
Be the leader of wobblers from ancient lands, spooky places, and fantasy worlds. Watch them fight in simulations made with the wobbliest physics system ever created, make your own wobblers in the unit creator and send your army off to fight your friends in multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Portuguese - Portugal, Russian
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 370 reviews with recorded playtime.
Reviews
Themes across 367 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
前天入库,26小时里我玩了它12个小时,用了我几乎所有的娱乐时间去圆了我的童年梦。 游戏整体很优秀,只要有打折价格就比较合适,主要有很高的可玩性以及很高的上限,完全能在游戏内还原自己的想法,无论是当作纯粹的战争模拟器或是主动操控角色变成动作游戏都是很优秀的体验,而且毕竟是个搞怪游戏,人物有些无厘头完全可以理解,而且一些角色特效是非常优秀的,非常期待有朝一日能见到细节拉满的新版!
一玩就上头!
hi
Estaba bueno antes de que quitaran el debug, pero igual esta entretenido
воссоздал свой район в пятницу
THE TOOOOOP
э э
GOAT
this game is stupid you should play it
lag
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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