
A magical deck-building strategy game. Train your heroes, explore a dangerous world, and overcome enemies such as wolves, giants, and ice golems on your way to a mysterious fortress.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Toverblade is a turn-based roguelite tactical RPG that's played with cards. If that seems complicated, it's really not! You choose a class for your character - Warrior, Archer or Mage - then gear them up before creating a deck of cards such as "Move 1 spot", "Slash", "Block". Each card has a damage type, a range and an energy cost. This means that you'll have to carefully manage your position on a tactical grid as well as your attack range each turn in order to defeat enemies. It's actually quite simple and minimalistic, which means the screenshots are enough to get the point! The roguelite aspect of the game comes from the fact that defeated enemies give you cards that you can equip at the start of a run, as well as new gear that influences your stats. Using cards also gives you experience, which slowly increases your main stat - melee, range, magic - as well! This means you're always progressing and getting stronger, a roguelite staple. The main draw of Toverblade is certaintly the Sokpop touch: it's twitchy, cute and mysterious all at once. It manages to be both minimalistic and deceptively complex, and while some accessibility options would be great, it's a neat little strategy game that you can pick up whenever you feel like it.
A very flawed game. For one you always have to click confirm when targeting something, which basically doubles the clicks required to get through a turn. The main issue is the movement system. You need to draw cards in order to move. Which leads to either dead draw if you draw 3 walk and one parry or you only get the 1 guaranteed walk card with melee attacks which doesn't let you reach the enemies. So it's like land in MTG but worse. The Archer actually is borderline unplayable since all your cards have range 2 and 3 which means the enemy has to be EXACTLY 2 and 3 fields away rather than being a maximum distance. So often you get stuck in a corner with melee enemies dog pileing you with no way to get the 3 distance required to actually attack them. It's only doable because most enemies have Lisa the Painful flashbacks and sometimes skip a turn being confused by your stupidity. Then there is the meta progression. You gain items and cards along the way that are permanent for all future characters, but you can only equip them at crossroads between levels and if your character dies you have to revive them with money before even being able to start over at zero. Also you often get cards and items for the wrong class. My Archer run was additionally doomed because I didn't get any archer cards, only warrior and mage ones and I hadn't even unlocked the mage yet. Overall the game is an OK Cardbattler with very flawed mechanics which hold it back.
Przyjemna karcianka z turową walką
Fun
My personal favourite Sokpop game, a roguelite deck builder, you rely on the hands you draw each turn to be able to move, protect yourself, and attack enemies. Go on runs to get new/more cards, tune your deck to get further on the next run. It’s simple but effective and a little addictive. There’s 3 classes to play, though the magic caster class is objectively the strongest, and you’ll notice a good bit of overlap in function between the classes cards limiting how much each classes’ playstyle varies. Still, it drips with a kind of oppressive and surreal ambience I love, and is a bit meatier than the average Sokpop game.
sokpop
Pretty fun game, but I wish I could play for >20 minutes without it freezing on enemy turn and softlocking me. No else here seems to have the issue though? I've had fun with it for what I have played at least.
The pacing of gameplay is a bit slow, but there's a nice variety of cards and items. It's a fun game.
troll got me
y
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