No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
You are the captain of a mercenary guild. The tower that binds the worlds has opened. It begins in the ruins of a fallen kingdom and rises through a mist-wrapped bamboo forest, an empire of steel and gunpowder, an abyss where light does not reach, and finally the nest of the elder dragon at its peak. Fifty floors across five worlds. You never swing a sword. Your work is choosing people, growing them, and sending them out. [Recruit] Humans, elves, dwarves, beastkin. The abyssal come only through awakening. Nine classes. Every mercenary hides a potential you can only estimate, and the appraiser's grade is a guess. A better scouting team finds better raw talent, though the most gifted tend to arrive with the hardest temperaments. [Grow] Experience accrues only up to a mercenary's potential. Upgrade your training hall, infirmary and lodging, manage fatigue and morale, and spend a career's prime before age takes it. Veterans who survive enough real combat push past their own limits. A rare few awaken as abyssal and become something else. [Deploy, then watch] Battles resolve automatically. Every decision you make happens before the fight begins: who holds the front row, which party synergies you complete, who carries which gear, and how you answer this floor's risk profile. The roster is the strategy. [Names that last] Eight named heroes will knock on your door as you climb. Relationships form, injuries cost weeks, and some mercenaries do not come back. The chronicle remembers all of it. [Past floor 50] Conquering the summit does not end the tower. Guild renown unlocks an endless climb. ---------- · Fully offline. No servers, no accounts, no network calls · No in-app purchases, no ads, no subscriptions. One purchase, everything included · Collects no personal data · Korean · English · iPhone only · Portrait
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
You are the captain of a mercenary guild. The tower that binds the worlds has opened. It begins in the ruins of a fallen kingdom and rises through a mist-wrapped bamboo forest, an empire of steel and gunpowder, an abyss where light does not reach, and finally the nest of the elder dragon at its peak. Fifty floors across five worlds. You never swing a sword. Your work is choosing people, growing them, and sending them out. [Recruit] Humans, elves, dwarves, beastkin. The abyssal come only through awakening. Nine classes. Every mercenary hides a potential you can only estimate, and the appraiser's grade is a guess. A better scouting team finds better raw talent, though the most gifted tend to arrive with the hardest temperaments. [Grow] Experience accrues only up to a mercenary's potential. Upgrade your training hall, infirmary and lodging, manage fatigue and morale, and spend a career's prime before age takes it. Veterans who survive enough real combat push past their own limits. A rare few awaken as abyssal and become something else. [Deploy, then watch] Battles resolve automatically. Every decision you make happens before the fight begins: who holds the front row, which party synergies you complete, who carries which gear, and how you answer this floor's risk profile. The roster is the strategy. [Names that last] Eight named heroes will knock on your door as you climb. Relationships form, injuries cost weeks, and some mercenaries do not come back. The chronicle remembers all of it. [Past floor 50] Conquering the summit does not end the tower. Guild renown unlocks an endless climb. ---------- · Fully offline. No servers, no accounts, no network calls · No in-app purchases, no ads, no subscriptions. One purchase, everything included · Collects no personal data · Korean · English · iPhone only · Portrait
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | $2.99 | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | $0.49 | |
| — | 0 | 0% | $0.99 |