
Touhou Rinrinki ~ Crafts of the Luck Beast is a Touhou Doujin Card-Strategy Game. Using cards across different seasons, join forces with duelists of unique abilities, face various opponents from all over Gensoukyo, and uncover the truth behind the Card Duel Incident!
Modeled estimate, not a reported figure. How we estimate →
About
Gensokyo faces a new Incident: a sudden craze for card duels! What secret lies behind?
As the shrine maiden and expert in Incident resolving, Reimu sets out to investigate…
But she won’t be the only one!
Build your ultimate deck from over 200 unique cards across four seasons!
Battle 30+ unique opponents, collect 100+ powerful items, and upgrade your Duelist's unique skill to confront the mastermind behind the chaos!
You can also:
Experience the ever-changing Arena Mode!
Explore Gensokyo in Tournament Mode!
Test your tactical brain in Puzzle Mode!
Face legendary duelists in Challenge Mode!
These will be waiting in the future updates!

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最尊重稗田阿求的东方战棋游戏
好玩的,支持
好玩爱玩
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏很好玩之前demo就加入愿望单了,但是正式发售问题的地方挺多的(这里全是吐槽): 不能删牌后期不拿牌没提升又不能精减卡组,打消耗打不过打爆发也打不过也不能在战斗中看还有哪些卡也不知道对面打的是什么机制和体系,对面莫名其妙出来一个yyz我人直接蒙了对面一开始全是大数字使魔PS:我是小町叠数值春妖精叠生命打消耗,突然来一个我叠数值永远打不过的只能用大数值使魔一换一,商店买牌给的牛鬼蛇神什么都有但前期启动牌一个没有,效果也是货不对板琪露诺案理来讲是个清全场牌(也有可能是我没玩懂)对面是清了我全场我最多清两个,又不能这一场重开前面启动全凭运气刷六张四费或以上直接基本重开了除非你后面运气够好,技术在这里没用因为基本上没有什么吃技术的操作,而且不能只有一套打法因为你的核心牌一没就很难受了,游戏没有特殊事件就是给牌拿钱加初始血量之类的,核心牌基本只有一张商店很难买到又不能复制之类的,地图也是何意为又不能走直接就是战斗事件商店、战斗事件商店重复,数值平衡也不行有的时候对面完美克制你的流派阵容然后拼尽全力战胜发现不是boss没有道具但打起来跟boss没区别有的boss什么流派都是随便过要不是老熟人我都以为是小怪呢,卡牌历史记录也是只能看那么几个人机打的快没看清就看不了了我玩别的游戏可以翻历史,灵灵棋不行(我习惯叫灵灵棋),现在是我写这篇评价的核心,早苗谁设计的要啥有啥直接判你赢得了血量初始六十打了个我没看见的效果直接变八十奇迹批发的是吧一回合一次,怪海青蛙无视召唤距离直接切后排辅助建筑或者核心牌,降攻光线我叠二十攻的小町直接变baka不能攻击的废物,刚下场准备跟青蛙一换一的小妖精直接变啥子卡自己位置没用的啥子,单点弹幕看似两点伤害但是可以重复打一个目标核心牌直接点掉建筑直接点掉、辅助直接点掉,回费东风直接回二十还是十点费用,每回合获得所有季语一点无敌了兄弟,开局东风回费下场早苗季语翻倍再翻倍,然后直接降攻光线和单点弹幕配合直接不让我下牌骗你的下了也没用,最后直接八十费,连着两个二十费的二十攻二十血加守护的bba神奈子追着我打拼尽全力打掉了之后怪海青蛙全图都是,卡位置让你放不了使魔放下来也是降攻光线然后放不了怪我八十血慢慢摩死我,在这里你必需有群攻指定移除,大数值和快启动你才能和所有人打一场当然你运气够好也行还有挺多的问题就不说了。 (这里是游戏评价):游戏不错很有意思很有风格,而且毕竟是抢先体验版本有问题很正常能理解,解密也是让我有一种小时候玩解谜游戏的感觉但是还是太简单了可以多来点难的,数值和机制的平衡AI的强度都可以在调整,磨合好了游戏性会大幅度
小众宝藏游戏,可玩性甚至比很多大作要好
I really enjoyed my playthrough winning with all the characters at least once. There's a lot of room for creativity and different play style. There's some charm to the drawing of cards for those that aren't completely done ( I dont know if they're meant to be left on the final product, they are kind of camp if they are left in the game like that). Looking forward as this game grows! :)
好玩,同为牌组构筑类肉鸽,我命令你现在就去在好评率上打败尖塔2(很简单)。另外俩个建议: 卡牌图鉴希望只要在奖励或者商店看到就能解锁,为了收集图鉴去特意破坏自己的构筑这太难受了。人不需要把每张卡都玩一遍,收集图鉴会变成变相塞诅咒,或者拿了就重开,本末倒置。此外也需要开一下道具图鉴。 另一个问题是对于敌人的强度和特殊机制完全靠脑测,,为了博弈性应该给出类似尖塔意图系统的设计。盘外招会导致莫名其妙的翻车。建议特殊机制应该详细写进卡面,比如早苗有哪些奇迹,⑨什么时候开冻结等等。以及允许玩家点击查看对面牌库(所有未使用卡牌)和墓地(已消耗),认为不看更好的玩家也可以选择关掉这个功能。
最初にスカスカのデッキを貰って 道中のライバルプレイヤー達と戦い資金やらカードやら自己バフを手に入れ どんどんデッキを強化していくショートステージ繰り返しのSRPGです 道中の敵はキャラに合った固有能力でインチキをしてくるので割と手ごわい ユニットごとに設定された各色のマナをプレイヤーが保持しているならば 毎ターン貰える霊力を消費してユニットカードをプレイできる感じのSRPGです ボードゲームかSRPG好きなら基本楽しめると思います、おすすめ 26年5月現在だとカード数の割にステージごとの報酬やそもそものステージが少ないので 10時間もプレイすると似たような盤面しか見なくなります あとラストだけ異様に敵が強くてそこだけ全く面白くはない 実質無限マナと霊力で1ターンごとに敵ユニット削除と精鋭召喚、雑兵大量召喚を連打はさすがに…
Like the concept but this game need a lot more work. The EA version do improve from the demo i was tried last year. I have big problem with the concept of some colors that was not synergize at all. For example, the blue card contain freezing enemy, debuff enemy and spam revive for corpse which make it harder if you want to go full blue deck or have a perfect deck. Still too early to judge the game on EA so I will wait the dev to cook the game and check later.
很喜欢
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Where this game's players are, estimated from review languages.
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