
Inspired by the party games Werewolf and Mafia, Town of Salem is a game of murder, mystery and deception.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 862 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
İnsan insan dedikleri İnsan nedir şimdi bildim. Can, can deyü söylerlerdi Ben can nedir şimdi bildim.
The game has a fun concept, but is full of bad people.
Town of Salem is a unique social deduction game that brings the intrigue of hidden roles, deception, and trust-building into an online multiplayer setting. Developed by BlankMediaGames, it draws direct inspiration from classic party games like Mafia and Werewolf, where players must use social reasoning and deduction skills to uncover the identities and intentions of others. Released on Steam after a successful run as a browser-based game, Town of Salem has grown a passionate community around its blend of paranoia-fueled gameplay, chaotic social interaction, and unpredictable outcomes. At the heart of Town of Salem is a simple yet potent idea: players are randomly assigned roles in a town plagued by both crime and vigilantism. Each game begins with 15 players divided into factions—most notably Town (the good guys), Mafia (the evil conspirators), and Neutrals (wildcards with their own win conditions). Every role has specific abilities that influence the game, and success depends on how well players use their abilities and how convincingly they communicate. Some roles investigate, some protect, others kill, and some simply survive. The richness of this system lies in how these roles intersect and how players must read between the lines of nightly events and daily accusations. The gameplay unfolds in a series of night and day phases. During the night, players use their powers—Mafia members conspire to kill, investigators gather clues, doctors heal, and others try to prevent or cause chaos. By day, players discuss what happened, share (or fabricate) information, and vote to execute someone they suspect of wrongdoing. This loop creates a constantly shifting web of trust and suspicion, where the slightest slip in logic, tone, or behavior can lead to a public hanging. It’s not just about having the best strategy—success often comes down to communication, charisma, and emotional manipulation. What keeps Town of Salem compelling after dozens or even hundreds of games is its vast roster of roles and the near-infinite combinations they create. With over 40 roles across different factions, no two games play out exactly the same. A veteran player might dominate in one match as a persuasive Jailor who roots out evil with precision, only to be undone in the next as a Mafioso betrayed by an unpredictable Executioner. The variety means that even after understanding the rules, players are constantly learning how to adapt to new dynamics. This unpredictability is one of the game’s strongest suits—it thrives on player behavior, not scripted content. Visually, Town of Salem is simple but functional. The art style has a cartoonish, Flash-era charm with exaggerated character sprites, whimsical animations, and thematic backgrounds that change based on the selected mode or season. It’s not graphically intensive, and it doesn’t need to be—the focus is on the social layer of the game, not visual spectacle. However, the interface can sometimes feel dated or clunky, especially for new players. Chat is the game’s primary tool for engagement, and while the text-heavy format works well for its genre, clearer UX choices could have improved the learning curve. The community is both the lifeblood and, occasionally, the Achilles' heel of Town of Salem. When playing with engaged, respectful participants, matches are thrilling exercises in logic and roleplay. But as with many online social games, toxic behavior, trolling, or players leaving mid-game can derail the experience. The developers have implemented measures like reporting systems and matchmaking filters, but the reliance on player cooperation means that the quality of any given match can vary widely. Still, when the stars align and a game plays out with cunning strategies and dramatic turnarounds, it’s one of the most engaging multiplayer experiences available. Town of Salem offers several game modes, including Ranked, Custom, Coven (a paid expansion with new roles and factions), and All Any, where roles are assigned completely at random. Each mode has its own meta and complexity level. Ranked focuses more on skill and deduction, while All Any embraces chaos and humor. The Coven expansion adds depth with magical roles and additional evil factions, which reinvigorates the gameplay for veterans. However, the learning curve can be steep for new players unfamiliar with role interactions, and without a tutorial that walks through more complex mechanics, some early frustration is inevitable. Despite its flaws, Town of Salem remains a standout in the realm of social deduction games. It captures the essence of interpersonal gameplay better than most modern multiplayer titles, emphasizing reading people over reflexes, and strategy over brute force. The simple yet deep mechanics encourage both creativity and critical thinking, and the thrill of correctly identifying an enemy—or perfectly deceiving your way to victory—is incredibly satisfying. Its longevity is a testament to its core design, and with continued updates and an active player base, it remains one of the most intriguing and replayable games of its kind. In conclusion, Town of Salem is an engaging, often chaotic, and deeply strategic experience that thrives on player interaction and psychological gameplay. While its visuals are modest and its learning curve can be intimidating, its endless role variety and the emergent drama of each match offer near-limitless replay value. For fans of deduction, deceit, and high-stakes social interaction, it is an experience that few games can match in terms of intensity and unpredictability. When played with the right group, it becomes more than a game—it becomes a story you’ll be talking about long after the final vote is cast. Rating: 8/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Turkish*languages with full audio support
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
garbage moderation
they ban for minor infractions like jokes or racism but dont ban people who cheat or throw prolifically. game is dead anyways. dont bother
How to gamethrow as each important role: 1. Jailor - Just insta execute the most loud person in the chat, they will usually rage quite a bit and curse you out before being brutally slaughtered in the jail cell. If they are indeed town then good, if evil you have another chance to kill a known townie later in the game which is easier since you'll likely know who is town by then. 2. Mayor - reveal d1 and start making the worst decisions possible or just pretend to be stupid, quite simple as you have 3 votes. 3. transporter - always always transport yourself with the mayor or known jailor or who you think might be jailor. Draw attention to yourself similar to a vet bait play, the mafia/NK will then attack you causing the mayor/jailor to be killed instead. Any town protectives will most likely target the jailor/mayor right? so switching them with you will cause YOU to be shielded instead. Write a fabricated will to confuse the other players even more. 4. Mafia - just fake afk quite simple, you can also just out your own teammates but eh its way too obvious. When getting sussed out tell them to hang the NKs instead but that will never happen because mafias always get hung first. 5. Town protective (Doctor and Bodyguard) - Quite simple, roll a 15-sided dice on google and always shield the exact same person all the time re-roll if it's yourself. Self-protect n1. Again write a fabricated will when questioned. 6. Vigilante - Shoot the mayor if revealed, shoot the jailor claims (this one may be harder since jesters fake claim jailor often). If questioned of course say that you're a different role. After suicide claim that a witch controlled you, this will often cause the town to hunt for a non-existant witch leading to even more confusion. 7. Escort or "tavern keeper" - Just rb the mediums, or better yet a town protective. Also consider vigilantes and jailor although you need to assess whether or not the vigilante is smart. You're basically playing as a consort or "bootlegger". 8. Survivor - Play as a jester try to get yourself hanged and always assist evils every single time. You can also pretend to help the town to be more stealthy only to backstab them later. This will decrease the overall trust in survivors in the entire player base. 9. Jester - have a fake will so incredibly good and lowkey that the players believe that you are a survivor or an unimportant townie. If evil majority reveal yourself and side with the minority evil faction. 10. Veteran - This is a fun one, call tp/lo and pretend to be an important role such as a jailor or mayor and then alert, killing off every single town protective and lookouts that visit you. Alternatively, you can call for a tp chain d1 this will usually get at least 1 town protective to be killed. 11. Investigator - Fake your will and falsely accuse someone of being mafia which will usually result in a 1f1 with the mafia confusing you as executioner. Investigators are often believed more than sheriff which means that the town will likely hang an innocent and then vigilante shoot/jailor execute you the following night. 12. Sheriff - Just either be afk and never post or post fake results these both lead to a swift town loss. Note that sheriffs are believed much much less than investigators and lookouts. 13. Lookout - Falsely accuse someone of killing n1 though this might be considered an "exe play" and ignored or just be afk and never post at all. 14. Spy - Do nothing at all just be afk or even vote against the town and pretend to be another role if you wish. 15. All neutral killings - do whatever you wish, I personally recommend nuking the entire town along with yourself if you're the arsonist such a satisfying ending. 16. Witch - The witch is pure chaotic evil thus you should do whatever you wish with this role, you can out the mafia and be lowkey about it or help them and betray the NKs. 17. Vampires - Make yourself as suspicious as possible and assist the mafias instead of your own team. You may also suicide by biting the vampire hunters if they announce themselves. 18. Vampire Hunter - Get yourself killed by walking into the veteran, you can try to guess who it is by looking at who types stuff in chat d1. If you survive, then make yourself as suspicious as possible as investigators/sheriffs will only find clean results for this particular role.
It was good but then they decided to become ♥♥♥♥♥♥♥ and change "committed suicide" to "disconnected from life" They censored the word autistic for christ's sake
If you troll in this game you will not be banned. You can ragebait every person, you can troll, you can leave the game but if you use f word for once you will be banned PERMANENT :D The moderators of this game must be high and should focus on the game. Its full of trollers and afk persons just to troll. FIX YOUR ♥♥♥♥♥♥♥ GAME.
I was a much more active player around 2015-2017 and while the game wasn't perfect, it was in a much better state than it is now. Most games will only last around 2-3 nights because people will dc over the smallest stuff. They don't get the exact role they want? they expose their teammates and dc. You have a goofy/non-role playing name? dc. You slightly disagree on who to vote on? they call you a slur and dc. It has somehow become extremely unwelcoming to both its new and veterans players. I don't recommend you spend your money on this, there's better games you can get for less than 5 bucks edit: almost forgot ♥♥♥♥ the greedy ass devs, congrats on running a super profitable game into the ground lmao
I will leave this cat here, so that everybody who passes by can pet it and give it a thumbs up and awards /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
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Where this game's players are, estimated from review languages.
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