
Bullet Heaven x Endless Loot! Create Your Own Build in this Roguelite Action RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 8 → 3.14/day in the week after.
About

Blending Vampire Survivors' and Diablo's hack-and-slash action, roguelite survivor elements, and loot-based mechanics, Tower of Babel is a single-player action-RPG experience.
Battle relentless waves of enemies, acquire new skills, and upgrade your abilities. Become stronger with new gear and weapons. With a unique character build and numerous item combinations, your goal is to ascend to the top level. Join forces with heroes who have gathered for their own missions, defeat the swarming monsters, and reach the top of the Tower of Babel. Though its origins are shrouded in mystery, legend says that those who reach the top can obtain everything they desire.

Monsters infest every floor, and you have limited weapons and gear at your disposal with language barriers surrounding you. Despite these obstacles, your sole aim is to reach the summit, pushing yourself to acquire items and grow stronger.
What awaits you at the pinnacle of the Tower of Babel? Will your journey conclude with happiness? Discover the truth for yourself.
At the start of the game, hordes of monsters converge to claim your life. Defeat them and earn experience to unlock new skills and upgrade your abilities. Craft a unique build using various combinations to overpower the monsters.
Collect items dropped after defeating enemies. For rare items, slay more monsters and ascend to higher floors.
Take the looted gear to the lobby to inspect, equip, and upgrade. With high-grade items and random abilities, infinite growth is achievable. Equipping new weapons and armor will also alter your character’s appearance.
Gorgeous Hand-Drawn 2D Dark Fantasy Graphics
Intense Survival Combat Action
Build your own style with various skills and abilities
Loot Hundreds of Items
Rare unique items with random options
Gather resources and upgrade
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 167 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
整体可玩性还是有的,掉落物品拾取的收集方法还需要改进,数值增长需要平滑一些,技能刷屏时帧数控制要求高,每种职业的特殊性体现不明显,一样的技能升级,甚至区分完全看职业普攻方式
官方是不是把 身上有的 "傳說裝備詞綴" 全部都擋掉不會再掉落 ? 之前沒有這種感覺 , 法力值之XX (XX對應元素) 爆擊回法的裝備 幾乎不再掉落 , 混沌開 150 之後就完全沒看過 我是要怎麼替換裝備 ? 老實說前面玩還有爽感 , 現在越玩越無力 甚至想要刪遊戲
ai slop game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.75/day in the week to Jul 21 → 2.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Italian, Russian, Thai, Portuguese - Brazil +2 more
Hours played at review time, across 167 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy recomendable, llevo desde el lanzamiento del acceso anticipado siguiendoeste "Diablo-Survivor" y es genial! Espero que sigan añadiendo más contenido como lo han hecho hasta ahora (más variedad de escenarios y enemigos y una progresión demasiado lenta que hace perder mucho tiempo en grindear..). Perfecto para sesiones cortas de survivor, y largas si decides invertir tiempo en hacer builds biscando sinergias. Recientemente han añadido un árbol de habilidades Hearth of Souls (Hogar de las Almas), al estilo Diablo IV, y nuevos personajes jugables. Además funciona perfecto para Steam Deck!
Cool art style with fun gameplay. Love the loot system as well.
Vampire Survivors trifft Diablo. Gegner zerlegen, tonnenweise Loot einsammeln und immer absurdere Builds bauen. Genau mein Ding.
기양기양 할만함
玩一次睡着一次 太无聊了
Comecei a jogar de mago sem saber muito bem como o jogo funcionava. A primeira impressão foi boa: gráficos agradáveis, jogabilidade viciante e aquele ciclo de progressão típico de um bom bullet heaven, que prende facilmente. O problema apareceu quando resolvi trocar de classe. Foi aí que descobri que praticamente todas compartilham o mesmo conjunto de habilidades, mudando apenas os ataques básicos e a habilidade especial de cada uma. Isso, para mim, quebra bastante a identidade das classes. Não faz sentido escolher um guerreiro para, poucos minutos depois, estar invocando raios de fogo, tempestades elétricas e outros poderes que não têm nada a ver com guerreiro. Se cada classe tivesse um conjunto próprio de habilidades, coerente com sua proposta, a sensação de progressão seria muito mais interessante. Haveria mais incentivo para experimentar personagens diferentes, já que cada um ofereceria um estilo de jogo realmente distinto, em vez de apenas variar o ataque inicial. Vou continuar jogando por mais algum tempo porque, no geral, o jogo é divertido. Ainda assim, esse aspecto me decepcionou bastante e, pelo menos por enquanto, é um motivo suficiente para eu não recomendá-lo. E também para os devs caírem na real.
🫵🤣... ♥️
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
| — | 0 | — | — |