
Trainatic is an explosive incremental train-building game! Upgrade your cars, gather resources, and unlock powerful synergies to chug further down the track.
Modeled estimate, not a reported figure. How we estimate →
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About
Watch your train grow from a tiny engine to a screen-clearing machine.
Unlock new cars and discover game-changing synergies.
Make your way through the upgrade skill tree.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
WOW THIS IS AMAZING! I have ALWAYS wanted to be a battle train!
Its just too grindy. Starts out fun but becomes a resource manager with no gameplay.
I like trains. Unironically though, this is a great game with an almost tower-defense-y feel to it where you upgrade the train further and further to progress further and it has me addicted to its gameplay. Would recommend.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Languages: English*, Japanese*, Russian*, Simplified Chinese*, Traditional Chinese*, Ukrainian*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun, short, incremental upgrader game. The 'automation' section of the game provides a quantity resources which feel a little under-performing compared to those gained during each train run by the time you unlock the automation portion. It's not like an unusable portion of the game, but I didn't personally find it gave much merit to the rest of the gameplay. Perhaps it saved one or two runs in earlier levels, hard to say. Speaking of "hard to say", one thing this game does not show or tell you in (any way that I was able to find) are any "current" statistics or values. For instance, the upgrades are basically all in the form of "+X" but you never get to see a "current" amount or rate that you current have, so it's not very clear to be able to make a distinction on the exact relative "worth" of one upgrade over another. However, the upgrades are quite quick in succession overall so maybe knowing that depth of information is just redundant in the scope of the game. Though I would like to know things like current damage for each train car type, and resource health points and such to help guide better upgrade purchases at the end of the game... I basically had to guess and stack all my "unlimited" upgrades on just a few car types as that felt like the best strategy based on how the game works by that point. Got it during the summer sale and I still want to keep watching the train destroy everything even after grabbing all the achievements, so that's saying something. --- 100% / 9.8hr
🤌
打折還行
nodebuster witha crafting mechanic that makes it bearable
A little slow at first but I very much enjoyed the gradual change from active gameplay to more of an idler towards the end. I also liked the swap from basic resources and using them to craft more complex ones as the progression goes on. Needs an option to reduce the visual effects for photosensitive people such as myself.
Buen juego exponencial pero de las 7 horas, las ultimas 4 han sido quedarme AFK sin hacer nada
simples e divertido
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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