
Build and design the terrain while defending your stronghold against alien invasion in this unique Roguelike tower defense. Choose from 30 heroes, survive enemy waves, and upgrade a variety of destructive towers to hold the line!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 11 → 4.14/day in the week after.
About
Your empire faces relentless invasions from the savage Artronids, threatening its very existence. As Commander, you are the last line of defense against the deadly enemy onslaught. In this endlessly replayable experience, every battle presents fresh challenges with unpredictable outcomes.
Take control of the battlefield by shaping the very ground your enemies march on. Expand and modify terrain tiles to create choke points, forcing enemies into lethal artillery fire or luring them into carefully laid traps. Height and pathing are your greatest weapons—use them wisely to dictate the flow of battle and secure victory.

Each faction brings its own arsenal to the battlefield, featuring unique biomes, towers, and strategies. Their distinct playstyles shape how you build defenses, deploy units, and control the fight. With 10 unique heroes per faction, each possessing their own strengths and abilities, there are always new tactics to discover and strategies to master.

War is unpredictable, but true Commanders adapt. After each wave, select from a set of upgrades and rewards to reinforce your strategy. Assess enemy strengths and weaknesses, adjusting your defenses to counter their advance. No two battles end the same way, as each new tile placement forces you to plan one step ahead.

There's a wide variety of content to unlock as you progress through the game. Heroes are earned through achievements, building upgrades are discovered, and the Codex is packed with secrets to uncover. With four difficulty levels, an endless 'Frontier Mode', and every playthrough offering new challenges, Tower Dominion provides a highly replayable experience.
Survival depends on constant innovation and adaptation. Every alien wave is a unique combination of Artronids that will test your ability to adapt. Are you ready to employ innovative tactics, build impregnable defenses and hold the line? Commander, your troops await your orders!
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−40% | 5.6Kreviews | 86% | — | $2.8M |
| $17.49 | 32ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 446 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun
Unpolished and unbalanced. Very hard not in a fun but repetative and boring way, bacground music annoying and mega repetative, seems AI. No info on actual tower damage, rate of fire etc, no detailed statistics. If you can get this game on mega sale for two dollars- ok, otherwise no. This is a cellphone game, not a pc one
Yine her zaman ki gibi zaman öldürmelik kaliteli bi TD oyunu bence Bloons TD den sonra bu gelir kesinlikle hatta biraz daha sakin olsun diyosan bu oyun daha bile iyi derim ben Zorluk ayarı olsun Silah çeşitliliği olsun Bölüm tasarımları vs aşırı hoşuma gitti Adete reklamsız kaliteli bir telefon oyunu gibi :)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 23.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain, Polish
| $17.49 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 448 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
可选的角色虽然大多只是给数值和给资源,但是那些有特色建筑和效果的角色玩起来很有意思。最高难度下其实建筑的选择和路线规划都比较固定了,不过在找到较优解的路上还是挺快乐的,最后也是成功全角色19难度通关了,非常好玩:D
A fun tower defence game to play casually. The build and design elements of the field, good variety of towers and the unique perks of each of the heroes makes the game especially fun when testing strategies. The only downside is the the game will cheaply throw you off in later waves, such as introducing large camouflaged enemy units on wave 30/32 when you've spent the whole round upgrading your towers to handle unit types that have been spawning for 20+ rounds.. (flying, shielded, multiplying). Some might justify it by stating it's a fun spin that you need to consider earlier in the round and keep some currency for backup. But without spending it and upgrading your existing towers you will end up losing before round 30 in most cases. Majority of the rounds I have completed successfully were when no sudden 20x camouflaged units were thrown at you in the last 2 waves.
A great challenging TD.
tres bon jeu
Best in class.
求教,总是卡在60多波 ,有什么好的建议能再冲冲?
Great game. Highly recommend to Tower Defense and Roguelite fans. Regarding 'too much RNG': Yes the round rewards and enemy selection are random. But there are enough ways to manage the risk. You pick a tower type ahead of time to counter an enemy if it shows up later. You build flexible and don't commit until you know what you are up against. Certain perks can help, you can even impact what rewards are offered. Regarding 'enemy path unpredictable': This is a maze design error by the player. You build the maze to funnel the enemies in a certain direction - this is a whole side quest in every playthrough. Also certain enemies prefer shorter or longer paths, and closer or farther spawn points - so you can predict where they will be in the early game (before you close up the whole maze at endgame). You make it so that by the endgame when the big enemies come you know they will be funnelled past your best towers. Having said all that not every run is winnable (at the highest difficulty). I was getting 40% wins across all commanders (certain commanders can be over/under powered). But I enjoyed the challenge of coming up with better plays each playthrough, and adapting to each commanders playstyle. If you don't enjoy this type of challenge then maybe give the game a miss.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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