
Deliver a payload from point A to point B with only a few simple tools and the laws of physics. Create ramps and catapults, watch objects tumble and fall, and someway... somehow reach the destination. Each project is a hand-drawn puzzle for you to interact with -- Devise a plan, experiment, and make it happen!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really want to give this game a good review. I did enjoy certain puzzles where there was a rube goldberg type of chaining going on, but unfortunately the negatives outweigh the positives for me. That said, I'm really rather neutral on the game but wanted to put this as a negative review so that people know that there are serious flaws and it's not simply a "Brilliant physics puzzler" as the top review currently states. Pros: + fun art style and music + when it works it works well and can be quite satisfying. there were a couple puzzles which just came together beautifully and I even replayed those levels to see it again. Cons: - Outcomes are nondeterministic: If you do the same exact thing twice, you WILL get different results. Often those results are the difference between a solution working and not working. In a physics puzzler, this is an absolutely HUGE deal. Likewise, the Undo doesn't completely revert to the previous state and will often leave you in a slightly in-between-moves state. This means a lot of redoing to get something that works which makes it feel like you're cheesing your solution. You can also exploit the broken Undo to get a solution that would otherwise not be possible. - The physics are based on actual physics, so there's gravity and momentum, but there are noticeable gaps where things don't behave according to how you'd expect. The most jarring for me was a solution that required you to exploit the wonky physics to make one rectangular block turn while another square block flips to stay on top of the rectangular turning block. That was the only time I used a hint in the game and it left quite a bitter taste. Outside of that one puzzle, it's more quibbles than actual annoyances. - The menu system is absolutely terrible: there's about ten different tabs for different puzzles but you have to navigate between them in really odd non-intuitive ways and can't access a single list. it tries to be nonlinear and give the player options, but really is just confusing. You can't just select 'next puzzle' from the main menu and it doesn't remember what you were working on last so you have to find it in the maze of options. Neutral: * Very short: about two hours total with the newly released Master II puzzles. But it's cheap, so I won't fault it for this. * The vast majority of the puzzles are trivial tutorial-esque puzzles that hand-hold you though the solution. Only a few will require more than a couple minutes to work through. Of the puzzles that are nontrivial, about half of them require guessing or trial-and-error to find what esoteric solution the designer thought would be really difficult to figure out (it is and it's not fun). The other half are the good ones where you can concoct a plan, have that plan mostly work or mostly fail, tweak things, and finally achieve your goal. It winds up feeling more like "what did the developer expect me to do?" than "what can I figure out that will work?". Overall, I'd say it's a solid 5/10. If it was deterministic, I'd give it a 7/10. A bit more of the fun puzzles would be an easy 9.
overall a good puzzle game. can recommend it.
The idea of the game is quite nice. But it's easy to make unintended trivial workaround solutions. And the bugs of the undo feature are exploitable (I accidentally finished a level once by clicking undo...) The game still can be enjoyable for perhaps 2 hours, and the price on sale makes it a good deal. ★★★★★★☆☆☆☆
Very nice game. It is simple and inside is the beauty. Fun puzzles with physics of objects from A to B, good for enriching your logical thinking. May seem a simple concept A to B, but in between you have to build the appropriate path and think from physics aspect, how the various objects interact with each other. Nice ambient music that goes along. At the beginning it has a tutorial to teach you about the couple of tools you can use to create the right path to transport the blue object in the blue portal. Note to developer, this game deserves a sequel in the future :)
[h1] Physics based puzzle game. Appears to be somewhat ok. Not a big fan of these type of games though. [/h1]
Another great logic puzzle game from the creators of [url=http://store.steampowered.com/app/357600/] Unium [/url]. In this case we get 2D physics based brain-teasers. The mechanics are simple but the tasks are clever. Nice clear-out visuals, pleasurable music, smart, tricky puzzles and last but not least on a fair price. It took me about 2 and a half hours to complete the whole game 100% with all achievements. Compared to the price and the ammount of content its a correct deal. Recommended to anyone who like logical puzzles!
Not Recommended
Good and relatively quick game to 100% for achievements. TransPlan is a simple physics-based puzzle game that reminded me of classics like 'The Incredible Machine.' Each level has a par number of moves you can score under, at, or over. If you are having trouble with any puzzles, "hint tokens," which you earn by beating levels, can be redeemed to show you how to start (or if you use a lot of tokens, finish) whatever puzzle you'd like. All in all, this is a pretty non-threatening and casual puzzle game, which isn't to say that all the puzzles are easy, but it never manages to get frustrating. For the asking price of $2-$3 dollars, you're looking at roughly a dollar per hour of gameplay, and you can certainly do much worse than that.
Quite a fun little puzzle game, some parts I figured out pretty quickly but other parts, primarily in the later stages I really had to think what I needed to do to complete the level. Very good game for the money and I definately recommend buying it if you like puzzle games.
Nice casual logic/puzzle physics based game. You can pin down or erase elements to finally set them in positions so that the blue one reaches the destination. Easy concept, well made game. Too bad it is so short. Those 80 or so levels should have been only training or tutorial to something bigger. Given that I bought it fo 0.5€ or something like that, I may say those were well spent money. I would buy it again for that price. If you see it on sale for some crazy-low money and you like puzzle games, just go for it. One more thing - works great in Linux.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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