
Tower Song is a challenging turn-based RPG that rewards clever planning and decisive tactics in unrepeatable battles. Eldritch tower-borne beasts threaten to breach reality and overrun the capital of Qadam. Lead your chosen Mana Knight in this tightly plotted quest to push back the darkness.
Modeled estimate, not a reported figure. How we estimate →
Media

About










Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Definitely holds true to the promise - the combat is engaging right from the beginning. Nothing feels given to the player, but also nothing feels out of reach. The story so far has been interesting, and leaves me wanting more - I can't wait to get more time to dig in and see where things go! For a game in early access, I'm more than happy with my purchase. Looking forward to more content as the dev team pushes out updates!
Hidden Gem
TowerSong is a delightful game that evokes a lot of nostalgia from my childhood. The gameplay is reminiscent of the classic SNES games I used to play. The worldbuilding is fantastic, clearly showing the developers' dedication to creating a unique universe. While the story can be a bit confusing at first, it seems intentional as you're immediately thrown into the action. The characters are incredibly unique and interesting, and each one possesses abilities that make them stand out in combat. I particularly enjoyed the Cosmic Witch Tali, whose abilities are determined by the Tarot cards she draws, making each turn different and unexpected. Additionally, you get to fight as a cat with "gatamancer" abilities. Who doesn't want to play as a cat?! The artwork is distinctive and visually appealing, with a gritty, futuristic post-apocalypse feel that really draws you in. If I have any criticism, it's that the controls took some time to get used to and weren't entirely intuitive. I highly recommend using a gamepad for the most fluid experience. As someone who prefers playing with a keyboard, I was a bit disappointed to find that I couldn't rebind the Interact key (bound to ENTER) to a more convenient key for single-hand gameplay, such as E. However, this is a minor quibble and something I adjusted to quickly. The combat system was a lot of fun and should be familiar to anyone who's played an RPG Maker or JRPG game before. The battles were challenging but not overly so (although I did not try the game at the highest difficulty). Overall, it's evident that this game is a labor of love from a small, passionate developer team committed to their craft. Be sure to check it out!
Just getting started but so far so good. Very cool battle system and interesting story. Can’t wait to play more and level up my party. Definitely recommend!
Note: Somehow, I forgot to post me review here. My apologies to the dev as I did play this game and streamed it, finishing my run for the review on 5/13/2025. Tower Song is an interesting game. The story and the world building was enjoyable from start to finish. The ability to move about the map and between areas felt rather rewarding and it was interesting that certain items or paths were blocked out completely as the hero that you chose to play as determined what was available. This adds to a large level of re-playability, but can also make it feel like the player is missing out on things because they are not able to explore as much without going back through with a different hero each time. The use of Milestone levels versus grinding/exp levels is certainly an interesting touch not really seen in video games these days, and it is rather refreshing. Crafting doesn't feel like it is too much, and while it is the best way to progress equipment wise, it also doesn't feel like it is reaching its full potential. The maps are well done and fun to navigate through, and the world at times does feel lived in with either NPCs or just how things are laid out. However, it does have a glaring flaw in it. Tower Song is far from a bad game, but it does have some pain points that hammer at the score the most. Ignoring the few moments where you clip through or bypass a spot entirely due to a mapping error, the main issue with it tends to be the combat. Combat does have some nice, flaring animations on the screen for spells, abilities, etc. However, the image of the enemies you are fighting do not react to the damage or change after their health gets below a certain point. Instead they remain rather static throughout and while this is often seen in 8bit, 16bit, and 32bit retro games, it does not work as much here. With the higher definition of graphics, a part of you expects the image to change, but it never does. Additionally, while the battlebacks look nice, they don't always sit well as sometimes it feels like enemies are just floating there. Combat also has an issue with scaling/balancing. Sometimes you go into combat and wipe the enemy team out in 1 to 2 actions, but then the fight shortly after is very difficult. This makes the combat feel skewed one way or the other, which can be dangerous of either making your players bored or frustrated depending. The times it is skewed against you it is increasingly frustrating. One combat I spent the first few rounds doing nothing and just watching my party being wiped out because almost every enemy had stun locked each member two times in a row. Other times the enemies just had a very annoying AoE that they spammed almost every round, combined with some enemies that get 2 to 3 actions per round. Some of which are just automatic heals/shields/AoE damage. In short, the game has a good story and for the most part is nice to play through. However, the combat needs some heavy rebalancing.
Surprisingly fun game.
Old School
gay
Hi, I played a game for a little bit. It reminds old school when I played Pokemon on Game Boy Color bringing back good old memory.
Very fun and interesting game for the most part, but it suffers from map design. Specifically later in the game when revisiting the fire tower-an interesting mechanic with poor implementation and an incredibly obtuse map to navigate around. I could not get through that section and it killed all prior enjoyment of the game.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Lost Legends: The Weeping Woman Collector's Edition | $14.2K | 94 | 78% | $7.99 |
| Mechanic Escape | $14.2K | 792 | 85% | $0.79 |
| Horny Haunts | $14.2K | 125 | 55% | $4.99 |
| Captain Morgane and the Golden Turtle | $14.2K | 178 | 62% | $4.99 |
| Deadly Land | $14.2K | 127 | 75% | $5.99 |
| Slime Girl Smoothies | $14.2K | 61 | 84% | $14.99 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |
| Mount & Blade: Warband | $101.9M | 171.6K | 98% | $19.99 |
| The Scroll of Taiwu : Beyond The Dome | $62.3M | 69.6K | 66% | $29.99 |
| The Isle | $60.1M | 116.7K | 80% | $19.99 |