
Konpaku Youmu sets out to prove herself to Saigyouji Yuyuko, mistress of Hakugyokurou. Make use of her three skills and challenge the veteran incident resolver and shrine maiden, Hakurei Reimu. An exhilarating 3D bullet hell action game set in Gensokyo, the world of Touhou Project!
Modeled estimate, not a reported figure. How we estimate →
Media

About
A remaster of the origin point for the doujin circle Ankake Spa, creators of Touhou: Scarlet Curiosity and Touhou: New World has hit the scene! Konpaku Youmu stars in a stage-based 3D bullet hell action game with an emphasize on simple but satisfying controls.
Konpaku Youmu works as the gardener, security, and swordsmanship instructor for Saigyouji Yuyuko, mistress of Hakugyokurou.
One day, upon Youmu scolding her mistress for slacking off in her training, Yuyuko told her "with your lack of skill, there won't be any training."
Yuyuko then challenged her to prove herself by defeating the shrine maiden who'd resolved Gensokyo's incidents time and time again:
She was to go and defeat Hakurei Reimu.
Youmu wasn't happy with this, but showing awareness of her inexperience, she accepted her mistress's conditions and set off for Gensokyo.
Will she be able to overcome the dangers awaiting her, defeat Reimu, and prove her skills to Yuyuko?
Use Three Skills to Clear Stages and Beat Bosses!
Youmu has three skills that each have their own strong points – movement, area damage, and range, as well as high-damage Spell Card. They'll come in handy when clearing stages if used well!
For example, your dash skill can help extend your jump range as well as do damage, and your ranged skill can defeat troublesome foes waiting on the other side of gaps.
Farm Combos to Turn the Tides
Continuing to hit enemies will raise your combo counter, granting bonuses to your score and skill recharge rate.
The latter bonus lets you use your skills much more often, making battles much easier.
Difficulty Options
Play on Easy, Hard, or Normal; whichever suits your skill level.
Music
Touhou: Blossom Blade features Touhou arranges from Shoichiro Sakamoto, AKA Sound Sepher, to make stages feel even more alive.
Each Skill Has its Own Button!
Previously, you toggle between between Youmu's three skills as you fought, but the skill controls have been updated to be more intuitive.
Other Changes
Steam Achievements
Balance changes
More breakable objects
HUD additions
No more fall penalty
Graphics optimized for modern hardware
─────────────────────
This game is a Touhou Project fangame.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Short lightning bolt of fun. Zero filler, just fast-paced action inspired by the Ys series but with Touhou music. Without the RPG progression mechanics from later entries, bosses always feel perfectly tuned.
3Dアクションゲームをあまりやらない私には難しいです どこに進めばいいかわかりにくく、ステージ1の時点で迷ってしまいました ゲームクリア後に追記します
A fun little game, awesome music and mechanics.
This game was practically built for speedruns, I feel like. It's just so satisfying to run through the game as fast as possible, jumping & dashing over enemies in an attempt to beat your best time. Touhou: Blossom Blade is a remaster of the very first game from these developers, and while I believe it's the weakest of their three games, it is by no-means bad. My first run through this game was a frustrating challenge that was satisfying to complete, and my four other runs were a mix of speedruns & high-score challenges that kept the game feeling fresh. The story is simple. Youmu Konpaku, gardener of the Netherworld and personal guardian of Yuyuko, has been sent on a quest to defeat Reimu Hakurei, the Shrine Maiden of Paradise. Uncertain of her ability to complete such a monumental task, Youmu sets off on her journey to reach the Hakruei Shrine and face her opponent. She comes across many obstacles on her way that she sees as nuisances, but they ultimately help her grow stronger as she prepares for the daunting fight ahead of her. The gameplay is similar to Scarlet Curiosity & New World, but with its own unique feel as well. Your skills are static, and you have access to all of them from the very beginning. Level ups only unlock longer combo chains for your basic attacks. Instead, you collect "Skill Orbs," which allow you to use more skills in quicker succession. You have three basic skills, and one Ultimate Skill. Your Ultimate Skill has its own separate gauge from the basic skills, and it recharges slowly, while your weaker basic skills recharge quickly. There is no overworld in this game, nor is there a level select option. Your game only saves when you transfer from one level to the next, so make sure to finish a level before you exit out. The music is, of course, well-done. There's nothing I can really say here that I haven't said already about both Scarlet Curiosity & New World, so I'll just refer you to my reviews of those games instead. My favorite track from this game is "Our Hisoutensoku," it feels very heroic and motivating. The achievement grind is more difficult than SC & NW, and by a pretty large margin. I found myself getting stuck on the last "break X pots" and "earn X score" achievements, and had to dedicate an entire run to JUST getting those ones. The most difficult achievement is the final "Hi-Score God," in which you must earn 30000000 (thirty million) points, then complete the game without dying a single time. From my experience, I do not believe it is possible to get thirty million points in either Easy or Normal mode without insane combo luck, so you would be better off playing on Hard. All I can say is good luck. It was a rough one. My favorite achievement was "Unyielding Tenacity." Something about earning an achievement for falling into pits 50 times is both insulting and humorous. All three Ankake Spa games complete! Can't wait to see what you guys do next!
Кривая фигня не достойная ни капли внимания. Казалось бы, игра является ремастером 2011 года, и всё должно быть сделано на хорошем уровне.. но нет. И причем игра разделяет все те же минусы Scarlet Curiosity - скучный и кривой геймплей. Причем поломанность этой игры прослеживается в каждом её аспекте. Не раз находил места где можно выйти за текстуры, хитбоксы пуль и некоторых атак боссов работают ваще каким то непонятно магическим образом. Игру спасает разве то, что геймплей тут куда бодрее чем в той же Scarlet Curiosity. Еще меня в прохождении на харде убило то, что Рейму здесь не являясь финальным боссом.. ЯВЛЯЕТСЯ САМЫМ СЛОЖНЫМ И ПОЛОМАННЫМ БОССОМ В ИГРЕ. Причем настолько всё это плохо, что проходя на харде экстру ты не испытаешь таких же проблем как с Рейму. Она буквально атакует когда захочет, даже когда должна по идее находиться в стане. Даже если ты заучишь её атаки - это не спасёт тебя от чистого полагания на удачу чтобы победить её. Это ваще максимальный рофл, учитывая что все боссы в игре лёгкие и быстро заучиваемые, пока не доходишь до этой сломанной дичи после которой желание играть в этот кусок дерьма пропадает. Добавим еще раздражающий платформинг и станлоки от врагов - идеальный коктейль чтобы навсегда возненавидеть эту игру. Игра оставляет очень пустое впечатление после себя, и после первого прохождения делать в ней вообще нечего. Смогла переплюнуть Scarlet Curiosity по всем своим негативным чертам, просто гениально.
Прекрасная игра от не менее прекрасного разработчика 200 рублей того стоили 10 падений в яму / 10
这是我十三年前第一次玩到的东方同人游戏,当时的感受就是梦幻的世界,爽快的斩击感,好听的音乐,有趣的人设。后面断断续续的接触东方其他的番剧和音乐算是入了东方系列的坑。(第一次遇到东方有关的是win7的东方系列壁纸)
妖夢が主人公の東方二次創作3Dアクション、このゲームのシリーズは他にもあるがこれがおそらく初回作、Steamに来る際にリマスターされて操作性などが改善されている模様。 ボス戦で放たれる原作のスペルカードが3Dアクションにうまく落とし込めており、ボス戦が非常に楽しい、また、自キャラの操作性やカメラワーク周りも良く、動かす楽しさがかなりあると感じた。 難易度は三段階あり、アクションが苦手ならそこら辺を調整可能なのは良い、スキルは「突進」「範囲」「遠距離」の三種類あり、遠距離こそ使用箇所が限られるがどれもちゃんと使い所があると感じた。 あまり良くないと感じた所をあげると、そこまで迷う構造ではないとはいえマップ表示がなく、探索していない場所などの判別が困難な所、スキル使用回数の増加のためには探索してアイテムをゲットする必要があるためそこが気になった。 また、成長要素はコンボ回数とスキルの使用回数ぐらいなので少ない、このゲームはダメージが数字で表示されるのだがそこが増えないのは若干さみしい、次回作以降はレベル制などの採用で改善されているのはよい。 総じて良いゲームだと感じた、完全クリアまで4時間程度なのでさっくりと遊べるのも良い、BGMも良く、値段も手頃なのでセールじゃなくても買って良いレベル。
操控妖梦大杀四方(其实BOSS战还是比较难受的),BGM非常好听,和这款游戏特别契合
As a Touhou: New World and Scarlet Curiosity fan (alongside being a Youmu fan) I knew I would enjoy this game.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| UNIVERSAL WEIRDNESS | $7.7K | 50 | 90% | $7.99 |
| Plus Ultra: Legado | $7.7K | 113 | 86% | $2.99 |
| Anomalous Railroad Crossing | $7.7K | 50 | 86% | $4.79 |
| Sect And Monsters | $7.7K | 138 | 80% | $4.99 |
| Trash Story | $7.7K | 513 | 75% | $0.99 |
| Lunch Truck Tycoon | $7.7K | 228 | 62% | $0.99 |