
Get ready for high-speed thrills with an explosion of colour in Trailblazers, the first-ever second-to-second co-operative arcade racer. Paint the track with dynamic racing lines, boost on your team's colour and blaze your way to victory!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Trailblazers is an insultingly lazy console ported sci-fi racer (with 1950's truck era theme??) and a gimmick that you can "paint" behind your sci-fi hover 1950's truck. Okay. Bad premises aside, this is one of the worst console ports I've seen for a long time, and deliberate steps have been taken to insult PC gamers. The game doesn't have any save game features, despite that being a basic standard for all games of this time. The developer might defend this as an attempt to make the game seem more "difficult" without them having to balance the game or do their job properly with engaging and challenging level design, but it's just as likely they simply couldn't work out how to make a save game feature work. Either way, that's a defect that adds another reason for gamers to avoid this game. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. In a sheer insult to PC gamers, the developer has locked out keyboard and mouse controls on this game. The developer demands, without compromise, that you must use a console peasant children's toy gamepad to play this garbage game. This is simply unacceptable, developers must never dictate to gamers how a game is to be consumed. Because this is designed for consoles, it carries a number of deliberate design deficiencies. Compromises were made to cater to the inferior console gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the console-centric developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for consoles forces upon a game. Once more, console peasants have made gaming worse for everyone. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 19 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. Trailblazers has the laughable, eye-watering price of $30 USD (for console peasant crap that can't even be played unless you have a kid's toy controller!!!!), for which you could easily get any number of older AAA games. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
Trailblazers, developed by Supergonk and published by Rising Star Games, is a bold and imaginative take on the arcade racing genre that attempts to combine the futuristic speed of anti-gravity racers with the strategic color mechanics of games like Splatoon. Set in a vibrant, stylized universe filled with bold colors and futuristic tracks, the game introduces a unique concept where players paint the track with their team’s color to create boost paths that both they and their teammates can use. The result is a racing experience that is as much about cooperation and planning as it is about reflexes and precision. Rather than simply trying to outmaneuver opponents through pure driving skill, Trailblazers challenges players to think tactically, laying down trails of paint in key positions to control the flow of a race. It’s a clever idea that brings something fresh to a genre that often relies on repetition and mechanical mastery. From the very beginning, Trailblazers distinguishes itself with its style. Its world feels alive, filled with energy and charm thanks to its bold art direction and electric soundtrack. The cel-shaded visuals give it a cartoon-like flair that suits its lighthearted tone, while the mix of urban, sci-fi, and cosmic track environments make each race visually distinct. The color-based mechanics transform the look of every track dynamically as players compete, leaving behind streaks of red, blue, and orange in their wake. It’s not just visually striking—it’s functional, too. Painting sections of the track builds lanes of speed for your team, while driving over an opponent’s color slows you down. The game’s cooperative element emerges naturally from this system, encouraging coordination between teammates to dominate the course. In local multiplayer sessions, this mechanic shines, turning each race into a chaotic blend of strategy, teamwork, and improvisation. The game’s handling, while serviceable, sometimes struggles to keep pace with its ideas. Vehicles glide smoothly enough across the track, but the controls can occasionally feel floaty or imprecise, particularly when navigating tight corners or bouncing off walls. This looseness adds to the chaos but can also frustrate players who crave sharp, responsive control like in classics such as Wipeout or F-Zero. The sensation of speed is satisfying when you hit a perfectly painted boost line, chaining color after color in a seamless rhythm, but the thrill often gives way to frustration when a single misstep sends you careening off-course. Despite these mechanical quirks, the core loop of painting, boosting, and racing remains fun and rewarding when everything clicks. The physics engine captures enough momentum to make well-executed drifts and jumps feel exhilarating, even if the underlying precision isn’t always consistent. Trailblazers features a variety of modes, including a story campaign that introduces the different characters and their vehicles, time trials, and team-based races. The campaign offers a loose narrative centered on a group of colorful racers, each with distinct personalities and stats, though it functions more as an extended tutorial than a deep narrative experience. It helps players understand how to use the paint mechanics effectively and how to work within team dynamics, but it doesn’t offer much replay value once completed. The real excitement lies in the multiplayer modes, both local and online, where the game’s cooperative and competitive layers fully come alive. Playing with others amplifies the strategic element, as coordinating paint placement and timing with teammates leads to genuinely thrilling moments. Unfortunately, the online community is sparse, and finding active matches can be a challenge, which is a shame because the game’s design clearly thrives in a multiplayer setting. The presentation of Trailblazers is one of its strongest assets. The visuals burst with color and energy, while the soundtrack—featuring a mix of upbeat electronic and funk-inspired tracks—matches the tempo of the races perfectly. The sound effects, from the hum of engines to the spray of paint, add tactile satisfaction to the act of racing. The art style carries a certain retro-futuristic appeal, echoing Saturday morning cartoons with its exaggerated characters and playful tone. This makes the game approachable for players of all ages, and its split-screen local multiplayer makes it a great fit for casual gatherings. It’s clear that Supergonk designed Trailblazers to be a social experience first and foremost, prioritizing fun and chaos over technical mastery or simulation-style precision. However, the game’s longevity is limited by its shallow progression system and lack of substantial content. While the roster of tracks and characters is respectable, there isn’t much incentive to keep playing once you’ve unlocked everything or mastered the core mechanics. The single-player experience lacks the depth or challenge to sustain long-term engagement, and the AI opponents are inconsistent—occasionally too passive, other times unreasonably aggressive. Without a thriving online community, the potential for strategic team racing often goes untapped, leaving much of the game’s brilliance dependent on local multiplayer sessions. The unique painting mechanic, while fun, can only carry the game so far before repetition sets in, especially for players seeking deeper competitive or mechanical complexity. Despite these shortcomings, Trailblazers deserves credit for its creativity and charm. It offers a refreshing spin on the racing genre, one that values collaboration and style as much as speed and skill. The concept of painting your path to victory feels innovative and satisfying, even if the execution isn’t flawless. When played in its ideal conditions—with friends on the couch or in a well-balanced online lobby—it captures the pure joy of arcade racing better than most modern attempts. It’s a game that thrives on energy, color, and imagination, and while it may lack the polish or depth of its inspirations, it succeeds in carving out an identity all its own. For players looking for a fun, accessible racer with a creative twist, Trailblazers is a vibrant and underappreciated gem that rewards those who embrace its chaotic, cooperative spirit. Rating: 5/10
legal jogo de carro pinta a pista valeu os 2 conto kkkkk pega controle de boa bastante pista no modo historia mais de 20
WHY. CAN'T. I. TURN. OFF. INGAME. MUSIC. Otherwise, great game. A bit overpriced though.
Its fun to play with friends. Although some tracks can be incredibly challenging, the added difficulty often elevates the enjoyment of the activity, despite moments of frustration.
arcade yarış oyunu arkadaşlarınızla eğlenceli olabilecek cinsten tek sarmaz ama , klavye desteği yok sadece gamepad ile oynanıyor
I bought this game by mistake.
ゲーム起動できずフリーズ
graficamente esta bello y bien optimizado la camara esta bien algo en los q muchos juegos como este fallan la banda esta bien ,pero falla en muchas cosas ,las colisiones son pesima si chocas la valio toda la carrera y estaras pegando en una y en la otra pared eso es un fallo q tal vez lo dejaron asi por q resolverlo tomaria mucho tiempo pero entonces por q hacen calles tan estrecha no tiene sentido en fin por el precio en promocion no esta tan mal pero tampoco asi es una buena compra
Кал полнейший, даже не запускается.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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