
Follow Cirno in this RPG adventure as she travels across Misty Lake and beyond, fighting fierce amphibious opponents, all to fulfill her contractual obligations to a certain disguised figure...
Modeled estimate, not a reported figure. How we estimate →
Media

About
One sunny morning in Gensokyo, Cirno awakens to find a notice posted outside her house...
Follow the adventure of Cirno and her friend Daiyousei in this turn-based battle RPG, as she ventures far and wide across the Misty Lake, spurred on by her goal: to discover the secrets of a new form of "Ice", entirely unknown to her. Could it be even better than the ice she can conjure...?!
In this journey, you will meet many familiar faces of the local populace. The game contains a great amount of interactions and cutscenes with in-engine usage of animations, emotes, movements, and other effects to set it apart from the standard dialogue fare; involving the many inhabitants of Gensokyo that Cirno will meet on her quest!
Across the Misty Lake, many aquatic dangers lie hidden just beneath the water's surface. Cirno will need to face them to reach the end of her journey and emerge victorious!
Use a growing repertoire of up to 5 different spells to defeat enemies.
When it is charged, activate Ice Mode to supercharge any one of your powers, temporarily turning it into a different kind of attack!
Time yourself to the enemy's windups to be able to nimbly dodge almost any attack in the game. Every enemy has a set of unique attacks and animations to learn!
Record your findings with Cirno's journal, an ingame bestiary of every frog Cirno has vanquished.
Using the residual magic of her spells, Cirno can charge up to 6 icicles to fire alongside her physical attacks!
With all of these tools combined, you can emerge victorious, and defeat any amphibious foe that lies in your path!!
---------------------------------------------------------------------
Please Note
This videogame is an unofficial fanwork of the Touhou Project. All content featured is within compliance of their guidelines for derivative works.
Please support the original developer's titles, many of which are available on Steam.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very cute and wholesome, some boss fights are challenging and made me literally pray to not die. The usual Touhou charm.
Incredibly underrated little fangame with some banger music, I enjoyed every moment of playin this ^ヮ^
有点短,动画比较磨叽,不过音乐和像素不错,战斗中蓝条满了可以按shift升级技能,坐牢玩到最后才发现🤓
游戏氛围轻松,玩起来很舒服,角色性格也偏我心目中的形象 虽然游戏流程较短,但体验很好,特别是这种带交互的战斗模式,玩起来太爽了 游戏里还有很多细节,比如推剧情存档的画会更新,时间切换表上的角色等等,看得出来做的很认真了
Definitely a mixed review for me. Lacks a lot of QOL for an RPG game, as well as very lackluster explanations on abilities. Let's start with what's good: - Wonderful artwork and detailed environments that look pretty. Most of the battles are nice looking and the attacks are decent well done, with a few boring or basic ones. - Characterization is on point, and the characters don't feel like they're saying or doing things they normally wouldn't, although Cirno is a bit hyperbolic in her display of idiocy. - Probably an in depth battle system? I didn't play it for long enough to fully experience it, because of how slow things were but even by the half hour mark i felt pieces coming together in combat. Now for the cons: - Very slow walking speed without an ability to run, unsure if it's just poorly chosen to be unlocked later or you just actually move that slow for the entire game...speaking of slow... - Most of the game just feels slow because everything you do is like lugging around a boulder. Getting into a battle feels sluggish, Fishing Minigame, into the loading of the fight, and finishing a fight takes just as long with a death animation for the enemies, and a slow EXP screen. Even slower is the loss screen, taking ages to just let you retry a fight. - Dodging is inconsistent, a lot of attacks will have extremely similar patterns but weirdly require you to change dodge timings. Obvious example is the Fireball from the first red frog that wants you to dodge before you even see the Fireball come out, vs every attack up to then wanting to be visual. - Abilities are explained with very simple terms in combat and it feels like there should be a button inside of combat to see what everything does with numbers or details. Maybe there was a way outside of combat to view these abilities more in depth, but i don't believe i found it after looking. - Daiyousei's interaction in combat feel tacked on. It feels like a majority of her interactions were added after the story was finished via combat since she wasn't included in combat strangely. She randomly does things or comments on stuff, and while often comedic feels pointless or annoying (Red Frog Example) I might play some more down the line, but the sluggish feeling of the game, and the Dodging system especially feeling...bad puts me off from the game. It's only around 5 dollars so i suppose this is to be expected, but i'm a bit bummed at how bad it feels speed wise.
Game is so tuff i could cry, fights are surprisingly super dynamic cause of animations and graze system, really enjoyable. Would be better if the "GAME OVER" screen was skipable. Also if you hold Z while going in one direction you wouldn't be able to walk in any other untill you stop holding it, hope it'll be fixed
I like the way the game executed its jokes either due to its amusing writing, or how the enemies fight the "strongest fairy" in this Gensokyo. It a bit like Mario & Luigi with how the humor feel fresh with the interaction main characters goes though during the game. Combine the humor with some scenic battle animations and it is a game memorable for the story experience.
Immeadiate thoughts after finishing final boss: Fun little boss rush RPG, wasn't too keen on the mechanics at first but 3rd battle onward did def reward strategy and Punch-Out dodging attacks was a fun thing to stick with though some attacks felt trivialized after you know they exist with Cirno's alarm to when they're about to make impact. Story felt a bit slow around the midpoint (won't judge for being quaint on the whole I respect) but was funny + I like Cirno so you got me.
Very short and sweet, but enjoyable. Actually quite difficult. It's less of an RPG and more of a turn based boss rush with paper mario dodging. I actually really liked all the skills you unlocked and how they work against each boss, every boss has different enough mechanics that they all are best beat with different strategies. The progression of unlocking the skills also makes it very easy to understand and use each of them and what their best use cases are. Only complaints are that some of the attacks should be a bit more lenient and attacks can really lag when they're seen for the first time. EDIT: Developer has responded that lag issues in the game are fixed, so don't let that damper the possibility of you buying this game!
Very short, tiny game that plays kinda like Punch-Out with some RPG mechanics. It's a decently fun time, and the boss rush mode has some enjoyable rogue elements.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Polygon Fantasy Battle Simulator | $9.7K | 74 | 88% | $4.99 |
| Card Dungeon | $9.7K | 55 | 56% | $5.99 |
| Atlantis: Pearls of the Deep | $9.7K | 78 | 86% | $6.99 |
| Escape Gaia | $9.7K | 55 | 73% | $6.99 |
| The Tribulation Entanglement | $9.7K | 67 | 81% | $6.99 |
| Output Pasture | $9.7K | 99 | 85% | $4.99 |