
A new kind of RPG awaits you. A story-rich dungeon crawler with innovative real-time combat that lets you pause or slow time. Tactical thinking is essential to succeed. Now with RPGlite and Permadeath for fast-paced game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Tower of Time is an incredible adventure packed with over 50 hours of gameplay, hand-crafted levels, and a rich story told through cinematics. Taking classic RPG gameplay to the next level, Tower of Time features flexible character development, thousands of pieces of loot and equipment and the complex and tactical Arrow-Time real-time combat system.
Important note: Combat in Tower of Time is different. Each battle is designed like a tactical puzzle. If you want to enjoy combat, you need to pick the difficulty which is adequately challenging to you skill set and adjust it as you progress. On highest difficulty level it is very demanding and requires you to find the synergies between classes, skills and the equipment.
Immerse yourself in a world where technology meets magic with devastating consequences. Gather a group of diverse champions and lead them through the tower. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as your party of adventurers approach their fate.
Take ultimate strategic control of each battle with the Arrow-Time combat system that slows the action down to a crawl or pauses it. Plan ahead and position your party where you need them for ultimate effect. Use Arrow-Time to react to new threats, deploy devastating new spells and attacks and counter enemy attacks. No two encounters are ever the same. On harder difficulties - look at each battle as a tactical puzzle.
For those who do not like or have time for typical long cRPG and prefer fast-paced combat oriented games - RPGlite mode cuts down the story content and lets you focus on party building and tactical combat. With Permadeath option for those who appreciate a really tough challenge and want to test their skills. Compare yourself with others via Score and DPS Race leaderboards.
7 Unique character classes, each with different strengths and weaknesses.
Complex skill system with two exclusive enhancement trees and multitude of options.
Skill Gestures - draw some of the skills as you want.
Gravity manipulation – leap large distances to scatter your enemies or draw them in.
Rich equipment system.
150 enemies with unique skills and tactics.
Face 50 Bosses wielding a diverse range of skills and spells.
Five difficulty levels, including Epic difficulty (not recommended for new players).
Multiple combat modes ensure that there's plenty of variety and fresh challenges ahead.
Travel through hand-crafted levels that have been carefully designed to challenge you.
New character progression system.
Unique Party Alignment system.
Combat Challenges, designed to test your tactical and party-building skills.
Crafting, enchanting, legendary items.
Upgradeable city.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.74−93% | 2.3Kreviews | 82% | — | $89.5K |
| $2.49−90% | 581ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Got fifteen minutes in, said "GET ON WITH IT" three times, realized I was not interested in more wading through the annoying main character's yapping. From the look of other reviews, I dodged a bullet by not even making it to combat. Not my cup of tea, apparently.
Just played the game in 2026, and i guess this can be place as my one of the best strategy RPG library. Fun to play, quite challengin. I hope there is sequel or something.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish, Russian, French, Turkish, Simplified Chinese, Traditional Chinese, Italian*languages with full audio support
| $24.99 |
| 52ratings |
| 81% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 87 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра, где ты собираешь отряд героев, качаешь их, раздаёшь снаряжение и надеешься, что хоть кто нибудь из них знает, что делает. Можно замедлять время, но даже это не спасает от собственных решений. Монстры лезут толпами, герои умирают красиво, а ты продолжаешь играть, потому что «ну ещё один бой и всё». Спойлер: не всё. 8/10 еще один бой и все, честно - честно.
this game is not fun at alll I really wanted to like this game, but the repetitive 3 note soundtrack if you can call it that. and zero sense of direction to finish any level ... plus dialogue that just absolutely doesn't belong in a game like this is garbage. finishing a floor turned into an annoyying chore... or work... and unless you're going to live forever... i feel like i should have gotten paid for my time wasted. add waypoints for quests, and fix the total crap music, and slim down the pointless dialog. then maybe maybe it'd be worth the price of a beer.
Really enjoyed the story - worth a playthrough imo!
2018年的遊戲, 為何拉武器到裝備格會一直出BUG?
really good game, thought it would be a snooze fest at first but progression system and combat system are pretty solid, I like the fact that it gives a diablo feel but with a far more strategical approach. very underrated and very good!
[h1] Tower of Time Review: A Hidden Gem That Will Break Your Heart [/h1] [hr][/hr] [h2] TL;DR [/h2] [b]Tower of Time[/b] is a masterclass in storytelling and tactical RPG design. With a narrative so emotionally resonant it can bring a grown adult to tears, a lingering sense of mystery that keeps you hooked until the final credits, and a deeply satisfying progression loop, it is an absolute must-play for fans of tactical combat and rich, mature storytelling. [hr][/hr] [h2] Introduction: How Did I Miss This Masterpiece? [/h2] As a hardcore gamer who has actively followed the industry for many years, I am genuinely shocked that [b]Tower of Time[/b] flew under my radar for so long. It didn't pop up in algorithmic recommendations, nor did it cross my path through typical curation queues—I stumbled upon it purely by chance, and I am endlessly grateful that I did. While its gameplay style might initially feel a bit traditional or niche to modern audiences, the sheer quality of its narrative and the depth of its character progression kept me completely glued to the screen without a single dull moment. [hr][/hr] [h2] Combat Mechanics, Synergy & Team Management [/h2] The game features [b]7 distinct champions[/b] in total, allowing you to manage a party of [b]4 characters[/b] at any given time. * To be completely honest, once I found a standard team with a great synergy, I stuck with them for most of the journey. * However, while hunting for 100% achievements, I was forced to use other characters and skills—and I'm glad I did! * Once you level up your characters and unlock new skills, [b]definitely experiment with new combinations[/b]. Discovering how different characters and skills complement each other makes the gameplay infinitely more enjoyable. * Even when you reach a point where you feel invincible ("I guess I'm unstoppable now"), the game keeps throwing fresh challenges your way. It never becomes mindlessly easy, showcasing a wonderfully balanced difficulty curve. [hr][/hr] [h2] Challenges, Resources & Progression [/h2] Aside from the main tower campaign, there is a dedicated challenge mode packed with rewarding trials. * These challenge arenas are the [b]exclusive source[/b] for vital resources, rare items, and high-tier attributes needed to enhance your gear. * Because of this, my top advice is to [b]balance your time between the main campaign and these challenge modes[/b] as you progress, rather than ignoring them. [hr][/hr] [h2] Narrative Depth & World-Building [/h2] What truly sets Tower of Time apart is its writing. The depth of the lore heavily rewards thorough exploration. * It doesn't rely on obtuse, cryptic storytelling; instead, the environment organically expands your understanding of the universe, time, and reality with every floor you conquer. * The setting is a brilliant blend of [b]medieval fantasy and futuristic sci-fi (largely leaning into a steampunk aesthetic)[/b]. [spoiler] As you descend deeper into the tower, finding clues about the future and witnessing the past and future forms of certain races, the genius behind the game's title finally clicks: =) [/spoiler] The characters strike a great balance—neither overly shallow nor needlessly convoluted. Their portrayed traits shine through clearly, and their dynamics and relationships feel genuinely fleshed out rather than superficial. [spoiler] For instance, the manipulations surrounding the "Iredes" and how they shape the world unfold beautifully as the story progresses. [/spoiler] [quote=burakozki] "Up until the very final chapter—balancing the perspectives of 5-6 different observers—I genuinely had no idea who to trust, what was right, what made sense, or what actually happened." [/quote] Every faction and observer in the game is written so convincingly that you can find valid logic in all of their perspectives. If this were a choice-driven branching RPG, it would have induced absolute analysis paralysis. Honestly? [i]Thank goodness the developers locked it into a cohesive narrative track rather than forcing messy moral dichotomies: =)[/i] [hr][/hr] [h2] Verdict [/h2] If you love tactical combat, atmospheric tower-crawling, and a plot that challenges your perspective on truth and morality, buy this game. It is a shining example of indie development done right. [list] [*] [b]Atmosphere & Lore:[/b] 9.5/10 [*] [b]Narrative & Writing:[/b] 10/10 (Prepare for the ending) [*] [b]Gameplay & Combat:[/b] 8.5/10 [*] [b]Overall Experience:[/b] 9/10 - A must-play hidden gem. [/list] [hr][/hr] [spoiler] [b]Final Note:[/b] Seriously, have some tissues ready for the ending. You've been warned. [/spoiler]
this is straight trash the slow time mechanic does nothing on the major fights it seems and the kite and run every damn encounter the entire time is the worst combat i have ever seen in a GAME. definitely a crpg convoluted check 1000 things to read and if you miss one you have to go read a blerb to figure out what mechanic you should be avoiding... the bosses all summon adds or have one shot mechanics. its annoying beyond words and the devs cant even make the abilities work correctly the charge from the warrior doesnt break channels.... you have to run behind things and thats what they mean... its the same old song and dance " but if you die 1000 times it gets good" makes me a recall certain saying about bridge builders and how a single action can make their career not matter.
Очень скучно
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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