
Sort up to ∞ toys across massive multi-floor toy stores, solo or with up to ∞ players, unlock powerful upgrades, and turn complete chaos into perfect organization in this cozy 3D cleanup game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A giant toy store. Thousands of toys out of place. One mission: put everything back where it belongs.
Choose your challenge, from 2,694 toys to ∞, and explore colorful multi-story stores filled with dinosaurs, robots, dolls, vehicles, blocks, plushies, and more. Pick up toys, sort them into their correct sections, and transform complete chaos into a perfectly organized store.
Earn coins as you clean and spend them on the Ball Machine, where every ball grants a new upgrade to help you organize faster and more efficiently.
Thousands of tiny items, one very determined manager. Build order from toy-store chaos and keep every shelf under control.
Choose upgrades like helper bots to automate the busywork and keep the store moving while you focus on bigger goals.
Sort, place, and tidy every corner until the whole shop runs like a perfect little machine.
Your smallest helper needs attention too. Keep the baby happy while the store gets busier around you.
Move fast across multiple floors, discover new areas, and turn every level into a perfectly managed toy empire.
Build your own playstyle with dozens of perks and abilities:
Sprint faster
Throw objects
Highlight nearby toys
Attract distant objects
Coin magnet
Object magnet
Double, Triple, Quadruple, Quintuple, and Sextuple Jump
Jetpack
Wings
Direction beacon showing where items belong
Storage boxes for transporting multiple toys
Place multiple nearby objects at once
Helper robots that organize toys for you
Movement speed multipliers
And many more surprises
You're not alone.
A curious baby accompanies you throughout the store, playing with toys, wandering around, and occasionally creating a little extra mess for you to deal with. Sometimes helpful, sometimes distracting, always adorable.
Take your time, optimize your routes, unlock upgrades, and watch the store slowly transform from complete disorder into a perfectly organized toy paradise.
Can you place all 2,694 toys back where they belong?
Engagement
Reviews
Themes across 198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A surprisingly addictive and relaxing game Toy Keeper takes a very simple concept—organizing toys—and turns it into a genuinely enjoyable experience. As you organize different sections of the store, you unlock upgrades that make the progression feel increasingly satisfying. The variety of toys is huge, the upgrade system keeps things engaging throughout the game, and you always feel like you're making progress. It's the perfect game to unwind with after a long day. Even though it's still in Early Access, the current content already provides plenty of hours of gameplay, and the developers have plans to add co-op, new maps, and even more content in future updates. recommended👍
En lo que llevo jugado, me parece un juego muy entretenido y relajante. Está muy bien pulido y no he encontrado ningún fallo. Si buscas un juego tranquilo y de ordenar, este es el indicado para ti.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 199 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I recommend this if you like other organizing games like Arcane Library and Supermarket Chaos, and are open to playing an Early Access game. Overall I played the game in one sitting and was able to finish the whole thing in less than 4 hours. The start of the game is rather challenging as you have one inventory slot, no special powers, and three crowded floors filled with shelves. However, as you collect coins and unlock prizes, it makes certain aspects of the game much easier. Also every item you place counts towards earning coins regardless if the shelf is complete. The main issues that players will notice is that the layout and categorization of items doesn't always make sense, and each item has only one specific slot where it can be placed. However, the game has only been available for about 24 hours and the developer has already made a couple of updates. It seems like they are actively working on improving the game based on player feedback.
I'm having a lot of fun playing the different modes. It makes it very re-playable. I'm not finding many glitches as you tend to do in a new game. I recommend this game.
Toy Keeper, developed by Pocket Collector and published by HeadArrow, embraces a concept that has become increasingly popular among simulation enthusiasts: the satisfaction of putting things back where they belong. Rather than focusing on construction, combat, or management, the game places players inside a massive toy store that has fallen into complete disarray. Every shelf, aisle, and room is overflowing with misplaced items, leaving players with one enormous objective—restore order to nearly three thousand scattered toys. It is a simple premise on paper, yet one that taps directly into the rewarding feeling of completing a never-ending checklist. The toy store itself serves as the game's biggest attraction. Spread across three floors, the environment is filled with an impressive assortment of playthings, from stuffed animals and action figures to toy trains, magical accessories, building blocks, and board games. The sheer variety prevents the experience from becoming visually stale, and each section of the store offers a new organizational challenge. Watching empty shelves gradually become neatly arranged displays creates a strong sense of progression. Toy Keeper understands that its audience is looking for relaxation rather than tension, and it successfully delivers an experience that feels more therapeutic than demanding. Progression is handled through an extensive upgrade system that gives players additional ways to interact with the environment. As coins are collected, new abilities can be unlocked to improve efficiency and mobility. Faster movement, enhanced jumping, jetpacks, and wings make traversing the large store significantly more enjoyable, while magnets and storage tools reduce the tedium of carrying items individually. The addition of helper robots further reinforces the sense that players are becoming masters of their workplace over time. Instead of simply repeating the same actions for hours, Toy Keeper continually introduces new conveniences that make later tasks feel noticeably different from those at the beginning. One of the game's more charming features is its small companion. A baby follows players throughout the store, adding an extra layer of personality to the experience. Sometimes helpful and sometimes a source of distraction, this companion prevents the game from feeling entirely mechanical. It contributes to the lighthearted atmosphere and helps establish Toy Keeper as a family-friendly title with a sense of humor. Combined with the colorful visuals and cheerful presentation, the companion gives the toy shop an identity that separates it from other cleanup simulators currently available on Steam. As an Early Access release, Toy Keeper is still growing. Pocket Collector has outlined plans for additional content, including multiplayer support, new locations, expanded toy collections, and various quality-of-life improvements. The current version already offers a complete gameplay loop with Steam achievements and controller compatibility, but it is clear that the developers view this release as the foundation for something larger. Players interested in supporting a game as it evolves will likely appreciate the transparent development roadmap and the team's willingness to incorporate community feedback. That said, Toy Keeper remains a niche experience. Its appeal is heavily tied to the player's tolerance for repetition. Organizing thousands of objects is inherently methodical, and while the upgrade systems and environmental variety help maintain engagement, the game never strays far from its central mechanic. Those looking for narrative depth or high-energy gameplay may find the experience too relaxed. However, for players who enjoy simulator titles that emphasize completion and organization, Toy Keeper offers a surprisingly addictive loop that is easy to lose hours in. Toy Keeper succeeds because it never tries to be anything other than what it promises: a cozy and satisfying toy-cleaning adventure. Its combination of progression systems, charming aesthetics, and large-scale organizational goals creates a compelling package that already feels worthwhile despite its Early Access status. With additional updates on the horizon, the game has the potential to become one of the more memorable entries in the cleanup simulator genre. Rating: 6/10
I dont normally leave reviews. But I also dont understand why ppl are being so harsh. It just released today/yesterday!!! Like so what if there are bugs. Idk much about the dev but yall cant expect a small person to have everything 110%. THAT being said. I enjoyed the game. I like these genres they are fun and soothing in a way. I love the idea of the baby causing mischief, would like to see more of it actually in action. The searching for the coins is meh to me. I dont/didnt have any problems getting a lot of them and 99% of the time i didnt even look for them! The robot helpers r super cute and being able to name them is amazing. It is a little clunky in turning and getting sent back to the entrance randomly but again day one release it didnt bother me. My only 3 major complaints is as follows: Brightness: holy moly did i feel blinded in certain areas. Need a setting or something. This one isnt as bad but the shelves were definitely too far and spread out with some categories. I.e guitars, puppets Lastly was the music. Loved it but its the same song and its loud, even at 5% setting. I felt like i waa going crazy. Its not bad but to be more soothing (despite playing mischief mode) would need a calmer song or a variety. Overall i love the game. I love playing it and cant wait to see updates or any changes to it. Ive played then librarian one 3 times. I could see myself doing the same with this game too
I enjoyed this game quite a bit and look forward to more like it. My one complaint is the jerky motion when using the stairs, messes with my motion sickness issue. But glad to see the updates and improvements coming in. Everyone complains about the toys having to be in a certain spot, I don't find that to be a big deal at all. The toys look a little boxy and hard to tell apart a first but after you spend a few gold coins and get some abilities, that doesn't really matter. If your wanting a perfect game from the start like The Librarian, then you will be disappointed.
I bought this game the day it launched in early access, and I am so glad I did! Feedback is taken on board and updates are happening regularly. The steampunk map was just released last night and I already finished a 2k exact placement store. Love! Love! Love! Each map has completely different toys along with different abilities you can earn to help you organize your store, so it has plenty of variety. The multiplayer adds an extra layer of fun and competition as well. What I don't understand is how anyone can leave a valid review if they haven't invested any time into playing the game first, which seems to be the case with the negative reviews I've seen. If you go into an early access game expecting perfection then that seems like a you problem that has nothing to do with the quality or playability of the game in question. Personally, I'm excited to see what else happens with Toy Keeper as time progresses. I'm here for it!
cozy, you can turn off the baby sounds if they bother you
This game has a lot of potential. They've been updating it every day based on player feedback and that's what I love about the developer. Actually listening and implementing the feedback. At first the game didn't have a proper exit button, but then it got added within the next day or two. The map felt super crowded and unorganized and while it still does feel a bit unorganized, we can finally move the shelves around ourselves and freely put whatever toy we want on the shelf without having to place it in an exact spot. I don't remember if I've read it somewhere, but there is one bug that I currently have and it's one of my robots getting stuck and not being able to move so it can't help me put the toys up. Other than that, I can't wait to see the improvements in the future.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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