
In TransOcean 2: Rivals you face a new challenge as the boss of your own shipping line in both single-player and - for the first time - multiplayer mode: The international competition has gotten a lot tougher and the battle for the most lucrative contracts has only just begun.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
EVERYTHING THAT MADE TRANSOCEAN 1 AWESOME, IS GONE ITS LIKE GOING FROM A PC GAME TO A MOBILE ONE. ( the ai compatition is good, the other changes to the game are awfull ) Transocean 1 is great, make 3 like 1 this is your chance to become the trucking sim of the seas...
This is real rubbish compared to the first game. If you enjoy the first game, don't bother with this one. Don't waste your money on this crap.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Czech, Hungarian, Polish, Portuguese - Brazil, Russian, Turkish*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The 2nd game is 60% a copy of part 1, but it's a shame that they removed the sailing a ship yourself or put it out of sight
Played Ports of call on Amiga earlier, and liked it. Only TransOcean and TransOcean 2 have been able to replicate same gameplay. TransOcean 2 is quite easy to learn. Campaign mode is pretty good in beginning. Last part was bit too much grinding. But, one can always play on free mode. Good for anyone who likes shipping. Whole management side if limited. Game is bit older, and user interface could use improvement. So try it, but try to get it on discount.
Ein netter Zeitvertreib für ein paar Tage. Mehr leider nicht. Es geht eigentlich nur darum, Frachtschiffe zu kaufen und von Hafen zu Hafen zu dirigieren, um mit dem Warentransport Geld zu verdienen. Schiffe können mit Upgrades zur Effizienzsteigerung und zur Beförderung spezieller Güter ausgestattet werden. Käufe, Upgrades und Reparaturen können nur in bestimmten Häfen durchgeführt werden und je größer die Schiffsklasse, umso weniger Häfen können angelaufen werden. Ach ja, und mit ausreichend Regionspunkten, die vornehmlich durch Container- und Schüttguttransporte verdient werden können, darf man sich in einem Hafen eine Zweigstelle bauen, womit es möglich ist, Großaufträge von Firmen anzunehmen und noch etwas mehr Geld zu verdienen. Diese Firmenaufträge sind auch die einzige Möglichkeit, Schiffsrouten mehr oder weniger dauerhaft (bzw. bis zur Auftragserfüllung) zu automatisieren. Sonst ist es von Spielanfang bis -ende immer das gleiche. Waren laden, klick klick, ab und zu tanken, gelegentlich reparieren, Schiffe von A nach B lotsen und fertig. Am Anfang recht nett, aber nach kurzer Zeit fragt man sich: War es das? Nein, es gibt noch das Minispiel, wo man von Hand Schiffe in die Häfen steuern darf. Viel mehr ist es nicht. Dem Spiel fehlt sprichwörtlich der Tiefgang und die Komplexität, dabei gibt es so viel Potential in einer Wirtschaftssimulation: Eigene Schiffswerften, Zulieferer, Forschung und Entwicklung, bessere Automation (die maximal vier Wegpunkte sind ein Witz), Ausbau der Firmenstruktur, gezielt Häfen/Industriezweige beliefern (und dadurch mehr Waren produzieren lassen), und mir fällt noch viel mehr ein. Das größte Manko ist das ständig wiederholende manuelle Laden und Zielorte zuweisen. Hat man lukrative Routen entdeckt und nicht mehr als 3-4 Schiffe, mag das noch machbar sein, aber es ist unmöglich, eine größere Flotte selbsttätig auf bestimmten Routen fahren zu lassen. Alles in allem wirkt das Spiel wie eine Wirtschaftssimulation aus den 90ern mit der Komplexität aus den 80ern und der Grafik aus den 00ern. Langzeitmotivation gibt es praktisch keine. Ich habe es nach ca. 24 Spielstunden wieder deinstalliert und glaube nicht, dass es es wieder spielen werde.
Should've been made very close to the Ship Tycoon app for Mobile. This aims to do something similar but honestly the free mobile app is much nicer to play and is more fun.
I don't know how to explain the magic of this game, but it's incredibly addictive! I definitely recommend it to anyone who loves logistics and factory types games! The soundtrack is also beautiful!
Great game, but the 1st is still better due to graphics. A 3rd game with the beat of re 1st and 2nd would bea top ship tycoon game. Campaign is fun in this one.
boring
Click, click, click ... not much of a game left, instead makes me engage with this disaster of an UI/UX and a so called 'campaign'. Just no.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $632.2K | 425 | 71% | $39.99 | |
| $176.1K | 208 | 71% | $19.99 | |
| $125.8K | 255 | 56% | $14.99 | |
| $104.2K | 115 | 76% | $19.99 | |
| $29K | 84 | 61% | $8.99 | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $504.3K | 1.7K | 94% | $12.99 | |
| $504.2K | 804 | 81% | $19.99 | |
| $504.4K | 354 | 79% | $39.99 | |
| $504.1K | 2.8K | 27% | $4.99 | |
| $504.7K | 1.2K | 94% | $9.99 | |
| $504.9K | 2.5K | 92% | $7.99 |