
Bubble Survivor is a hack-and-slash game that combines Roguelike elements with team-based gameplay. You will summon like-minded heroes to conquer challenges and defeat the malevolent slimes, restoring light to the world!
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About

Each character has unique skills and attributes that can be strategically combined based on the needs of battle. Whether you choose a powerful melee warrior or a spellcasting mage, you’ll find a role that suits you.

You can choose to form a circle to enhance your attack or line up in a row to increase your speed. With simple switching mechanics, you can quickly respond to the ever-changing battle conditions and fully unleash your team’s potential.

Different playstyles complement each other, allowing for rich combat strategies. Explore various possibilities, discover hidden combinations, and find the best synergies to showcase your heroes’ extraordinary strength and style in battle!

Experience fast-paced, rhythmic combat where every attack delivers a powerful impact. With fluid movements and stunning skill effects, enjoy an addictive, high-speed battle experience!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Simplified Chinese, Portuguese - Portugal, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The first available mode is Adventure. Challenge and Endless modes are locked initially and can only be unlocked by progressing through Adventure. Adventure mode consists of nine stages, each requiring you to complete the previous one to move forward. With each stage, the difficulty ramps up through specific changes; for example, the introduction of exploding slimes. After selecting a mode and stage, you can choose from a wide variety of characters. Many are unlocked from the start, and you can unlock up to 30 more by playing and hitting certain milestones. Each character comes with unique stats, a specific weapon, and a special perk. For instance, the Rogue periodically summons small minions every 90 seconds. While the stats vary, they generally don’t have a major impact on gameplay. The core gameplay follows the typical horde survival formula: you move around the map while your character attacks enemies automatically and try to survive the time limit and boss fight. Defeating enemies grants experience points, and leveling up lets you choose one of four random perks. These perks can boost attributes like damage, speed, or armor, and some offer unique effects. Unlike similar games, you don’t acquire new weapons as you play. Instead, filling a separate bar allows you to add a new party member. However, teammates can take damage and die, which becomes a major disadvantage in the later stages when enemy swarms become overwhelming. Progress comes from upgrading characters after a failed or successful run. The currency are coins, and you can boost each character five times. These upgrades are minor and contain the usual stuff, such as more damage, health, dodge, and so on. There’s also a better bond upgrade, which costs more but works across everyone in the group.
Oyun, Roguelike öğelerini takım tabanlı oyunla birleştiren bir hack-and-slash oyunudur. Zorlukların üstesinden gelmek ve kötü niyetli slime'ları yenmek için benzer düşünen kahramanları çağıracak ve dünyaya ışığı geri getireceksiniz!
《勇者串串烧》这个游戏名字是取得相当有水平的,游戏虽然是一个较为常见的肉鸽幸存者类游戏,但却是以团体合作的模式将拥有各种特长的勇者“串”起来战斗的,用大伙熟悉到审美疲劳的模式玩出了不一样的新花样。 其实无论是肉鸽幸存者模式,还是团体组合作战都不算太稀罕的玩法,但游戏别开生面的将勇者之间的“羁绊”用“激活”的方式来玩就有点意思了!不同的勇者有着不一样的“羁绊”伴侣,也就是说可能A的羁绊对象是B,但B的羁绊对象却是C,C又是与D有羁绊,然后各自羁绊触发的效果又各不相同,对应各个勇者本身的天赋被动又有所区别,在这中间要以谁为战斗核心的取舍,就尤为讲究策略了。 除了羁绊之外,勇者们还能切换战斗阵型,且各种技能在不同的阵型下都会有不一样的表现,S阵(其实就是一字长蛇阵)比较灵活,但首位不能相顾,O阵(圆形阵)虽然首位兼顾了,但移动速度又慢了,怎么取舍还得看我们获得的技能石是什么类型,能否和我们的勇者形成BD。 不同的勇者、技能、属性加成、羁绊、阵型,这几个模式相互作用下,能让我们每次战斗都能有不一样的体验,简单直接的模式下的确有着不一样的吸引力,在游戏荒的时候还是相当推荐的! [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
This game has really good ideas and has great potential. But 90% of all Chars are unplayable on higher difficultis cause its impossible to get them rollin without sacraficing 5 other chars for it...and their are some that deal ez more dmg without focusing just on one char. "Luck" hast no impact on lvl ups...doesnt matter if u have 80 or 0....no difference....just the few skills that u get from Bosskills will scal dmg (what u have no clue how much it dealt over the gametime). Dmgtrinkets (Mines/Turrets)...if u pick the idea from Brotato u should ad that ppl can see how much dmg those things deal. No ban or reroll on hero pick/lvl up....as i said before 90% of all heros are useless in higher difficulty....and the more access u have....well u get it right?? Game need some havy balance patches and it would be real fun.....awsome idea. Keep up the work.
Довольно средненький вариант жанра выживания под волнами монстров с составлением группы до 6 персонажей-классов. На получение всех достижений уйдет 15-20 часов, хотя переигрывать просто ради процесса можно, само собой, до бесконечности. Есть некоторые проблемы с переводом - классы на русском и английском имеют временами очень серьезные расхождения в названиях (к примеру на английском инквизитор, на русском - исследователь), а в достижениях вообще порой указан неверный класс для получения достижений или еще какой-нибудь третий вариант названия класса, из-за чего бывают сложности с их получением из-за отсутствия ясности. Мета-прогрессия фактически отсутствует - вы можете лишь разблокировать каждому из персонажей связь с одним другим персонажем для получения бонуса в случае наличия обоих в группе, да взять 5 небольших плюсиков каждому персонажу. Причем плюсики зачастую очень незначительные. Фактически вся прокачка группы идет во время забега. Классов-персонажей довольно много, но многие очень специфичны и явно слабее других, либо требуют очень серьезной прокачки персональных способностей. Режим испытания представляет собой "башню" с этажами, которая в силу рандома и ограниченности ресурсов в начале захода скорее некомфортна, чем сложна. В целом поиграть можно, но есть довольно много более интересных вариантов - если говорить о группе, то к примеру Yet another zombie survivors, если говорить о тех, где вы управляете одним персонажем, то Soulstone Survivors, Death must die и прочее....
玩下来还挺好玩的,
[h1][b]满是史莱姆的类幸存者[/b][/h1] 《勇者串串烧:泡泡幸存者》用可爱的漫画风与超多的勇者带来了无尽的割草体验,本作打造了一个满是史莱姆的世界,玩家可集结一支小队开启这段异世界之旅。 正如商店头图显示的那样,本作中充满了各类泡泡,也就是史莱姆,大的小的、彩色的、带元素的,各种类型应有尽有,史莱姆控一本满足,什么?你说你不喜欢史莱姆,哼!总有一天所有人都会控史莱姆的。 游戏提供了闯关、挑战、无尽三大模式,简单选择后就可以开始战斗了。 本作的游玩模式和《吸血鬼幸存者》类似,可控制角色在一张较大的地图上自由行动,期间史莱姆大军会从四面八方袭来,数量极为庞大,不过游戏的优化做得很好,没有掉帧卡顿的情况出现。 接下来就是大家熟悉的环节了,打怪捡经验,升级选技能,不同的本作将各种输出技能具象化成了队员,诸如战士、法师、骑士、巫师、德鲁伊、召唤师、剑圣、牧师等,职业阵容极为庞大。 队员加入后会和初始角色一同行动,所有输出都是自动的,玩家只需控制走位即可。 清敌效率方面还需优化,同屏怪物过多队伍很容易就会陷入史莱姆堆里,然后扛着伤害能存活好久,稍稍有点反直觉了。 本作在这个基础上加入了阵型系统,按下空格键可在S阵型和O阵型中切换,S阵型是类似于贪吃蛇和传统RPG的队伍跟随模式,O阵型便是圆圈阵了。 阵型拥有不同的效果,S阵型会随队伍人数增加移速,可用来在敌潮中脱身,O阵型会随队伍人数增加攻速,适合打输出,游戏期间可随时切换,玩家可根据当前情况灵活运用。 随着流程推进,还可获得作用于阵型的特殊技能,如施加持续伤害的火焰、能冻住敌人的冰环等,其会在相应阵型期间持续生效,无需玩家额外操作。 体验下来,本作的这套玩法还是挺不错的,多样的内容能组合出各种有趣的搭配,阵型系统也蛮新颖,喜欢割草的话可以一试。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
肉鸽幸存者类,偏割草。基本玩法也是围绕肉鸽升级击败boss过关的形式,特色是把同类游戏常见的“武器”、“技能”系统做了玩法拆分,将“职业”系统在功能上做了细化。游戏可以在进程中组建小队协同作战,每个角色有着基本的能力倾向,可以与其他角色的能力相互搭配(类似羁绊效果)。 战斗有个挺有趣的点。每个角色的血条独立,而多角色在敌潮进攻下未免会遭受伤害,由此延伸出了相较其他同类游戏更强的恢复能力(无论是升级项、职业还是技能的能力都能看出端倪),所以可以更专心的对队伍进行构筑(我目前的构筑是倾向于站桩的多角色恢复,或许有些构筑会比较吃走位)。总体来说,个人不太喜欢这种画风素材,但倾向于构筑和较丰富的组合搭配还是非常耐玩的,是一款颇具特色的游戏,值得一试。 [h1] [quote] [table] [tr] [th] 🐱😸[url=https://store.steampowered.com/curator/45217105][b] 不羁猫探索队 [/b][/url] | [url=https://store.steampowered.com/curator/44339075][b] 不羁猫外文站 [/b][/url]😸🐱 [/th] [/tr] [tr] [th] 🧶🧶致力小型独游双语推广,主评叙事/策略类游戏🧶🧶 [/th] [/tr] [tr] [tr] [th] 欢迎开发者和小伙伴们一起交流 无限进步ฅ●ω●ฅ [/th] [/tr] [tr] [th] [url=https://steamcommunity.com/groups/untamecat][b] 联系我们[/b][/url] |[url=https://www.xiaoheihe.cn/app/user/profile/80834327][b] 小黑盒主页[/b][/url] [/th] [/tr]
总体还是挺好玩的像是武器会被轻易打碎的土豆兄弟,就是平衡性还是差了点。无敌的持续伤害工具人拜火人单刷比上六个人都稳,完全不需要堆暴击暴伤和伤害扣成负的都没影响,不需要堆太多防御因为只有一个人单刷选人直接跳过加血上限,只需要前期随便混混拿几个分裂和攻击距离再堆一点持续伤害等中期拿到红色道具恢复属性同时加成攻速猛堆恢复直接宣告胜利,打BOSS就像打小兵一样简单。
这游戏的底子很好,职业繁多,多达几十种职业,可以选择战法牧刺客德鲁伊等各种职业加入6人小队,从而演变出千变万化的玩法。但是东西虽多却很不平衡,很多东西仅仅是停留在“有”的阶段,比如让人不明所以的地雷炮塔,同样一次升级机会我点其他的收益远远超过地雷那点刮痧伤害,那我为什么要点地雷?还有的职业升级牌整局下来几乎见不到一张,有的职业又每次升级都出现,你这“随机”也太假了吧?有的职业强如奥特曼有的弱如林黛玉,说的就是你亡灵巫师!“被子弹打到就飘出去反击”这是什么废材搞笑技能?触发困难就罢了,还经常飘出去回不来死外面了。伤亡率最高就是他!还有来搞笑的各类召唤类职业,水元素熊这一类的bb经常被弱智ai卡住,而且召唤没有拉仇恨的功能这个召唤流就形同虚设,你见过哪个游戏里的召唤师被怪追的满街跑而宝宝在一旁吃瓜看戏的吗?在这游戏里你就见到了。总之这个游戏目前的不合理的槽点非常多,当然玩是好玩的,底子是有的,给个好评望后续更新能再接再厉!
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