
Delve back into the world of Touhou in this bullet hell action-RPG adventure! The boundary between Gensokyo and the outside world has been breached, and it falls to Reimu Hakurei and Marisa Kirisame to discover why. Level up skills, forge new equipment, and explore Gensokyo to uncover the truth!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 296reviews | 78% | — | $123.4K |
| $19.99 | 191ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
touhou
I love this game!
I missed seeing Sakuya Izayoi giving me advice and doing a dab.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
| $19.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作为粉丝向游戏很不错了,虽说有不少红辉心的素材复用,但是更流畅了。DLC可以换角色这一点好评。挺期待这个社团以后的作品的
master sparking it
东方RPG弹幕,音乐建模一流,自研引擎做到真正程度的后处理和场景地图太强了(真的是同人出品吗 模型和动画真的很精致,材质表现倒是一般,也可能是追求复古日式风格化(幻想乡氛围感大赞
Me encantan los juegos de touhou y este es muy pero muy disfrutable, tiene buenos momentos de reto y una buena curva de aprendizaje, sumado a la narrativa de la franquicia y ese arte tan bonito yep recomendado
Tojo nuevo mundo Simplemente buen juego Jugabilidad entretenida Gameplay enriquerizo Historia... Simple pero funcional Dificultad balanceada a momentos, MUY DIVERTIDO :D
I'll be real to you guys, I love Touhou, I love shooting games, and I love the world of Gensokyo and its characters, but you know what I REALLY want? I want a Touhou RPG that lets me run around Gensokyo and fight monsters. Touhou Lost World isn't quite a free roaming adventure, but it's a stage-based action RPG that takes you on a grand tour through most of Gensokyo and beyond, fighting tons of fan favorites in gameplay that almost feels like a cross between Pocky and Rocky and Ys. The game has two scenarios: Reimu and Marisa. You're technically going thru the same maps in both, but the story, stage order is different and the enemy placement, missions, and bosses you encounter in a given area are different between the two campaigns. I like this, they re-use content in fresh ways and give the player a reason to try a second playthru. The story varies a good bit between the characters, but for the most part it's a loose retelling of the ULiL saga, albeit the mcguffins known as occult orbs function differently here and don't cause urban legends to start manifesting. Sumireko's appearance causes a disruption in the border, and your chosen heroine ends up on an adventure that sends her hopping between Gensokyo and the Outside World often. The story is simple, but effective, and the twist on the ULiL story leads into not only fun diversions, but eventually some LoLK and even SSiB inspired elements.... I'm just saying.. [spoiler]Anyone who was disappointed by SSiB and wanted to see Reimu have a proper rematch with the infamous Yorihime will get their wish in this game... TWICE OVER. [/spoiler] These moments were some of the best in the game and easily elevated the experience for me. The gameplay is unique. you dodge bullets and attack with a basic attack and a few skills you can assign. You don't unlock too many skills (I wish there were more), but there's enough to encourage mixing and matching, and trust me, once you find a good combination of spells, you can combo them pretty good. combine this with the game's guard and heal mechanics and it ads an almost character action-ish feel to the combat loop. The bullet hell elements are fun too, you'll be doing a lot of jumping over bullets, that's for sure lol. If you think the game is too easy, you can dynamically adjust the difficulty to make the enemies tougher. There's also bullet hell mode that complicates the healing system (you now have to hit enemies to get healing stock) and throws more bullets at you in case the game wasn't Touhou enough, a good option for the true freaks out there (like myself). All of this can be done in the menu at any time with zero penalty to the player. It's not all sunshine and rainbows, however. I felt the RPG elements were never fully realized enough. Equipment stats are semi-randomized, but you'll always get the best armor you can get ever few stages and will never have to bother searching too hard for better gear, making exploration beyond finding the way to the boss room pointless in the long run. Depending on how you play, you'll get a ton of gold, but the store doesn't really sell anything too interesting, so you'll only be talking to Nitori to sell excess junk. She does have a machine that lets you increase your character's stats, which is much more useful, and a machine that lets you respec your gear, but the gains/loss is random AND negligible, so don't worry too much about it, this game is more skill-based than stat-based. Overall, Touhou New World is one of the best Touhou fan games I've played in a while. Definitely check this one out. Now, I gotta check that DLC out....
相比红辉心,素材复用,弹幕形式也很多复用,玩法差不多。但是量大管饱战斗爽,出场角色很多,玩完红辉心觉得战斗不够过瘾的推荐玩这个。说下dlc的角色,个人觉得不好用的角色,一个是堇子有点太弱了,说是全游戏最不好用的角色都不为过.....6个技能里也就邮件和火球能用用,要么弹道窄得不行,要么伤害尴尬;其次恋恋,伤害最高的电波手感不是很好,aoe技能范围也一般,但还是比堇子强点。其他角色的话,妖梦是个挺均衡的角色,近战突刺旋风弦月斩,打大型首领可上远程突刺剑气半灵。铃仙有人说挺弱,个人觉得还可以,精神炸弹可以封走位打多段,压制射击和符卡的伤害也都比预估的要高,但确实说不上强就是了。16技能都不错,就是时停符卡吃伤经常吃不满伤害还费劲扔刀,不如直接带伤魂雕塑,技能的话,清扫女仆和推进之银再随便带个就行。蕾咪和芙兰数值上都是三体人(尤其芙兰的魔剑和时钟更是外挂),自带缓速降落更是过陷阱的神,蕾米符卡神枪,技能带十字架、回旋和散射(名字记不太清),芙兰技能带时钟和魔剑,剩下随意。油库里没法换技能,实在太不灵活了,除了个泰山压顶的伤害还不错,但前摇长的同时伤害也还是追不上芙兰魔剑,用起来难受,感觉仅略强于恋恋吧。
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Players by region
Where this game's players are, estimated from review languages.
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