
Explore the mysteries of an unknown land! ”Transiruby '' is a metroidvania game where you explore the world as a cyborg protagonist named Siruby. Slash and shoot your way to reveal its hidden secrets!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Vietnamese, Russian, Traditional Chinese, Korean, French, German, Spanish - Spain, Turkish, Portuguese - Brazil +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ruby crash-lands on a strange planetoid. Her objective is to figure out what the strange signal is. The game is maze-like, with 3 large maps, connected by teleporters. Unlike traditional metroidvanias, there's no one contiguous map. The enemies respawn constantly, but progress is gated by collecting specific chips that unlock additional gates. There's some traversal abilities and tools (linked to the gun), and collecting all chips requires backtracking. There's some neat bosses, and filling out the whole map hits the right brain spots for a metroidvania. The story feels like essentially window dressing, as it's clearly not the focus. Combining gun abilities can lead some neat puzzle scenarios, and there's a decent enough enemy variety across the 3 biomes to keep things fresh. Overall, Not a a revolutionary title, but enjoyable nonetheless.
[h1]Ryan George Style Pitch Meeting:[/h1] THE SETTING: The meeting takes place inside a colossal, rotating, high-gloss sapphire dodecahedron suspended in the center of a neon-obsidian nebula. The Publisher is sitting on a throne made of solid blue light that hums an infectious synth-pop melody. The Game Designer is standing on a narrow ledge made of frozen, unmoving drones. Salem is reclining on a velvet chaise lounge wearing a tiny silk robe and eating shrimp cocktail; Sabrina is frantically pointing her finger at a holographic map that keeps turning into a doodle of a cat; Jinx is sitting on a mountain of glowing blue batteries, juggling unexploded grenades; and Gaige is using a blowtorch to add more "flair" to a robot cat companion. [hr] Publisher: So, you have a high-spec, interdimensional errand-running simulator for me? Game Designer: Yes, sir, I do! It’s called [b]Transiruby[/b], and it’s about a cyborg girl named Siruby who looks like she was just buffed with the highest-grade lacquer known to science. Publisher: Oooooh, high-gloss lacquer finishes are tight! Game Designer: They for sure are. She’s exploring this massive world called "Noah" that’s filled with creative enemy designs and the most upbeat, catchy soundtrack you’ve ever heard. It’s an infectious masterpiece! Publisher: Catchy tunes are also tight! So is this a relaxing stroll through a vibrant neon park? Game Designer: Oh, absolutely not. From the developers who looked at a flat surface and said "Absolutely not," comes a game that is 5% standing still and 95% fighting for your life against the laws of gravity. Publisher: Wow wow wow. Wow. That sounds like a lot of jumping. Game Designer: It’s [i]so[/i] much jumping, sir. It’s tons of platforming. We’ve got this clever mechanic where you freeze enemies to use them as platforms to get to higher places! Publisher: Won’t it be hard to hit tiny, jittery flying robots with a freeze ray while you’re mid-air? Game Designer: Super easy, barely an inconvenience! Publisher: Oh, really? Game Designer: No, it’s actually incredibly imprecise and frustrating. Gaige: (Interrupting while sparks fly from her blowtorch) It’s the absolute worst! I tried to hop on a frozen drone to reach a ledge, but the hitbox is the size of a grain of salt! I plummeted five hundred feet into a dark pit. It was a tedious re-climb that felt like a repetitive time-sink. I’m about five seconds away from calling in a giant mechanical bodyguard to just blast a hole in the ceiling! Publisher: Why wouldn’t you just put a staircase there? Game Designer: Because! Publisher: Fair enough. So what happens if the player gets tired of jumping and wants to find where they're going? Game Designer: Well, they can look at the map! Sabrina: (Waving her hand at a glitching hologram) I tried to use a locator spell to find the objective, but even magic can't decipher this navigation UI. It lacks any clarity or simplicity. You’re just wandering through winding corridors in a logistical nightmare! Publisher: That sounds like a very confusing maze! Game Designer: It is! And while you’re lost, you have to manage your resources. You see, Siruby uses a gun, but the ammunition capacity is tiny. You have to constantly grind enemies just to be able to defend yourself. Jinx: (Throwing blue batteries into the air) And the ammo diminishes way too easily! I have more firepower in my hair ribbons! You’re out here shaking down robotic wildlife for energy like you're looking for spare change under a couch cushion! It’s exhausting! Publisher: Very considerate of the robotic wildlife to carry spare change! Game Designer: Whoops! Publisher: Whoopsie! Game Designer: Yeah, I forgot to mention that the enemies respawn the [i]instant[/i] they move off-screen. So if you backtrack two feet to look at a door, they’re all back. Publisher: Oh my god. That sounds like a state of constant, high-pressure threat in a world that feels lonely and empty because there are no NPCs to talk to. Salem: (Sighing while filing his claws with a diamond-encrusted file) It’s lonelier than my 500-year sentence in here. There are no NPCs to talk to, no gossip, no snacks. Just me and this robot cat who doesn't even have the decency to meow. It’s insulting! I’m a warlock, not an interdimensional errand runner! Publisher: A robot cat? Oooooh, robot cats are tight! Game Designer: They are! But then, just when the player thinks they’ve got the hang of the grinding and the jumping and the confusing map... we hit them with the First Boss. Publisher: Is the boss a fun, casual test of the skills they've learned? Game Designer: It’s an unfair, jarring difficulty spike that represents a breaking point for the human spirit! It’s an unforgiving escalation where the margin for error is non-existent. Salem: (Throwing a shrimp at the Game Designer) I’ve seen less hostility from the Witches' Council during a tax audit! If you miss one cycle of freezing drones, you get trapped in a laser phase that is a guaranteed death! I officially quit in sheer frustration and I’ve got nine lives to spare! Publisher: Why would you make the first boss a brick wall of death compared to the rest of the game? Game Designer: I don't know! Publisher: What? Game Designer: What? Publisher: Well, okay then! Game Designer: Great! So the player will spend hours re-climbing vertical shafts and grinding for ammo just to get vaporized by a giant robot boss. Publisher: It sounds like a beautiful title wrapped in world-class art that struggles under the weight of its own mechanical friction. Game Designer: Exactly! It’s a striking visual package that is ultimately hampered by its own repetitive tasks! But hey, Siruby always stands out clearly against the backgrounds at all times! Publisher: Visual clarity is tight! I love being able to see exactly which pixel is being vaporized by a laser! [Added 10 Funny Lines:] Game Designer: And if you get frustrated with the boss, you can always just stare at the protagonist's clear silhouette and wonder how someone so shiny could have such a low-capacity battery. Publisher: It’s like owning a supercar with a half-gallon gas tank! Salem: I’ve had hairballs with more storage capacity than Siruby’s gun. Sabrina: I’ve tried to hex the mini-map into showing a straight line, but the map just grew legs and ran away. Gaige: I tried to fix the hitboxes with my blowtorch, but I accidentally made the robotic bees twice as annoying. Jinx: Is it really "high-spec" if you have to stop every ten seconds to ask a drone for a refill? Publisher: It’s more like "Medium-to-Low Spec with a really good paint job." Game Designer: We like to think of it as "Aesthetic-Forward Resource Deprivation." Salem: I once tried to conquer the world with a rolling pin, and even I think the first boss’s laser phase is a bit excessive. Publisher: Well, as long as the music is good, who needs to actually finish the game? Game Designer: Exactly! It’s high-effort presentation all the way down. Publisher: Well, I’m convinced. Let’s get this neon-obsidian lacquer-fest onto Steam immediately. Game Designer: I think people are really going to enjoy the aesthetic while they stop progress permanently after encountering that boss! Publisher: A very stylish exit! I’m excited to release this and watch everyone get stuck on that first major encounter forever. Sabrina: I’m just going to stay here and wait for the bus. This verticality is punishing. Gaige: I’m with her. Fix the ammo capacity and the hitboxes, then call me. Jinx: I’m just here for the vibrant colors, but even I’m bored of the backtracking! Salem: Get me a tuna melt and a save point that isn't at the bottom of a 500-foot pit. Publisher: Well, they seem thrilled! Let's release it! Game Designer: Great!
Un juego corto pero muy entretenido. Un plataforma con toques de metroidvania pero sin llegar a ser complicado. En si es un juego para pasarla tranqui, pues sus niveles no llegan a ser muy complicados o confusos de explorar, ya sea que vayas solo por lo necesario o por los coleccionables. Pese a su corta duración, pues tranquilamente te lo puedes pasar en una o dos tardes, vale completamente la pena.
就独立游戏而言可谓赏心悦目的完成度 将轻度、休闲与娱乐的方针贯彻到底的横板解谜游戏,设计十分扎实,流程线性,内容密度高,七小时通关过程中几乎没有重复体验,加上系统简单易上手,整体战斗、解谜难度低,制造心流的能力很强大。
中规中矩的甜品级银河城,战斗比较轻松,boss战更偏策略性。 地图不知道哪里可以联通导致跑图有点容易迷路。
[h1]Bom metroidvania para quebrar a cachola![/h1] Transiruby é um metroidvania agradável, com bela pixel arte (que chega a me lembrar Cave Story, junto do estilo das artes da galeria) e músicas aconchegantes. Suas mecânicas são simples à primeira vista, mas são bastante exploradas e utilizadas de diversas formas ao longo da jornada. Não há muito o que falar a respeito da história, mas ela cumpre seu papel de servir de plano de fundo para a aventura, e os personagens apesar de simples têm seu carisma. Na descrição do jogo é ressaltado o aspecto de puzzle, e ressalto que isso não deve ser subestimado: você tem uma arma que permite congelar inimigos, podendo utilizá-los como plataforma - e pode ter certeza de que o jogo tira bastante proveito dessa mecânica! Cada uma das áreas é como um enorme quebra-cabeças, em que cada sala é uma pequena parte de um puzzle elaborado - muitas dessas partes são simples, mas algumas vão exigir que você tome mais tempo e pense fora da caixa. Acredito que minha maior ressalva é o mapa de navegação ao abrir o menu, que nem sempre oferece a maior legibilidade (especialmente nas áreas mais elaboradas visualmente). Também seria interessante poder marcar pontos de interesse no mapa para retornar depois quando tiver o equipamento adequado para explorar, mas isso seria mais um extra. No final das contas, Transiruby é uma aventura compacta - quando comparado a outros games do gênero metroidvania - porém satisfatória. Pode exigir certa adaptação de jogadores que não estão acostumados com jogos de plataforma com ênfase em puzzles (eu mesmo tive problemas para avançar em algumas partes que após concluídas, pareciam triviais), mas as resoluções costumam ser bem gratificantes. Se você é fã de jogos de plataforma com ênfase em puzzles, metroidvania, jogos cheios de itens para coletar e direção artística que mescla pixel art retrô e moderna de forma bela, tem boas chances de se divertir com esse jogo. Faça uma faxina completa coletando itens e limpando o mapa melhor do que a protagonista limpa seu quarto!
the good and old metroidvania, the only complain I have about it is the map, if it was a map like castlevania/metroid and had markers, it would be nice.
面白い。
A decent game light on direction. Once I figured out the loop I enjoyed myself. Grade: B-
Fun little metroidvania. Looks and sounds lovely, feels good to move around, slightly too fond of hiding required items behind false walls. Definitely worth your time.
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