
You are the captain of a mining ship watching your home world being destroyed by a large asteroid. Your only hope is to gather resources, create new technologies and set off on a long journey into the deep space to search for a new home.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I'm afraid I can't recommend this game yet. The controls are maddening (for instance it's impossible to safely fly fast, but if you fly too slow and close, the landing gear deployment itself will push you away from your landing target) and the spinning graphics gave me severe motion sickness in a very short amount of time. I'm not prone to motion sickness from games so this was quite surprising! I can see there are many mechanics that might interest me later on (though there are also many spelling errors and rough edges that make me wonder how well the later mechanics might be implemented), but if I can't access them because the controls are too difficult to use and the graphics make me physically ill, I'll never know. I'll be happy to revisit this review if the game improves on these points someday.
Not bad, just needs some fine tuning. Discussion below is why I support this Developer. https://steamcommunity.com/app/1491980/discussions/1/3106892784338239712/
Towards The Stars is an ambitious but poorly delivered SpaceWar!/Asteroids meets open world sandpit/spaceship management game. Which could work amazingly well, just look at Star Citizen, they raised $700M and didn't even make a game yet (but then again, not every game dev is Wing Commander's Chris Roberts). This is no Star Citizen. You're supposed to research and upgrade your ship, fine, but the tutorial is terrible, the UI a bit of a mess, but worse of all the flight control systems and control handling is just garbage. The best gamers in the world would have a difficult time playing this (even if they wanted to). It's obvious the developer did no gameplay testing (nobody would make a game this annoying and difficult to play on purpose). On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. The game features lazy low-polygon "retro" assets and mostly otherwise is a 2D kind of game, making this look like a barely functional 3D game from the mid 2000s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Towards The Stars has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for discovering two things within two minutes (this only takes two minutes), trivial to achieve, but less than 7 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. The poor quality of this game is also reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 3 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Towards The Stars has the completely unrealistic cash grab price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. For comparison, the $5 asking price for this game could get you games like "The Walking Dead", "DOOM" or "Rainbow 6 Siege". Quality, professionally made games like those are frequently on sale cheaper than this. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
i have play almost 2 hours on easy and trying to mine enough to get basic starting stuff, i think it will be around 40 hours before you can get FTL or get started, the ship need to be easier to land and there is a item you can build to get this, but to get it you need to use a hour of mining, also the ship in the start use so much stuff over time, that you can't get enough to also build stuff TL;DR this game is RL days of trying to land on asteroid and mine.
this game is really challenging.. learn to proper landing on asteroids can be frustrating, but you can build auxiliary landing jets during first lvl, and after that landing is very easy.. for me hardest part was ballancing all three major indicators - water/power/fuel.. i can recommend this game, but be aware of first hour of game need to lot of patient to learn how to play this game properly..
I am not physically capable of landing on an asteroid with the arbitrary difficulty of not being able to thrust myself 'downward' towards it, Not only have I crashed into it, I have fully stopped momentum hovering like an inch away from the surface.
Simple game from the outside but has alot of depth inside. At first it seems its just simple 2D space game but with alot of places to explore and many new technologies to find, it soon consumes alot of your time and gives back tons of enjoyment. While having simple graphics it looks good and has nice effects and really good music and on top of that one dedicated developer who keeps taking community feedback and implementing them really fast. All that it makes this game a bargain and easy to recommend!
Despite the poor comments, the game is still very potential. The game has a very good idea and framework. The only bad thing is the operation of the game. It's so bad that I almost have no way to play this game. The following gives some suggestions in the game development. if you do these well, I will change the comment to praise. Suggestions: -For the spacecraft control system, add a heading indicator to display the current direction and speed of the spacecraft, and display the navigation information should be on the side of the spacecraft instead of the menu bar on the left side of the screen. -The judgment of the landing of the spacecraft can be a little less strict. In the early stage, the spacecraft can not use RCS to collapse the ship, and mining is too difficult. -The attitude stabilization system can be added, otherwise players can hardly reduce the angular velocity to zero. As long as these points are done well, the playability of the game will be greatly improved. Many systems of the game can refer to Δ V: rings of Saturn. 游戏虽然没有汉化,但是本身英语难度并不大,接触非汉化游戏比较多的玩家还是可以直接看懂的。 尽管给了差评,但这款游戏仍然是非常具有潜力的,游戏有着非常优秀的想法和框架,唯一做的不好的地方就是游戏的操作手感,甚至操作手感已经到了几乎没法玩的程度了。 以下给出一些游戏开发中的建议,如果做好了这些,必定修改为好评。 建议: -对于飞船操控系统添加一个航向指示器,用于显示当前飞船航行的方向和速度,将航行信息显示在飞船的边上,而不是屏幕左侧的菜单栏中。 -飞船着陆的判定可以稍微再松一点,前期飞船还不能用rcs来进行倒船的时候挖矿难度过高。 -可以加入一下姿态稳定系统,不然几乎无法将角速度降为0。 只要做好了这些,游戏的可玩性就会大大提高。游戏的很多系统可以适当参考《ΔV: Rings of Saturn》。
Hate everything about this one. I've only tried it twice, but it all seems so very obtuse. Information is vague, and the controls awkward and difficult. And the one time I actually managed to get both pieces of landing gear to touch down, which was apparently the goal, nothing happened. Avoid at all costs. A nightmare masquerading as a game.
i really like this game, dev is seems pretty cool, nice and challenging, i really like the physics and cant wait to see where this game goes.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| illumine | $1.6K | 81 | 84% | $0.89 |
| Rail Cargo Simulator | $1.6K | 54 | 15% | $2.99 |
| Two Climbers | $1.6K | 53 | 100% | $3.99 |
| 池畔追思 Poolcore Reflection | $1.6K | 59 | 69% | $1.99 |
| Sinking Simulator: Legacy | $1.6K | 59 | 80% | $0.99 |
| 7th Chance | $1.6K | 65 | 78% | $1.99 |
Related
| 7 Days to Die | $425.3M | 404.8K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.3K | 88% | $49.99 |
| The Forest | $254.8M | 678.9K | 96% | $19.99 |
| No Man's Sky | $230.9M | 412.5K | 85% | $23.99 |
| Sons Of The Forest | $201.1M | 315.5K | 88% | $29.99 |
| Don't Starve Together | $164.7M | 539.9K | 95% | $14.99 |