
Konpaku Youmu sets out to prove herself to Saigyouji Yuyuko, mistress of Hakugyokurou. Make use of her three skills and challenge the veteran incident resolver and shrine maiden, Hakurei Reimu. An exhilarating 3D bullet hell action game set in Gensokyo, the world of Touhou Project!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
A remaster of the origin point for the doujin circle Ankake Spa, creators of Touhou: Scarlet Curiosity and Touhou: New World has hit the scene! Konpaku Youmu stars in a stage-based 3D bullet hell action game with an emphasize on simple but satisfying controls.
Konpaku Youmu works as the gardener, security, and swordsmanship instructor for Saigyouji Yuyuko, mistress of Hakugyokurou.
One day, upon Youmu scolding her mistress for slacking off in her training, Yuyuko told her "with your lack of skill, there won't be any training."
Yuyuko then challenged her to prove herself by defeating the shrine maiden who'd resolved Gensokyo's incidents time and time again:
She was to go and defeat Hakurei Reimu.
Youmu wasn't happy with this, but showing awareness of her inexperience, she accepted her mistress's conditions and set off for Gensokyo.
Will she be able to overcome the dangers awaiting her, defeat Reimu, and prove her skills to Yuyuko?
Use Three Skills to Clear Stages and Beat Bosses!
Youmu has three skills that each have their own strong points – movement, area damage, and range, as well as high-damage Spell Card. They'll come in handy when clearing stages if used well!
For example, your dash skill can help extend your jump range as well as do damage, and your ranged skill can defeat troublesome foes waiting on the other side of gaps.
Farm Combos to Turn the Tides
Continuing to hit enemies will raise your combo counter, granting bonuses to your score and skill recharge rate.
The latter bonus lets you use your skills much more often, making battles much easier.
Difficulty Options
Play on Easy, Hard, or Normal; whichever suits your skill level.
Music
Touhou: Blossom Blade features Touhou arranges from Shoichiro Sakamoto, AKA Sound Sepher, to make stages feel even more alive.
Each Skill Has its Own Button!
Previously, you toggle between between Youmu's three skills as you fought, but the skill controls have been updated to be more intuitive.
Other Changes
Steam Achievements
Balance changes
More breakable objects
HUD additions
No more fall penalty
Graphics optimized for modern hardware
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This game is a Touhou Project fangame.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 50reviews | 92% | — | $6.6K |
| $4.89−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very satisfying to play, highly recommend for Touhou fans.
I played this game over a decade ago and I really enjoyed its combat and music. I am glad I have the chance to play it again with this remaster.
It's... alright. Definitely no Scarlet Curiosity, but alright if you want some easy, mindless combat. Still has the same smoothness as SC though. Just miss blazing through levels at super high speeds with Reimu tbh. Bosses are kinda lame also imo, but hey. Probably gonna refund cause I can't see myself playing through the whole thing, but yeah.
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Languages: English, Japanese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Up front, it's worth noting that Touhou: Blossom Blade is essentially a remaster of a Touhou doujin game made in 2011. That said, Blossom Blade is an excellent little action game with boss fights that incorporate the bullet-hell roots of Touhou well. There's a score system in place, complete with a DMC-inspired combo counter that rewards keeping a quick pace of defeating enemies while not getting hit. This isn't an earth-shattering feature, but it adds some decent depth the game, alongside the 3 difficulties. For a low asking price of 6 USD at the time of writing, this old game cleans up exceptionally well and makes for a fine addition to the collection of any Touhou fan or Score Attack gamer.
2011年的東方同人老遊戲了,所以畫面有點年代 一般難度大概2~3小時能打通,一共6關+一個EX關 非常有伊蘇6的味道,打擊感跟難度都設計的挺合理的,是一款完成度很高的ARPG 小缺點就是流程有點短,還有不能選關只能一個存檔打到底
Antes de Touhou: Scarlet Curiosity e New World, havia Blossom Blade - e fico muito contente que finalmente esteja disponível de forma mais acessível! É um jogo direto ao ponto, combinando gameplay hack'n'slash inspirando em Ys com elementos bullet hell e personagens de Touhou num pacote curto, porém divertido e satisfatório. Graficamente é simples, porém os visuais charmosos mascaram as limitações - na verdade tirando proveito delas, e transmitindo a atmosfera de um jogo do final da vida do PS1/início da vida do PS2 - me passa uma experiência similar Digimon World 4, por algum motivo. A trilha sonora é composta por belos arranjos de Touhou - trazendo novas versões de músicas icônicas de Touhou 7, 10 e outras que prefiro deixar que descubram na hora. Isso em conjunto com as interações entre as personagens e as localidades icônicas é um prato cheio para qualquer fã de Touhou - me encantei desde a primeira vez que estava escalando a cachoeira da Montanha Youkai, ao som de Fall of Falls! Quanto às críticas, podem ocorrer bugs ocasionais (em uma de minhas jogatinas, um chefe clipou na parede e precisei voltar para o menu inicial), e em certos momentos, o caminho que você deve seguir para prosseguir pode não estar tão evidente (por causa do ângulo da câmera ou algum elemento do cenário obscurecendo. Também sinto falta de alguns recursos como múltiplos saves, stage select, e um boss rush até que não seria mal, mas nesse caso a falta desses elementos não compromete a experiência - só seria legal se tivesse mesmo. No final das contas, Blossom Blade é um pacotinho delicioso e satisfatório para quem está afim de jogar um Action RPG daqueles que você zera rápido, mas tem vontade de retomar de tempos em tempos pela atmosfera e para tentar se sair melhor nas batalhas. Também serve como um ponto de partida decente para quem quiser se familiarizar com o universo de Touhou, além de ser uma experiência bem agradável para quem já é fã. Mesmo que suas sequências sejam experiências mais robustas e polidas, ainda vale à pena conhecer ou revisitar esse pequeno jogo charmoso!
I remember I played this game like more than 12 years ago, and I think I wasn't even in high school yet lol The "indie game" term wasn't a thing, we had some obscure japanese doujin games at the time and Steam wasn't even that popular yet. I'm happy that the devs brought this game to Steam. Now it can be eternalized and officially accessible on PC. This is a great game, totally action focused with smooth and simple controls, fast and satisfying action and a speed and responsiveness that is hard to see these days in gaming. It is pretty much inspired by the classic Ys games and has excellent Touhou music. It is a very short game though and can be finished at around 1.5 hours. For the price being asked, it is pretty good and very fun for the time. I recommend it, very worth for the fun and price for a quick play.
A fun little game, awesome music and mechanics.
3Dアクションゲームをあまりやらない私には難しいです どこに進めばいいかわかりにくく、ステージ1の時点で迷ってしまいました ゲームクリア後に追記します
This game was practically built for speedruns, I feel like. It's just so satisfying to run through the game as fast as possible, jumping & dashing over enemies in an attempt to beat your best time. Touhou: Blossom Blade is a remaster of the very first game from these developers, and while I believe it's the weakest of their three games, it is by no-means bad. My first run through this game was a frustrating challenge that was satisfying to complete, and my four other runs were a mix of speedruns & high-score challenges that kept the game feeling fresh. The story is simple. Youmu Konpaku, gardener of the Netherworld and personal guardian of Yuyuko, has been sent on a quest to defeat Reimu Hakurei, the Shrine Maiden of Paradise. Uncertain of her ability to complete such a monumental task, Youmu sets off on her journey to reach the Hakruei Shrine and face her opponent. She comes across many obstacles on her way that she sees as nuisances, but they ultimately help her grow stronger as she prepares for the daunting fight ahead of her. The gameplay is similar to Scarlet Curiosity & New World, but with its own unique feel as well. Your skills are static, and you have access to all of them from the very beginning. Level ups only unlock longer combo chains for your basic attacks. Instead, you collect "Skill Orbs," which allow you to use more skills in quicker succession. You have three basic skills, and one Ultimate Skill. Your Ultimate Skill has its own separate gauge from the basic skills, and it recharges slowly, while your weaker basic skills recharge quickly. There is no overworld in this game, nor is there a level select option. Your game only saves when you transfer from one level to the next, so make sure to finish a level before you exit out. The music is, of course, well-done. There's nothing I can really say here that I haven't said already about both Scarlet Curiosity & New World, so I'll just refer you to my reviews of those games instead. My favorite track from this game is "Our Hisoutensoku," it feels very heroic and motivating. The achievement grind is more difficult than SC & NW, and by a pretty large margin. I found myself getting stuck on the last "break X pots" and "earn X score" achievements, and had to dedicate an entire run to JUST getting those ones. The most difficult achievement is the final "Hi-Score God," in which you must earn 30000000 (thirty million) points, then complete the game without dying a single time. From my experience, I do not believe it is possible to get thirty million points in either Easy or Normal mode without insane combo luck, so you would be better off playing on Hard. All I can say is good luck. It was a rough one. My favorite achievement was "Unyielding Tenacity." Something about earning an achievement for falling into pits 50 times is both insulting and humorous. All three Ankake Spa games complete! Can't wait to see what you guys do next!
Players by region
Where this game's players are, estimated from review languages.
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