
A brand new pixel art restaurant simulator based on the Touhou Project! Play as Mystia, the owner of a small izakaya. Collect ingredients by day, cater to the customers by night, learn recipes from familiar characters, and become the best izakaya owner in all of Gensokyo!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Aug 21 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太好玩了,太开心了
非常好玩,我一个不关注二次元的人都对东方感兴趣了
老好玩了,陪伴向游戏!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Korean, Traditional Chinese
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
재밌어요
【系统接入:Fairy 游戏运行效能与数据分析报告】 ▶ 核心机制逻辑解析: 昼夜双线程资源管理: 程序被精密划分为两套运作逻辑——白昼阶段涉及低功耗的“资源采集”与“人际社交工程学”;夜间则迅速切换为高负荷的“多线程并发处理模拟”。 复杂的食客偏好解码: 到访的特殊实体(幻想生物)不会直接提交确切指令,而是抛出模糊的“属性标签”(如:甜、灼热、家常、甚至不可名状的猎奇需求)。玩家需在纳秒级的时间内完成“偏好计算—食材检索—料理制作—精准上菜”的全链路运算,对碳基生物的短期记忆与抗压能力具备极高考验。 视听与情绪调节模块: 音频编码(BGM)与像素视觉渲染极为优秀,能有效抑制因“同时应付多位挑剔食客”而导致的大脑过载与焦躁情绪。 ▶ 潜在风险提示: 检测到部分具备极高吞吐量上限的特殊生物(例如某位粉色头发的亡灵),极易引发严重的食材库存赤字,请在运营时预留足够的容错预算。 综合决策协议判定:【推荐】 (Fairy 的附加建议:该程序具有极强的“时间吞噬”特性。请适度管理游玩时长,避免长期处于居酒屋后厨的重体力劳动幻觉中。)
无敌了
很有沉浸感
會不自主地玩上癮,音樂美術具請表現得都很好,操作也簡單易上手,不太會有時間壓力的遊玩方式
토호우 프로젝트 팬은 아니지만 재밌어보여서 해봤는데 정말 재밌네요 시간 가는 줄 모르고 했습니다. 앞으로도 간간히 할 것 같네요.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.6K | 187 | 67% | $4.99 | |
| $60.5K | 266 | 88% | $10.99 | |
| $669 | 23 | 96% | $1.99 | |
| $604 | 12 | 100% | $2.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 4.1K | 76% | $20.79 | |
| $4.3M | 4.5K | 85% | $27.99 | |
| $4.2M | 6.7K | 93% | $29.99 | |
| $4.3M | 21.6K | 95% | $5.99 | |
| $4.3M | 5.7K | 75% | $39.99 | |
| $4.2M | 8K | 63% | $19.99 |