
Oniria Crimes is an interactive noir novel with point & click mechanics. Explore crime scenes in a dreamlike world where objects are the only witnesses. Six cases, a hidden conspiracy. Only you can uncover the truth behind the crimes of Oniria.
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About
📌 Oniria Crimes is an interactive noir novel with point & click mechanics. Explore crime scenes in a dreamlike world where objects are the only witnesses. Inspect every detail, uncover clues, and decide the fate of each suspect.
🔎 Six cases, six crimes… and a secret that binds them together. What seems like a series of isolated investigations is actually part of a much bigger mystery.
📖 Immerse yourself in a unique noir atmosphere, featuring an engaging narrative, sharp dialogues, and a world full of secrets.
⚠️ This is not an action game nor an open-ended deduction experience, but an interactive story driven by narrative exploration. If you enjoy mystery novels with a strong investigative component, Oniria Crimes will draw you in.
Will you dare to uncover the crimes of Oniria?
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Languages: English, Spanish - Spain, French, Italian, German, Simplified Chinese, Russian, Portuguese - Brazil
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Не такое уж далёкое будущее. Пытаясь сбежать от невыносимости бытия, люди открыли для себя мир осознанных сновидений - Дремляндию. Сначала туда попали первопроходцы, которые начали изучать мир и менять его под себя: строить города, наполнять их привычными вещами – а вещи туда попадают, только лишь приснившись кому-то (поэтому некоторые становятся очень ценными). Потом технологию популяризировали, и в Дремляндию хлынула волна новых спящих. Образовались политические гильдии, стали нарастать недовольства и выливаться в преступления. Не обошлось и без столкновений с местными – сущностями, изначально обитающими только во снах, и не верящих ни в какую Бодряндию. [spoiler] Ну прям марсианские хроники, только повеселее [/spoiler] Появился со временем в этом мире и аналог полиции. Вот за новенького сотрудника этой организации, мы и будем играть. И так уж нам «повезло», что, не успев приступить к службе, попадаем на дело загадочного серийного убийцы. Раскрывая разрозненные дела, узнаем интересные истории об этом мире, получаем ответы на возникающие вопросы о его устройстве и постепенно выходим на главного «злодея». Чтобы раскрыть дело, нужно опросить свидетелей и собрать улики. При чём свидетели тут – это все вещи с места преступления. Все приснившиеся объекты состоят из некой разумной субстанции, и они могут говорить. Опрашиваем предметы, получаем несколько ключевых зацепок по всем подозреваемым и делаем вывод кто виноват – сделали правильный вывод – переходим к следующему делу; неверный – возвращаемся. Опрос предметов процедура незамысловатая – тыкаем во всё, во что ещё не тыкали (подсвечивается другим цветом при наведении), и узнаём какую-то историю. Этакая визуальная новелла с поиском предметов. Но ещё в каждом деле есть одна-две головоломки, гармонично вписанных в окружение. В итоге игра понравилась: любопытный продуманный мир, интересные персонажи и истории, занятные головоломки. https://steamcommunity.com/sharedfiles/filedetails/?id=2914539763 Но есть и недостатки: -несколько раз игра у меня вылетала, или зависала на закрытии и приходилось закрывать принудительно. Автосохранение при этом не терялось, так что терпимо. Не хотело показывать концовку, постоянно зависая, пока не поменяла настройки. -ачивки выдаются не по мере выполнения, а при выходе из игры -два момента с русской локализацией (которая довольно хороша, головоломки переведены не в лоб, а адаптированы). Есть головоломка с алфавитом, где нужно выбирать буквы. И вот букв в таблице выбора не видно, только белые квадратики на белом фоне (отчего изначально даже непонятно, что нужно делать), решается так: или искать букву пересчитывая квадратики по алфавиту, или тыкать в примерно-ближайший, отобразится буква, и дальше дотыкивая до нужной). В головоломке с картой два куска отмечены как «Крайний северо-восточный». Один из них по факту, естественно, оказался крайним северо-западным) -некоторые предметы с зацепками (не все имеют этот баг): если тыкнуть в них второй раз - дадут дублирующую запись в блокнот, и для новой записи не останется строчки. В этом случае нужно перезайти в игру, чтобы дубль удалился
[b]oniria crimes[/b] is an isometric voxel-based adventure, so it ticked multiple boxes for me right from the get-go. and it immediately started ticking me off with [b]annoying text display sounds[/b]... the intro is a huge info dump, but here's the gist: we're in 2060, cities underwater, people communicate through dreams. they even created an oneiric city with many guilds for all their woolgathering needs, essentially [b]second life[/b] but with less porn (or more, there's some in the library). elections are coming up and there's tension between the governing guild and the kabu (natives), not to mention all the crime. and this is where you get into the picture: as agents working for an unaffiliated organization to keep things under control and find out who and what and why, re: crimes. there are [b]6 cases[/b] in different locations with different mechanics, and of course the overarching narrative gluing things together. despite all the seriousness on the surface, serial killer, politics, all that, [b]it's a lighthearted and funny adventure, not something gritty[/b]. I found some of the writing cringey though. crime scene investigations are done in holographically recreated locations, and since dead bodies dematerialize quickly, unlike in awakeland, [b]you gotta talk to objects because everything's alive and connected in oniria[/b]. relevant findings are collected in files, but you can click things over and over to remind yourself (if they have nothing more to offer, they get a different silhouette). the game even lets you skip the whole follow-up dialog the second time. it's not all clickety-clicks and reading, [b]some items present a puzzle[/b]. hacking a computer is done via a randomized 3d minesweeper, for instance, then there's a puzzle box, some deciphering, and so on, and a [b]hint button[/b] is usually available. [b]dialog preceding a puzzle can't be skipped with a single click[/b], so you can't easily get back to a puzzle later. cases aren't too long, but some of the puzzles are tricky. the emblems in case 3 and the constellations in case 6 come to mind, and I looked up the final 2 digits in the library. didn't feel like messing around with an actual qr code, as neat as the idea is (and as broken the game will be when the website eventually goes down). when you're done snooping around, [b]you have to decide who's guilty and innocent[/b] by choosing two statements from the notes. I love deductive stuff, but sometimes the choices weren't that obvious, for me anyway. no need to perfect everything, good enough is good enough to progress, but there's a restart button if you're not satisfied. not sure what happens if you get none of the deductions right in a case, but there are [b]alternate endings[/b] if you screw up things in the last one. it drops you back to the menu after and you can try again. [b]controls are very simple:[/b] left click to select stuff, advance dialog and make text appear instantly, right click for other functionality based on the current situation. esc skips things, space advances text as well, which is shown with [b]annoying text display sounds that can't be turned off[/b], but at least it's not gibberish and it's 'only' for dialog, whatever the items have to say comes up instantly and quietly. there's a [b]text speed setting[/b] (wouldn't mind the fastest being instant and silent), [b]separate but buggy volume sliders[/b] (they ignore cutscenes and don't even get saved between levels, let alone when you quit) and language options, also while playing. [b]there are remnants of spanish text in the english version and it gets worse as you progress[/b], plus resolutions and windowed mode are only accessible through the unity launcher on startup, lazy. progress is just as lazily stored in the registry and [b]the game saves constantly and when you quit[/b], but the intro and cutscenes have to be skipped every time, which is also annoying. I had issues with cutscenes playing really slowly or not at all, especially the final few, but that's probably my old pc being old. clicking 'continue' in the main menu lets you restart the current case, otherwise [b]individual cases can't be replayed, not even after finishing the whole game[/b]. [b]in the final area quitting midway didn't save everything properly.[/b] my notes were kept but I had to re-examine most things and even re-do the constellation puzzle with the ♥♥♥♥♥♥♥ owl interrupting all the time. turns out, it was unnecessary, as they were already marked found in the save, but I still ended up with a few misses, probably because daytime stuff didn't get saved and was unavailable during nighttime when I quit. and I still got a perfect, just like in the library after missing a dozen of the nearly 800 books, while in case 5 overlooking a single item was already too much. all in all, it's [b]pretty good but really buggy[/b]. the original price got halved permanently less than a year after release, so if it was more polished and bug-free, it would probably be worth it for 10 bucks for some, but since it's not, [b]definitely wait for a sale[b], and until then you can [b]try the demo[/b].
[h1] Information / Review English [/h1] Oniria Crimes is an Adventure / Puzzle / Detective game developed by cKolmos Game Studios. https://steamcommunity.com/sharedfiles/filedetails/?id=2322697681 [h1] Gameplay / Story [/h1] The story of Oniria Crimes takes place in a distant land called Oniria. You don't know this country and can't find it on the map? No wonder, since this is even older than the pyramids .. It is the land of dreams. The protagonists are a bit reminiscent of Sherlock Holmes, as there are 2. Indeed, Commissioner Santos and Inspector Torres need your support. The story also consists of a total of 6 chapters, in which it is necessary to record and carry out testimony in the manner of all Holmes witnesses, to investigate various / hidden clues and to combine / decipher them, to solve puzzles and to pursue a complex plot. The whole game is accompanied by appealing progressive music, which rounds off the whole thing and gives it its own touch. As for the story itself: A city without any special incidents over the years, or rather the capital of Oniria. The events happen shortly before the first elections. A serial killer is up to mischief and disturbs the peace of the city. The investigators must not take too much time with the investigation, because some clues in the dream world quickly disappear. You can use objects at the crime scene or you can ask witnesses who will help you to reconstruct what happened. But if it were only the murders, several guilds have formed and joined forces that pull their ropes and strings from the underworld. So with all dreamers are in danger .. and you come into play to fix this again. https://steamcommunity.com/sharedfiles/filedetails/?id=2322697722 [h1] Pro [/h1] + well-inspired main story with depth + strong protagonists + 6 chapters to master + Voxel art visuals + Dialogues with humor + Play with several mechanics and key moments + fitting and dark music at the same time + Achievements [h1] Contra [/h1] - Puzzles could have been more difficult [h1] Conclusion [/h1] Oniria Crimes offers you a cinematic, staged Story with many Twists that are surprising, but at the same time Reveals a Conspiracy. Crime and puzzle fans should definitely grab it here. Clear buy recommendation. PS: First of all, many thanks to the developer who provided us with this key for the group. Here you can find more good reviews from others and me at https://store.steampowered.com/curator/26335619-Adult-World-Gamers/. [h1] Information / Review Deutsch [/h1] Oniria Crimes ist ein Abenteuer/Puzzle/Detektive-Spiel, welches von cKolmos Game Studios entwickelt wurde. https://steamcommunity.com/sharedfiles/filedetails/?id=2322697681 [h1] Gameplay / Geschichte [/h1] Die Geschichte von Oniria Crimes spielt in einem weit entfernten Land, namens Oniria. Du kennst dieses Land nicht und findest es auch nicht auf der Karte? Kein Wunder, da dieses noch älter als die Pyramiden ist.. Es ist nämlich das Land der Träume. Die Protagonisten erinnern ein wenig an Sherlock Holmes, da es 2 sind. Kommissarin Santos und Inspektor Torres benötigen nämlich deine Unterstützung. Die Geschichte besteht auch insgesamt 6 Kapiteln, in diesen gilt es in Manier aller Holmes Zeugenaussagen aufzunehmen und durchzuführen, verschiedenen/verborgenen Hinweisen nachzugehen und diese zu kombinieren/entschlüsseln, Rätsel zu lösen und eine komplexe Handlung nachzugehen. Das ganze Spiel wird von einer ansprechender progressiver Musik begleitet, die das ganze abrundet und seinen eigenen Hauch verleiht. Zu der Geschichte selbst: Eine Stadt ohne besonderen Vorkommnisse in all den Jahren, besser gesagt die Hauptstadt von Oniria. Die Ereignisse ereignen sich kurz vor den ersten Wahlen.. Ein Serienmörder treibt sein Unwesen und stört den Frieden der Stadt. Die Ermittler dürfen sich nicht soviel Zeit lassen bei den Ermittlungen, den manche Hinweise in der Traumwelt verschwinden schnell. Du kannst auf Gegenstände am Tatort zurück greifen oder auch zeugen befragen, die dir helfen das Geschehene zu rekonstruieren. Aber wenn es nur die Morde wären, es haben sich auch mehrere Gilden gebildet und zusammen geschlossen, die ihre Stricke und Fäden aus der Unterwelt ziehen. So mit sind alle Träumer in Gefahr.. und du kommst ins Spiel um dies wieder in Ordnung zu bringen. [h1] Pro [/h1] + gut inspirierte Hauptgeschichte mit tiefgang + starke Protagonisten + 6 Kapitel, die es zu meistern gilt + Voxel-Art-Visuals + Dialoge mit Humor + Spiel mit mehreren Mechaniken und Schlüsselmomenten + passende und düstere Musik zugleich + Errungenschaften [h1] Kontra [/h1] - Rätsel hätten durchaus schwieriger sein können [h1] Fazit [/h1] Oniria Crimes bietet dir eine Kinoreif, inszinierte Geschichte mit vielen Wendungen, die überraschend sind, aber auch zugleich eine Verschwörung aufdeckt. Krimi und Rätselfreunde sollten hier unbedingt zugreifen. Klare Kaufempfehlung. PS: Zunächst einmal vielen Dank an den Entwickler, der uns diesen Schlüssel für die Gruppe zur Verfügung gestellt hat. Hier findest du weitere gute Bewertungen von anderen und mir unter https://store.steampowered.com/curator/26335619-Adult-World-Gamers/.
Нестандартный детектив будущего в стиле point click, в котором необходимо опрашивать предметы во сне и обвинять/оправдывать вовлечённых лиц. Любителям детективов понравится.
Oniria Crimes is an hybrid of Point and Click, Visual Novel, Crimes Investigation of noir style rendered in amazing voxelized rooms. You know, like pixel art, but in 3D. It is a true evolution of Point'n'Click Adventures. It is set in a universe where it is possible to visit dreams in a lucid state. Half oniric, half cyberpunk. It is written with care and love. The lore of the game covers from literature to Japanese culture. That doesn't mean that this is a serious game: on the contrary, the text travel from deep and intelligent to really funny. Because, you know, in this dream world, every object is a sentient being, and most of their lines fall on the funny side. The gameplay is really smooth. You click on every object seen on the screen to "interrogate" them, so they can give you clues on each crime scene. Those clues give an hypothesis on each suspect, so in the end, the player choose who is guilty, who is innocent, and the how and why of the crime. Inspector Torres will review the solution proposed telling if we are right or if we are wrong. To make the long story short. It is a straightforward system for a game of crime investigation that simply works! You know... there are several games out there that attempt and fail to provide that sense of investigation. So it is good to see, at last, a game that gets it right. I will conclude by praising the soundtrack. It is just a love letter to the sound of classic point and click Adventures. It is just the proper detail to bridge an adventure of the XXI century with the legacy of the genre. Highly recommended.
有关梦之都的原创设定很丰富,不过图书馆那里稍有些堆砌的嫌疑(算是一种炫学?)。游戏作为点击式解谜有其出彩之处——剧情较优秀,不过最尴尬的两处扣分项是: 一、玩法契合度:断案时要由线索锁定3个可选嫌疑人,有些关联勉强; 二、小游戏设计:玩着实在别扭,提示系统鸡肋;导致解谜时的我处于稀里糊涂过了,或者卡关找攻略的玄学状态。 由于是站在别人的肩膀上(后面参考攻略蛮多的),个人印象评价的这些“致命缺点”显得吹毛求疵,想体验游戏主打的剧情还是值得一试。 [h1] 短篇集叙事的困扰 [/h1] 结构零散,解密游戏搞碎片化叙事,这合适吗?[strike]成功的案例我暂时没接触到或想起来。[/strike]《黑暗侦探》这部感觉不错!可能与它着眼的主题更易懂有关,每个故事虽然浅显但起码清楚完整,主打幽默路线。 最终呈现得效果就是散乱,破案玩法不搭造成主线干扰,悬疑小说比较常见的找线索来锁定嫌疑人,作家会设置一些看似凶手的路人充当烟雾弹,[strike]嘿嘿,《死亡约会》有话说,还专门吐槽过 [/strike]。刚开始不熟悉世界观会觉得其他选项也解释得通,好在判定宽松,嫌犯的两条罪证罗列正确即可。但后期想要完美结案,要证明其他2人无罪有些线索关联弱,不靠谱。 前两个案子摸清了一些套路,收藏家协会类似柯南里的主线目标黑衣组织,跟谋杀无关的就不管。想更好地理解剧情可在档案馆里查缺补漏,好处是除了播片以外的剧情可反复回放,省去了二周目。可是一周目的时候形成了一种割裂感,如鲠在喉。游戏中收集罪证与获取世界观碎片的玩法融合得不是很到位。部分线索搜集得莫名其妙,别扭的问题大多就出在玩法这里了。这也是我觉得不好玩,没道理的地方。 [h1] 关卡设计的回味性 [/h1] 那些尚未解决的疑点,不能像长篇解谜游戏讲究铺垫照应、伏笔回收,抽丝剥茧;限于篇幅伸展不开拳脚,而是像单元剧较为独立,如果回过头来再选线索,即使谜团解开了,但也成就感不强。再加上有个别小游戏卡关,放大了叙事结构上的缺陷。比如第2个案件的盒子,交互点弄得也太小了吧。第3个案件的突触连接让我还以为增加了新机制,结果设定抛出来就这个案件有用,第4个案件还会出bug,吐血。 总之,缺乏一种酣畅淋漓的快感,作为主线有关联的短篇集,除追击连环杀人案凶手之外结构有些散,让人眼前一亮的点子还是少了点,不是收集癖重玩欲望小。[strike] 第4个案件700+证据,电子图书馆是认真的吗,名著加经典小说及漫画大全 [/strike] [h1] 总结 [/h1] 当然,毕竟是原创剧情不好交代背景,要介绍的东西太多了,就是剧情和玩法融合欠妥。每个案件基本会换同伴来完善世界观,因此对话会显得比较话痨一点。这里我想到了Unavowed,里面的队友系统让人印象深刻,你可以随着剧情推进来出发更多队友间闲谈,同时也将人物刻画起来了,甚至有个人的故事线(要真的类似龙腾世纪起源被人称道的队友系统,对于一个解密游戏体量太大,喧宾夺主了)。不过,如果游戏能仿照Unavowed在档案馆之外,再做个基地系统,其中玩家这个菜鸟警探可以更自由地与队友对话,匀出一部分设定补充的笔墨到结案后的基地互动,我觉得融合世界观就比较自然,案件解谜和主线的冲突会少一些。 总体来说,这款游戏不能说不用心,原创剧情较为出彩,就是感觉打磨的方向跑偏了,往细节上堆料和碎片化线索发力,反而叙事和玩法结合得不怎么恰当,显得形散,拖累了剧情理解。如果能把谜题设计得精致些,做成“箱庭式”就更好了。 [h1] 题外 [/h1] “箱庭式”是我现学现用的,在解谜游戏中这种提法可能不太准确。 “耻辱系列、杀手4”等潜行类见到,出处是制作《塞尔达传说》《超级马力欧》的宫本茂,此类型代表的是与开放世界相比出色的关卡设计。 [h1] [strike]翻译bug!!![/strike] [/h1]3月10号已修复 目前中文版显示有故障,在第5个案件的地图里地名和描述都变成了方框。另外翻译质量飘忽不定,大部分主线剧情清楚,以及图书馆里的书籍简介还把梗翻译出来了,但也存在这种"credit"译为“积分”的老机翻了。
I'll be brief. - Game's intro is a narrative mess that raises more questions than it answers. - Detective work consists for about 90% of just clicking on objects and then waiting for two characters to stop talking so you can keep playing. - Said dialogues often contain lengthy exposition dumps, featuring dozens of names, factions, locations and events that you can't possible keep track of and that are not relevant to the case. - Needlessly obtuse puzzles. The puzzle box in Case 2 is a prime example of how not to design puzzles. - The player is never informed that crime scenes can be rotated. I didn't learn this until I saw it in the game's only guide after I'd already given up on playing the rest of it. That really was the final nail in the coffin.
Oniria Crimes is a strange and interesting game from Ckolmos, a small studio from Madrid, Spain. If you aren't too fussed about expecting a meaty main story, there is plenty of vibrant voxel art and deep lore to make this game worth playing. This game is set in Oniria, city of dreams, a sort of shared-consciousness virtual reality world inhabited by people in their sleep. There is plenty of talk about "awake-world" in the game, but we never see it; the full game is spent exploring this dreamy urban environment. The lore of Oniria runs very deep, and a big part of the game is figuring out just what this world is, how it works, and what makes it tick. Unfortunately, Oniria is also a dangerous place, and tensions are very high due to an upcoming election. There are a large number of guilds with strange names names like Triple Star, Magic Fist, and PictishCobalts that all have their own agendas and are all at odds with each other. Violence is starting to become more and more common in Oniria, and the corpses are starting to pile up. You play as inspector Torres, a newbie "Rounder", whose agency is called in to investigate these murders. Gameplay in Oniria Crimes unfolds over six short cases. In each case, you are given a richly detailed voxel crime scene to investigate. In Oniria, there are few human witnesses to a crime, but by interrogating objects themselves, you can work out who the criminal is. By clicking around the room, every book, every stuffed animal, every drinking glass will provide testimony. The chess set will tell you who last played it, the suitcase will tell you the porter was acting shifty, the video game will gleefully (but not truthfully) declare it witnessed a shooting. Every case has dozens (and one has 700+) things to investigate. Present in each crime scene, you will also find one or two major puzzles. These are quite varied and inventive, and range from a hacking puzzle similar to a 3D minesweeper, to a cypher-style codebreaking puzzle, to a Japanese-style puzzle box. One puzzle even involves scanning a QR code which takes you to an external website with a cryptic clue. I loved the puzzles and looked forward to the new challenges each case would present. Each scene also tends to have some type of gimmick; for instance, one requires using your character's flashlight to search around in the dark, and another allows you to combine related objects to locate new testimony. As you click around the room gathering testimony for a case, three subjects will emerge, and out of the dozens of testimonies you read, you will log six bits of evidence per suspect. To solve the case, you need to point out the guilty party and the two most incriminating bits of evidence, as well as the two innocent parties and the two most exonerating bits of evidence for each of them. This is easily the most frustrating bit in the whole game; while the solution is apparent, picking out the right evidence requires a lot of guesswork/trial and error (at least it did for me, you can just use the Steam guide I wrote, if you'd like). Oniria Crimes works really well as a dip-in dip-out sort of game. Each of the six cases are completely unrelated to each other, though towards the end, there is a bit of an overarching story which loosely ties them together. I found myself doing a case, putting it down, coming back in a few days, and doing another one. The overarching story is fine, but not great, and involves one villain who is stealing valuable artifacts to do some type of evil ritual. The conclusions of each case are also a little underwhelming. However, the investigations are tons of fun, the puzzles are interesting, and Oniria itself is FAR richer and more memorable than any of these little stories inside of it. I also want to shout out the soundtrack, which is a 100% perfect fit for the game in my opinion - it fits so well I would believe it if you said that the soundtrack came first and the game was built around it. Overall, I am really glad I bought Oniria Crimes, am enjoying the time I am spending with the game, and I would definitely recommend checking it out.
Point & click VN puzzle + beats + voxel graphics = Help solve the crime mysteries with 2 quirky detectives. Literally click on everything you can click on. Solve mini puzzles and look for clues. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
[b]Yine kararsız oyu kullanamama eksikliğinden dolayı olumlu oy verdiğim bir oyun Oniria Crimes.[/b] Oyun gelecekte eşyaların tanık olarak dinlenebildiği bir hayal (sanal) dünyada geçiyor. Seri işlenen cinayetleri ifadeler - kanıtlar eşleştirmesi ve bulmacaları çözerek sonuca erdirdiğimiz cinayet mahallerinden oluşan bir düzen mevcut. Voxel grafikleri seviyorsanız hoşunuza gidebilecek oyundan çok büyük beklentiniz olmadıkça memnun kalma ihtimaliniz var. :) [b][url=https://store.steampowered.com/curator/32515007-s%25C9%2590%25D7%259Fn%25C9%259Fnsn%25CA%258E/][u]Kuratör Sayfamı takip etmeyi unutmayın...[/u][/url][/b] ːcozybethesdaː
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