
Emperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battleEmperor Edition contains all free feature updates since its release in 2013, which includes bug fixes, balancing, Twitch.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Sep 1 → 9.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 88.4Kreviews | 88% | — | $65.5M |
| $29.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1383 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ngl....... this kinda peak
Great game
Cool
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $65.4M | 140.7K | 72% | $39.99 | |
| $66.2M | 30.2K | 81% | $53.99 | |
| $64.7M | 95.5K | 84% | $39.99 | |
| $64.4M | 129.8K | 96% | $24.99 | |
| $64.2M | 32K | 26% | $49.99 | |
| $63.7M | 46.4K | 91% | $63.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.2M | 37.8K | 82% | $19.99 | |
| $14.8M | 27.6K | 92% | $19.99 | |
| — | 16.7K | 95% | — | |
| — | 0 | — | — | |
| $454.6M | 379.3K | 86% | $59.99 | |
| $45.7M | 63.1K | 82% | $39.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 12.14/day in the week to Aug 15 → 17.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Spanish - Spain, Russian, Polish, Czech, Turkish*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
puedo ser un genocida 10/10
норм
Strateji kadar saldırı da var. TW Shogun 2'ye göre daha savaş odaklı.
s
TOTAL WAR: ROME II ⭐ Voto: 90/100 📅 Finito il: 07/07/2026 💬 In Sintesi: Uno strategico monumentale e ambizioso che permette di scrivere la propria, personalissima pagina di storia imperiale turno dopo turno. Nonostante un'IA non sempre brillantissima e qualche inevitabile lentezza nei calcoli della CPU, l'unione tra la complessa gestione delle province e la spettacolarità tattica delle battaglie campali restituisce un senso di potere e conquista senza pari. Un vero e proprio pilastro assoluto del genere. 🟢 Punti di Forza: - Narrazione Emergente: L'assenza di una trama classica si rivela un trionfo. L'ambientazione storica prende vita esclusivamente attraverso le tue scelte: ogni espansione, alleanza, crisi o ribellione scrive una cronaca unica, viva ed epica. - Fazioni e Longevità Infinita: Le fazioni giocabili sono le vere protagoniste, offrendo stili amministrativi, culture e priorità militari radicalmente diverse. Questa differenziazione garantisce una rigiocabilità letteralmente inesauribile. - Battaglie e Tattica: Gli scontri su larga scala si confermano estremamente appaganti e visivamente d'impatto. Il level design premia sempre l'astuzia, rendendo il posizionamento e lo sfruttamento del terreno (colline, foreste) vitali per la vittoria. 🟡 Da Tenere a Mente: - Limiti dell'Intelligenza Artificiale: La CPU non riesce sempre a reggere il peso e l'enorme complessità dell'infrastruttura ludica, incappando a volte in decisioni un po' prevedibili o in reazioni non perfettamente all'altezza delle tue manovre. - Dinamiche Politiche Rigide: Le pressioni di sistema (come le instabilità o i tradimenti) sono utilissime per variare il ritmo, ma se trascurata, la gestione della politica interna rischia a tratti di risultare un po' legnosa o di sembrare una sterile zavorra. - Performance nella Campagna: Se le battaglie campali si mantengono per lo più stabili e fluide, la mappa strategica accusa il colpo tecnico. I calcoli e i caricamenti durante i turni delle altre fazioni possono risultare lenti e appesantire il flusso di gioco. 🎯 Verdetto - 5/5: Un titanico capolavoro gestionale e militare! Amministrare province, arginare crisi interne e guidare enormi eserciti verso il dominio totale regala una soddisfazione indescrivibile, consacrandolo tra i grandi Re del genere strategico.
лучшая игра серии(играл в многие) одна из немногих игр каторая не надоедает очень рекомендую.Новичкам советую играть на самом легком уровне сложности за Рим, Карфаген или Селевкидов после полученя скила уже можно начинать играть на более зложных фракциях и на большей сложности
CA親兒子不是說假的 到現在還在更新
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.