
A Touhou Project fan-made bullet hell game inspired by Impossible Spell Card! Conquer creative, self-contained danmaku challenges using clever item strategies and sharp dodging skills. Collect stamps and prove your mastery! Prefer longer play sessions? Check out the Scene EX and PH challenges!
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About
Touhou Iyuushou ~ What the Bullet Hell?! is a Touhou Project fan-made bullet hell game that pays homage to Impossible Spell Card. It features a collection of short, self-contained danmaku stages—each one a standalone, visually striking bullet pattern designed to challenge your reflexes and puzzle-solving skills.
"Iyuushou" means "Testimony of Strange Encounters".
You play as Marisa Kirisame, reimagined as a danmaku researcher, investigating mysterious spell cards appearing across Gensokyo. Armed with a variety of tools, you'll analyze, survive, and outwit increasingly bizarre bullet patterns!
🔸 Danmaku Challenge Collection
A large set of short, carefully crafted stages. Each stage is an individual bullet hell "exhibit", offering unique gameplay, aesthetics, and logic to decipher.
🔸 Strategic Item System
Bring helpful items into battle to turn the tide—but be warned, using them affects your final reward! Go in raw for greater glory.
🔸 Multiple Difficulty Levels & Challenge Styles
Tackle each stage at Easy / Normal / Hard / Lunatic difficulty. Want to prove your skill? Try clearing stages without items for maximum bragging rights!
🔸 Stamp Collection System
Clearing a stage earns you collectible stamps. Higher difficulties award more stamps, and clearing a stage without items earns you a rare, shining Gold Stamp!
🔸 Scene EX: Long-form challenges included!
Each game day features a "Scene EX", where all bosses of that day appear in succession, taking turns unleashing their bullet patterns. This provides players who enjoy longer gameplay sessions with a more complete and intense danmaku rhythm experience.
🔸 DIY Mode: Create Your Own Challenge Runs
Use levels as "cards" to freely combine and arrange them, building your own long-form bullet hell challenges. Save and share presets, and compete with friends for high points!
🔸 Daily Challenge: Fresh Danmaku Combos Every Day!
The game randomly selects different bosses to appear together each day, creating unprecedented mixed battles. Every day brings a brand-new experience!
A Touhou Project fan game made with love for danmaku and its creative potential
Inspired by Impossible Spell Card, but expands with more solutions and player freedom
Light on story, heavy on gameplay—perfect for pick-up-and-play or long challenge runs
Catering to both quick-stage runs and marathon STG experiences
Functions both as a "danmaku art gallery" and a technical proving ground for STG fans
⚠️ Warning: This game contains flashing lights and rapid patterns that may trigger seizures in players with photosensitive epilepsy.
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很不错游戏,如果能开放玩家上传自己设计的符卡就最好了。(或者说官方周期性举办符卡设计大赛,上传获奖符卡?)
I'm giving a recommends in Touhou solidarity, but I'm not sure if I'm too big a fan of this game, to be honest. Here's the reasons: 1. The patterns don't really lend themselves well to the tight dodging loops that you have to do in real ISC or the other scene games. A lot of them just boil down to bullets moving in weird nonstandard ways, or directional bullets such as arrows that are pointed in one direction but move in another. It doesn't look great and doesn't play well either. Trying to NI seems really unbalanced, in stark comparison to ISC. Some of the spells are just 5 maingame spells mashed together which is questionable design. 2. The multiboss scenes don't mesh well, same problem as VD. 3. Using the tracks from the source games feels weird and I don't like it. Those tracks weren't designed for scene games and it shows. 4. The item system was kind of whatever because the "tank hits" item is so powerful you can just use that, attempt some halfhearted dodging, and get through pretty much every scene. Overall, as a peer scene game released around the same time, I'd say Flickerframe Shutter Festival much more worth the money if you're deciding between the two games.
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Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Imagine a "scene danmaku shooter" with DIFFICULTY selection. Yeah. This is THAT good. Definetely DO give it a try even if you're retired/newbie stg player. A LOT of fun!
我有异遇证.jpg 弹设很有意思,也认识了其他一些作品,第九日的那两个长条名字看到了直接笑出来了哈哈哈哈 又可以简单又可以很难有挑战性,非常推荐 (要是新曲子再多点就好了(小声))
打传说中的五爪龙之十二秒宪法炸弹花蝶风月小町天琴偷拍者结界之金阁寺的天花板给我整红温了。 辣鸡游戏。
魔理沙版弾幕アマノジャク。 難易度選択があるのがとてもありがたかったです。 EXクリアしても何も起こらないんだけどこれでクリアなのかな……?
[h1]东方同人评测:东方异遇证[/h1] 之前有人问过我,如果刚入坑东方,想要有所提升应该怎么玩。之前的话我一般都会推荐去打绀珠传无欠nnb,但是玩了东方异遇证之后,我觉得再推荐的话应该就会是它了。 [b]东方异遇证[/b],非常整活的作品,光名字就初见端倪了。主题内容是把东方资质疏等同人作的资源拿来设计成单卡挑战,有点类似于官方的某些小数点游戏。虽然是偏整活的作品,但是这些单卡的弹幕设计的确是有用心的,而且因为是单卡模式,所以训练成本非常低,重开很快,难度也适中。 在解锁游戏的全场景之后,玩家可以自己挑选符卡并制定顺序,从而定制一次战斗,应该也是可以发给别人玩的。虽然是单机游戏,但这样一来总归是多了一普朗克的社交属性。 原版符卡有一个排行榜系统,但是是根据分数排的,显然不是给新手准备,而是给圈内人自己凹着玩的。此外,游戏里还会刷新每日挑战,其内容和原本的符卡内容有所区别,值得一试。 不过,前文所说的[b]新玩家[/b],[u]指的是已经开始打stg、想要有所提升或是想休闲一下的玩家[/u]。如果是从来没有碰过同类游戏,想从这款游戏开始入坑,那我个人认为效果并不会很好。一方面单卡的形式并不是东方本家的stg模式,从这里入手有可能导致你对混关开炸的理解缺失;另一方面它虽然有一个名为教程的关卡,但其实基本什么都没教。不仅如此,你要是冲着[b]东方元素[/b]来,那就更不能选这个游戏了,因为它引用的角色几乎都是[u]同人作的原创角色[/u]。 总结一下就是,东方异遇证是给略有一些stg游戏经验,并且希望通过练习来获得一定提升,或是想休闲小摸一会的玩家准备的。如果这个游戏可以保持更新,引入更多东方本家角色,加之有特色的弹幕,那最终也许也会成为不想玩传统stg的东方众休闲试水的绝佳选择,否则不会有什么路人缘。游戏价格不贵,才三十几块钱,值得一试。
豪玩,让我想起玩蔚蓝的爽感 这一作的门槛是真的低,像我这种完全不会打飞机的人都能玩的很开心
The game is enjoyable, if players do not serious about art assets, sound assets and game balance. I like derivative works of derivative works.
[h1]《东方异遇证 ~ What the Bullet Hell!》简评[/h1] [table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td][url=https://steamcommunity.com/groups/pyreview]SteamPY鉴赏家[/url][/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table] [h1]游戏性质[/h1] 以东方Project系列的弹幕射击游戏的玩法和角色为基础,制作得一款二创同人弹幕射击游戏。 其中登场的角色,少量东方Project系列的官作角色,大量二创同人(涉及多款同人游戏)中的原创角色。 [h1]登场角色[/h1] 官作角色:自机(唯一)雾雨魔理沙、第1日Boss琪露诺。 二创同人角色:第1日Boss雪珂(《东方雪莲华》),第2日Boss曲药赤蛊(《东方资志疏》)、逍遥山弥生(《东方资志疏》),第3日Boss晶耀泛纱(《东方远空界》)、莉帕斯·缇米蒂丝·白雪(《东方雪莲华》),第4日Boss角旗天一(《东方谜缘塔》)、雾凛凉纪(《东方远空界》)、雾笛霞(《东方资志疏》),第5日Boss淑鸟衔枝(《东方资志疏》)、克拉丽贝尔·路易莎(《东方远空界》)、梦行远游(《东方远空界》),第6日Boss暗华美夜香(《东方雪莲华》)、荼靡结音(《东方雪莲华》)、墨樱初月(《东方雪莲华》),第7日Boss端木兰舟(《东方资志疏》)、朝鹤英都(《东方资志疏》)、荣术丸樱(《东方谜缘塔》),第8日Boss爱赫娜特恩·凝心(《东方远空界》)、苏涟儿(《东方资志疏》)、蚀神星罗(《东方雪莲华》)、天喜星君(《东方资志疏》),第9日Boss万光绘照(《东方雪莲华》)、明隐玄思(《东方远空界》)、妙严宫雪华(《东方雪莲华》)、神欲知现空(《东方远空界》)。 以上同人游戏,《东方雪莲华》、《东方资志疏》、《东方远空界》均已在蒸汽平台上架,《东方谜缘塔》目前蒸汽平台正式版未上线只有DEMO版本。 [h1]弹幕玩法[/h1] 本作的弹幕射击机制很官作类似,但是比官作还是简单一些,没有那么的复杂。 包括了擦弹、判定点、减速模式(弹幕攻击集中)等机制,这些都和官作相似。 不过,红点、蓝点以及官作特殊机制,本作都是没有的。 本作的特色机制,类似于Bomb大招的道具使用,道具会随着关卡的推进不断解锁和升级。 道具有多种,每次只能携带一种类型,太阳样本、弹幕回避符、捕弹泡泡、共鸣水晶、绿色番蘑菇、全周彩带、虫洞边缘、射线终端等,具体效果见游戏内。 [h1]关卡模式[/h1] 致敬《弹幕天邪鬼》的玩法结构,主打小关卡制的弹幕挑战集体验。 通俗来讲,全是Boss战斗的Boss Rush模式。 一个关卡(场景)对应了一个Boss的一个符卡,玩家需要一个关卡接一个关卡连续战斗下去。 游戏有9天时间(大关),每1天会有多个正常关卡(前三天为6个,后面的都是8个)和1个EX关卡。 所谓的EX关卡,其实就是把前面6个关卡的Boss和符卡全部汇集在一起。 [h1]挑战难度[/h1] 游戏有四种难度选择,简单、普通、困难、疯狂。 即使是简单难度,反正也超级不容易,更别提最狠的疯狂难度。(实名羡慕无道具通关疯狂难度的大佬) 更别提游戏除了单Boss弹幕之外,还很有建设性的提出了混合Boss弹幕。(混合双打,就问你怕不怕,鲨了,都鲨了) 其实游戏除了EX关卡之外,还有一个PH关卡,貌似是把前面虽有关卡的弹幕混在一起,难度爆炸中的爆炸。(嘻嘻,直接选择性忽视,绝对不开启PH关卡) 据说还有每日挑战模式,每天都会随机出现不同的Boss组合,貌似是个神人模式,难度更是地狱中的地狱。(恕我手残,都见不到这种模式) 游戏有一个成就,其名为“垃圾游戏,吃枣药丸!”,解锁方式为“暴力退出游戏”,嗯,很容易就达成了的一个成就,So easy,只不过需要发动“怒砸键盘”的技能,键盘数量-1!!!(对着大佬攻略游戏,依旧是“啊?啊!啊~”) [h1]最后[/h1] 这款弹幕游戏的难度,非常的车车人,被虐哭了,游戏名诚不欺我——“东方抑郁症”,真Emo了。
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