. It will only take a few hours to complete. The game isn't super challenging, but it will make you think a bit. Definitely worth a playthrough
нет
物理演算パズルゲーム。 黒いブロック以外は、クリックしたり消したりすることで物理的な動きをするようになる。 それを利用して青いブロックをゴールへと運ぶゲーム。 難易度は高めだが簡単にリセットできるため、いろいろと試しながら考えると上手くいったりする。 ステージをクリアすることで、別ステージでヒントを見ることができるようになるので、なるべくヒントを温存してクリアしていくのがいい。 条件さえ満たせばすべてのステージをクリアしなくとも先のレベルに進めるため、無理に難しいステージを攻略しなくとも実績の回収などは可能。
Some people are so dang clever. I would never be able to make something like this. A beautiful performance of complexity and simplicity in a puzzle game.
👍
Transplan is a simple mobile ported minimalist 2D physics puzzle game where the goal is to get objects from the beginning to the end of the level using physics and various paper and writing themed gimmicks. Mobile games just don't belong on Steam. This is the kind of thing that could be done in Flash, but the developers seem to think that this shovelware is worth the attention of the powerhouse gaming PC crowd. The developer has the audacity to charge $4.50 for this on Steam, but they give it away free on mobile. Do these jerks think PC gamers are suckers ready to be price gouged? I can't recommend anyone rewards this morally bankrupt greed and pays money for a PC game that's free for mobile gamers.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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