
An Anti-Coin Collection Platformer inspired by Japanese folktales. Befriend an assortment of ghosts and ghouls as you explore the world hidden in the dusk.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
移動とジャンプだけのシンプルなアクションゲーム コインの所持枚数に応じて足場が使えたり使えなかったりして取るべきか取らざるべきか悩まされます クリアするだけなら何も考えず取ったり取らなかったりでいいですがその他収集要素を満たそうとすると取るコインを考えさせられます ステージごとにミスした時の音楽が少しずつ違ってるのはらしいと思いました
[h1] Small puzzle platformer with youkai (japanese ghost spirits). Pick up coins to make platforms with specific number on them disappear - different amount is required for different platforms. However be careful because it's not always about collecting coins... To unlock hidden paths you have to think twice and repeat level usually with a different approach to 100% it. Some peculiar items to collect like maneki neko statues, cassette tapes, cursed coins etc. Visual side is good and reminds of classic 16-bit era games like Gegege no Kitarou. Music and sounds are good in this one. [/h1]
Very charming platformer, but its unique mechanic is also its downfall. Every level is littered with blocks that have numbers on them, and those blocks corelate with the amount of coins you have. If you pick up, for instance, 5 coins, any block with the number 5 or lower will disappear on touch, pretty cool idea right? No, not at all. For every level, you basically have to run through avoiding every coin, to see which amount is progressively needed, and which isnt, constant and tedious backtracking. One wrong pickup can lock you out of collectables or the means to beat the current level.
In the short time I played it the game showcased some interesting ideas however I didn't particularly like the ones I saw for instance there are coins throughout the levels and you can break boxes and stuff if you have enough coins which can either progress you further by allowing you to break something like a wall or hinder you considering you might need a box as a stepping stone and breaking it halts your progress and also sometimes its vice versa where you need enough coins to create a box but the problem is that you have been dodging them all level because they can hinder you in most other scenarios. in essence you have to already know what is coming up on the level to know wither or not to collect coins or dodge them which is tedious and frankly I'm not going to do it another thing is when jumping on stuff you seem to have a huge landing slip so trying to dodge coins when they are located in the middle of a single box was annoying cause she seems to have banana's attached to her feet they may have had better ideas later on in the game but I'm not willing to play more to find out
A very charming and clever puzzle platformer reminiscent of Spirited Away and replete with yokai many fans of Japanese mythology will recognize, Rising Dusk was a simple delight. A bit hard on the hands to play with a controller for me as it worked better with the D-Pad than the control stick (the stick remapped was too sensitive, anything slightly more than exact left or right defaulted to up/down and stopped me in my tracks). No lives system made respawning quick and easy, generous checkpointing in stages, and little to no repetition between the stages so the puzzles never got boring or overdone. Definitely recommend to anyone looking for a platformer that makes you think a little bit.
I don't know why this game doesn't have more reviews... It is charming all around, from the graphics to the music to the characters. It is a pretty straightforward platformer with a twist - you don't always want to get all the coins, because platforms will appear/disappear if you have a certain amount. I like that there is incentive to replay levels until you find all of the gold statues/other hidden secrets. I also love the town square level that you can revisit and give villagers things you found in other levels in exchange for gifts. This game is beautiful to look at, the soundtrack is great, but most importantly the gameplay is engaging and fun. Definitely worth $6.99 in my opinion!
Rising Dusk was such a wonderful surprise. I had no expectations going in, but I found myself pulled into this charming and well-crafted puzzle platformer. The game’s main hook is the way you can’t just haphazardly collect coins. Platforms react to your coin count, and grabbing too many wantonly could see you unable to proceed. The mechanic is a solid foundation, but it’s the way Rising Dusk elicits so many unique and varied scenarios out of its components that really makes for an engaging experience. Some stages completely redefine the way you interact with obstacles to solve puzzles and progress, while never outright rewriting the underlying mechanics or rules. You’re also encouraged to run through stages multiple times, often once collecting as few coins as possible, and then again grabbing as many as you can get away with. It’s a brilliant way to recontextualize the same terrain for a very different experience on the revisit. Replaying stages never got tedious save for one particularly lengthy level which auto-scrolls rather slowly. Collectibles are a key aspect of Rising Dusk. I think you could defeat the final boss without collecting many, but I feel you’d be missing out. The collectibles are a great way to further extend the challenge of a stage, requiring even stricter control of your coin count. However, some of the final collectibles are rather obtuse, as the game doesn’t hint at how to obtain them despite their obscure methods. There’s also no reliable in-game tracker for collectibles, and I found myself unsure where I needed to go to get that last Cassette Tape. Nonetheless, beyond those gripes, the process of acquiring the collectibles was quite satisfying. One element I appreciate about Rising Dusk is that it doesn’t let the puzzles overtake the platforming. Both pillars of the gameplay remain meaningfully part of the action, where many others would delve too heavily into the puzzle-solving at the expense of the platforming. The puzzles themselves are consistently satisfying, and when they required some unconventional solutions, I always smiled when the “Aha!” moment struck me. The game also has a healthy challenge level. I never got hung up utterly stumped by a puzzle, and no platforming section was impenetrably difficult. This is helped by the lack of lives and decent quantity of checkpoints. The soundtrack plays host to a surprisingly fresh swathe of beats, an eclectic blend of traditional instrumental sounds and hip-hop beats. Each stage has its own themed rendition of the death theme, matching the stage track, which is just marvelous. The spritework looks authentic to the 16- and 32-bit eras it clearly takes inspiration from. This authenticity goes beyond the resolution, and encompasses the way the sprites are stylized, how they animate, the choice of colors. Sprites are filled with personality too, with a wide variety of quirky characters to discover. The backgrounds look great, even if I didn’t appreciate them as I was focused on the gameplay in the moment. I am thoroughly impressed with Rising Dusk. This is a stellar puzzle platformer, and I honestly don’t have much in the way of complaints. The level design does a staggering amount with its straightforward core mechanic, and I was consistently delighted to see how the game applied them next.
I kinda fell in love with Rising Dusk. The gameplay is unique and fun, and can become quite challenging if you're a completionist. Each level is diverse and well-thought. I found the artwork and music to be absolutely fantastic. And it's amazing that behind this whole game there is only one dev, can't imagine how much effort has been put into it. Loved it, I'm eagerly waiting for your next game.
i bought this on a whim during the Golden Week sale, but as it turns out i would have been just as happy to pay full price! this is a super unique youkai-themed puzzle platformer with absolutely gorgeous graphics and an amazing soundtrack. it has one central mechanic that everything evolves around: there are numbered blocks all over the stage that will disappear if you touch them with the corresponding amount of coins. this single mechanic plus tight controls that are simple enough to use my usb NES controller for are combined in a staggering amount of different ways; you usually need to AVOID picking up coins, which goes against platformer instincts so much that i continued grabbing the coin and plunging to my death on the first screen until a ghost came and yelled at me to just NOT COLLECT IT! yet sometimes you do have to pick them up, and it becomes a really interesting dance of keeping your coin total at the right amount to reach secrets or move forward without collecting too much and plunging through the blocks to your death. those simple ingredients make for a lavish feast of individually themed stages each with their own gimmicks that push the boundaries of what this single mechanic can do, while taking you on a ghibli-esque Spirited Away adventure through forests, haunted houses, youkai villages, hot springs and all sorts of other stuff. it's a little on the shorter side as far as these things go, but i feel that that's largely due to the fact that there's almost no padding. nothing in the game felt tedious to me even when one challenge took a dozen tries, half because it's just so damn charming it's hard to be in a bad mood. add to that a whole bevy of fun little secrets and collectibles (each of which constitute their own additional challenge within a stage) and you've got a tight, rich, flavorful experience that i enjoyed every second of. highly recommend you pick this up for a change of pace from the mainstream, and sit down for a fun retro-youkai evening. great stuff
Визуально очень понравилась, но управление ужасное, невозможно играть, великое разочарование.
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