
Build and design the terrain while defending your stronghold against alien invasion in this unique Roguelike tower defense. Choose from 30 heroes, survive enemy waves, and upgrade a variety of destructive towers to hold the line!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 11 → 4.14/day in the week after.
About
Your empire faces relentless invasions from the savage Artronids, threatening its very existence. As Commander, you are the last line of defense against the deadly enemy onslaught. In this endlessly replayable experience, every battle presents fresh challenges with unpredictable outcomes.
Take control of the battlefield by shaping the very ground your enemies march on. Expand and modify terrain tiles to create choke points, forcing enemies into lethal artillery fire or luring them into carefully laid traps. Height and pathing are your greatest weapons—use them wisely to dictate the flow of battle and secure victory.

Each faction brings its own arsenal to the battlefield, featuring unique biomes, towers, and strategies. Their distinct playstyles shape how you build defenses, deploy units, and control the fight. With 10 unique heroes per faction, each possessing their own strengths and abilities, there are always new tactics to discover and strategies to master.

War is unpredictable, but true Commanders adapt. After each wave, select from a set of upgrades and rewards to reinforce your strategy. Assess enemy strengths and weaknesses, adjusting your defenses to counter their advance. No two battles end the same way, as each new tile placement forces you to plan one step ahead.

There's a wide variety of content to unlock as you progress through the game. Heroes are earned through achievements, building upgrades are discovered, and the Codex is packed with secrets to uncover. With four difficulty levels, an endless 'Frontier Mode', and every playthrough offering new challenges, Tower Dominion provides a highly replayable experience.
Survival depends on constant innovation and adaptation. Every alien wave is a unique combination of Artronids that will test your ability to adapt. Are you ready to employ innovative tactics, build impregnable defenses and hold the line? Commander, your troops await your orders!
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−40% | 5.6Kreviews | 86% | — | $2.8M |
| $17.49 | 32ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 446 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's fun, looks good, towers feel interesting. Lots of ways to win etc. Only problem is the uncontrollable random in the endgame. You can roll the map tiles, but not the cards for towers and upgrades. In the beginning it's fine, but as you get to harder levels it becomes infuriating. Played on the free weekend. Will buy if they rework the tower drafting to be less random and annoying somehow.
jeux sympa, on y prends vite goût.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 2.3K | 54% | $39.99 | |
| $2.8M | 1.9K | 83% | $59.99 | |
| $2.8M | 4K | 97% | $16.99 | |
| $2.8M | 22.4K | 97% | $8.99 | |
| $2.8M | 3.8K | 95% | $19.99 | |
| $2.8M | 2.8K | 81% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $15.9K | 53 | 81% | $9.99 | |
| $16.5K | 53 | 85% | $9.99 | |
| $1.3K | 6 | 100% | $7.99 | |
| $1.8M | 3.4K | 87% | $19.99 | |
| $354.8K | 366 | 90% | $29.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 23.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain, Polish
| $17.49 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 448 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good game. I suggest apply more balances for the endless mode (more buffs for towers/commanders)
me gusta
it a fun game
Fun game, but, just as every single negative review seems to point out: the RNG is a ♥♥♥♥♥. Esp. at higher difficulties. It seems to be a pass-fail situation. If that's any kind of flavor of "can't handle it", for you, you might want to stay away. Some commanders seem unsuited for the very hardest difficulty; indeed, possibly some [i]factions[/i] are unsuited. If you expect balance, it's a bit triggering. Granted, I'm like, 2.5 days into the game as I write this. Hopefully not an expert. OTOH 100% achievements doesn't appear to require anything grindy. At this point in time it seems you could 100% just by beating a basic map with each commander. Unlocking the commanders takes a bit of time but it seems to be just XP-base, not "feat-based". I could stand to see some QoL improvements. Hold down a key to see: terrain height, tower upgrade level, unacquired neutral buildings. Probably some others, but those are the big ones off the top of my head. I'm not sure if there's even a way to exit the game and save your progress. "Quit & Save" would be nice. And unfortunately it has the flaw of all "slow-buildup" games without a save method: you spend 45 mins. making the "perfect" base and one unfortunate waves wipes you; you have to start again. :( Frontier mode + all the maluses, plus the RNG = this is going to get tedious and I'll probably dial back to an easier skill cuz I don't need the abuse, frankly. :P Overall tho it's been a good time. And it brings some new angles to the TD genre, which is one of my favorites. So, "freshness" is always welcome.
Dangerously Addictive.
G0ood game
Very well balanced, very good sound and image, Hopefully get more like it
entretenido al principio, despues demasiado repetitivo a pesar de tener tantas "variables"
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.