
Rhapsody of the Moon Rabbit is a second player game in Valkyrie Studio. You will operate Reisen Udongein Inaba and Youmu Konpaku,smash the plot of the scientific eccentric.
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About
《RHAPSODY OF MOON RABBIT》It is a dual-protagonist top-down action shooting game where you will control the combination of Reisen and Youmu, one focusing on offense and the other on defense, to defeat powerful enemies. Compared to traditional Eastern "STG" games, as long as one character survives, the other will respawn within ten seconds, making the difficulty relatively lower.
The game supports keyboard and mouse operation by default
The human's moon landing mission was thwarted by the Moon Rabbit Team. The victorious Moon Rabbit Team pursued to completely destroy the human's rocket launch base, but was defeated by Dr. Okazaki's android. Only one Moon Rabbit managed to escape, unable to return to the lunatic kingdom, she sought help at the Yagokoro Eirin in Gensokyo. Under the command of Yagokoro Eirin, the retired Moon Rabbit veteran returned to the battlefield, along with Youmu Konpaku, to save their comrades captured by humans. During their adventure, they gradually encountered the terrifying dark side of the human world, as well as the shocking conspiracy of the genius scientist, Dr. Okazaki Yumemi.
Here is a refreshing third-person perspective shooting game
There is also a strong sense of impact in close combat

It can even be bounced back

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
♥♥♥♥♥♥♥♥♥ this game is not good -Visuals 2D wise, the art is fine, except for the fact that the images are very low quality and the art-style seems to switches whenever it damn pleases, my guess is that they hired abunch of different artist for different parts of the game which... why? 3D wise, it's an asset flip like really, if you guys the developers are reading this can you tell me where you got your models so I can prove someone wrong? The animations are also probably some free ones you got -Sound Inconsistent and not good, I have least to say about this due to how lacking it is also -Writing (story) Introduced some lenghty names nobody's going to remember and the combination of treating Youmu like a child then shipping her with Reisen is downright disgusting. -Gameplay I have so much to say on gameplay, there's no real difficulty since if you die you just have to stay alive with the other character for 8 seconds, very easy due to the ample amount of invulnerability the game gives you just because. The game is poorly explained too, parrying with Youmu is literally not a parry but a block and counter, Reisen's ultimate takes forever to fully activate, the ♥♥♥♥♥♥♥ vans that instantly game over you, the enemies that have an absurd amount of health, the only fun I had with this game is Nitori's bossfight, I'm sure the other bosses in this game are also fun but I am not willing to push through the jank just to find out. -Misc Not fully translated Poorly optimized (my laptop is burning) Garbage UI All of that, in ONE hour. This game feels like someone's first Unity project, I don't doubt that the next game from this developer will have a tremendous leap in quality and while I do love touhou project and it's fangames, this is a mockery, a spit in the face, please pour more effort into your games and tell me the sources of your asset so I can prove someone wrong. Also don't write ships ever again.
[h1] 车万人的登月计划! [/h1] 《东方:月兔狂想曲》是一款以东方Project为灵感的俯视视角动作射击游戏,玩家将在铃仙和妖梦的指引下展开刺激的冒险。游戏将双角色切换与传统的弹幕玩法巧妙结合,构建了一个充满挑战与策略的游戏环境:铃仙通过多样的远程射击武器掌控全局,而妖梦则以近战攻击拉近与敌人的距离,创造出高风险高回报的战斗体验。符卡与弹幕特色是游戏的一大亮点,为游戏增添了深度和策略性,并且每个角色都有独特的技能和战斗风格,为玩家提供了一种丰富的战术选择和灵活的应对方式。 [h1] 子弹也是弹幕 [/h1] 游戏不仅在角色操作上给予玩家极大的自由度,还通过其设计的多种玩法增加了趣味和挑战。 铃仙作为远程攻击的主力,其多样化的武器系统为玩家提供了复杂但易上手的战斗体验。自动锁定功能在混乱的战斗中显得尤为重要,它让玩家能够专注于躲避和策略,而不因过于繁杂的操作而分心;这种设计提升了战斗的流畅度和愉悦感。其次,妖梦的近战机制带来的高风险与高回报相结合的玩法,也非常适合追求高风险高回报的玩家群体,使得每一次对抗都扣人心弦。在需要精确操作的格挡与反击中,玩家将体验到一种节奏的美感,这也使用妖梦进行战斗的一大亮点与特色。 除此之外,游戏的视听效果同样出色,其角色立绘具有鲜明的风格特征(有点像上世纪动画片大眼睛的风格),而音乐旋律则完美烘托出游戏的氛围,进一步增强了游戏的沉浸感。 然而,尽管在挑战和内容上表现出色,游戏在后期BOSS战的难度设置上可能稍显不够平衡,同时少量的卡顿现象或许会对体验造成一定影响。但总体而言,《东方:月兔狂想曲》以其丰富的玩法和独特的风格,成为了一款值得一试的弹幕游戏佳作。 [quote]点击关注「 [url=https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote]
东方动作弹幕闯关式射击游戏,车万迷狂喜,玩起来很炫。 我参加过几次游戏展,都看到这游戏,成功支持,然后,不知道有没有人发现强化的飞鸟 可以揍死我自己,哈哈,成功客串一下。希望大家多多支持!
Плюсы: - Есть босс вертолёт Минусы: - Для раннего доступа хотелось бы побольше глав. Не удивлюсь, если её будут разрабатывать ещё несколько лет, либо игра будет мегакороткой. - Много вспышек. Играю ночью, из-за ракет белый экран. Неприятно. - Тупые боты. Пример: бегут в бочку, стреляют в неё и бумкаются вместе с ней. - Звук. В настройках стоит всё на процентов 5-10, но некоторые звуки в игре работают на все 100% - Персонажи посреди игры могут говорить то на английском, то на китайском. Йому тут только ради скиллов: Поставить стенку, "съесть" снаряды врагов и т.д. Так она за главы, которые предоставлены в раннем доступе - бесполезна. Только если контратаку уметь таймить, для сохранения патронов Reisen, или переключаться, чтобы быстрее пробежать до какой-то точки. Даже с апгрейднутым мечом, она намного слабее лунного кролика. Пока к покупке не рекомендую, скушна. Если упор был сделан на ностальгию, то она не прочувствовалась.
太短了,催更!顺带一提希望自动瞄准加个可以选择瞄准低血量目标和高级目标的选择,妖梦整个完美防御反弹子弹的功能?
u梦要是可以加个锁定就好了,经常砍不到人233 会出正式版的吧()
建议学godot然后全面重做,找几个类似的游戏好好玩一玩,咱实在不行就抄一抄换皮,至少显得你像是在认真的做。现在先不说基本的可玩性这一块,我只能说垃圾肉鸽属实是给一些不会做内容的人非常大的空子可以钻;其他的你判定都做不好咱就别做弹幕射击了,手感石完了;最简单基础的ui、过场适配啥的你都做不好咱就别做了,反正立绘可以那咱就去做纸片铁片塑料片啥的至少还能站着把钱挣了。 我的看法是这游戏没可能性会做好了,干脆话就说死了:你现在这游戏属于是诈骗了,靠东方套皮粗制滥造来骗单纯的东方民的钱你的良心过意的去吗? 另外要做架空就老老实实全部架空别搞国内二次元军宅那套,真的恶心人。 最后, [h1] 东方付费EA有一个算一个,别送钱,快跑!!!!!![/h1]
Dead game
игра не понравилась. жаль потраченного времени на босса которого нельзя пройти
里面的角色都挺可爱的,战斗玩起来也挺爽,甚至还有弹反!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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