
Traction Control is a challenging physics based arcade racer where cars jump, flip and boost their way to success! Players hone their skills in demanding ring challenges to develop the skills required to reach the top of the leaderboards.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
I beat my friends time on this game so therefore it is a very good game.
Fun physics, cute graphics
it is hard but in a fun way
An interesting racing game with a unique art style. I got bored pretty quickly, but it's interesting enough to be worthy of a spot in your library.
what can i say .. its THE racing platformer i was searching for.
i love how fun this game is but i feel like the maps need to be more original and stop having the same style and also i wanna connect with the community of the game but i dont think they have a discord also the car skins are pretty bland i wish they werent just colours and that the boost should have more of a different effect than colours same with car paints like have a cool design on it but even though it dont have those its amazingly a fun experience but they just need to add more on the game but i cant chat because i dont know how to do coding or 3d design
Only 5 hours in so far... ♥♥♥♥♥♥♥♥, its hard... But to be honest, I have so much fun! <3 These kind of games are all about your imagination! I think it resembles skating not only in that sense that you can grind rails but mostly due to the fact that it really is so satisfying to find a spot by yourself, figure out where to boost, where to jump and so on. You have found a "line" which you try to perform endlessly until you nail it! <3 After much grinding yesterday I wondered... Can I do a "darkslide" in this game? Ohhhhh yes you can! <3 Well... back to practice I guess! :D Great game! :hearthug:
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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