
Wage total war across the ancient world from the Aegean to Mesopotamia in this free addition to Total War: PHARAOH. Challenge the Bronze Age Collapse by building your own dynasty and leading your faction to victory with new cultures, new units and dramatic new battle mechanics.
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[hr][/hr][hr][/hr] [b][h1][b]ÖZETLE[/b][/h1][/b] Total War: Pharaoh Dynasties, orijinal Pharaoh'un üzerine eklenen büyük ve ücretsiz bir güncelleme olarak, haritayı Ege'den Mezopotamya'ya kadar genişletmekte, fraksiyon sayısını neredeyse iki katına çıkarmakta ve dinasti sistemini entegre etmektedir. Harita gerçekten devasa; Troya, Miken, Asur ve Babil gibi yeni kültürler oynanabilir hale gelmiştir. Savaşlarda lethality sistemi ile birlikte daha tempolu ve ölümcül çarpışmalar yaşanmaktadır; ayrıca birim çeşitliliği de artmıştır. Dinasti sistemi (evlilikler, yaşlanma, veraset) kampanyaya derinlik kazandırmakta ve uzun vadeli plan yapmayı teşvik etmektedir. Troya'da bulunan o güçlü hikâye ve karakter odaklı deneyim burada neredeyse yok. Troya'da Hektor'u kontrol edip kaderini değiştirebilmek destansı bir anlatı hissi yaratıyordu. Burada ise daha saf bir sandbox deneyimi mevcut; karakterler ve olaylar o kadar kişisel ve etkileyici hissettirmiyor. Atmosfer ve dönem hissi güzel olsa da, hikâye unsurları Troya'nın gerisinde kalıyor. Ayrıca bazı performans sorunları (özellikle geç dönem AI turları), birim çeşitliliğinin tarihsel kısıtlamalar nedeniyle sınırlı kalması ve bazı yeni fraksiyonların Mısır fraksiyonları kadar detaylı işlenmemesi de olumsuz yönler arasında. Genel olarak, büyük harita, dinasti mekanikleri ve ücretsiz içerik artışı sayesinde oynanabilir bir Total War deneyimi sunmaktadır. Ancak Troya'daki o "kaderi değiştirme" ve destansı his burada eksik kaldığı için benim için daha düşük bir puanı hak ediyor. Türkçe arayüz desteği mevcuttur. Antik dönem ve geniş harita sevenler için hâlâ incelenebilir, fakat hikâye ve karakter derinliği arayanlar Troya'yı tercih edebilir. [hr][/hr] https://steamcommunity.com/sharedfiles/filedetails/?id=3772456094 [hr][/hr] [h1][b]İNCELEME PUANI[/b] = 70/100[/h1] [list] [*][65/100] [b]Hikaye ve Oynanış[/b] [*][75/100] [b]Grafik ve Ses[/b] [*][70/100] [b]Hatalar[/b] [i](Yüksek puan = Daha iyi)[/i] [*][72/100] [b]Tekrar Oynanabilirlik Değeri[/b] [*][68/100] [b]Fiyat ve İçerik[/b] [/list] [table] [tr] [th]PUAN[/th] [th]SONUÇ[/th] [th][/th] [/tr] [tr] [td]81-100[/td] [td]Şiddetle tavsiye ediyorum[/td] [td]🔲[/td] [/tr] [tr] [td]61-80[/td] [td]Çok keyif aldım[/td] [td]☑️[/td] [/tr] [tr] [td]41-60[/td] [td]Beğendim[/td] [td]🔲[/td] [/tr] [tr] [td]21-40[/td] [td]İdare eder[/td] [td]🔲[/td] [/tr] [tr] [td]0-20[/td] [td]Hoşuma gitmedi[/td] [td]🔲[/td] [/tr] [/table] [hr][/hr] https://steamcommunity.com/sharedfiles/filedetails/?id=3778539102 [hr][/hr] [quote=Avetheropoda] ► [url=https://steamcommunity.com/id/Avetheropoda][b]Avetheropoda[/b][/url] tarafından imzalandı ◄ [/quote] [i]İnceleme sayfamı [url=https://steamcommunity.com/id/Avetheropoda/recommended][b]buraya tıklayarak[/b][/url] ziyaret edebilirsiniz.[/i] [hr][/hr][hr][/hr]
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Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
| not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 286 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The AI Does Not Play the Same Game as You I have played every Total War game, including the original Medieval, Medieval II, Empire, Napoleon, Rome II, and everything between them. After eight hours with Pharaoh: Dynasties, this is easily the worst-balanced Total War campaign I have played. Eight hours is more than enough when the game’s fundamental problems reveal themselves within the opening turns. Pros The battles are fine. The different unit weights can create legitimate tactical considerations. Combat is functional and can still be enjoyable once armies actually reach the battlefield. The dynasty concept is interesting in principle. Unfortunately, none of that compensates for a campaign economy that feels fundamentally broken. The AI receives resources from nowhere Meanwhile, a minor AI faction controlling one settlement can field more than 40 units, including medium and heavy troops, while my faction cannot sustainably maintain 20 units across multiple settlements. That is not clever AI. It is not superior resource management. The AI simply does not operate under the same practical economy as the player. Players inspecting the database have specifically identified the table: db/faction_potential_handicap_effects_tables According to those reports, it contains a chance-based AI resource bonus providing 5,000 food and 400 bronze. That matches exactly what happens during the campaign: factions with no believable food economy continue producing and maintaining full armies as though resources do not matter. This database interpretation is community-reported rather than officially documented, but multiple players and modders have pointed to the same table. I do not object to the AI fielding multiple armies. I want it to field multiple armies when its territory and economy can actually support them. If I cannot afford one full army with three settlements, the AI should not afford two full armies with one settlement. Despite what Creative Assembly says, the campaign settings do not actually fix this. Increasing AI upkeep to Medium does not create economic parity. It overcorrects and causes the AI to field only one army. That is not what I want. I do not want a passive or crippled opponent. I want an opponent that plays by economic rules resembling my own. The choice should not be between: AI factions producing armies from thin air; or AI factions barely producing anything. Creative Assembly acknowledged concerns about AI army production shortly after release, but its official answer was essentially to "adjust the starting budget, upkeep, and recruitment-capacity sliders". That does not repair the underlying imbalance, it merely asks players to choose which direction they want the imbalance to lean. But why should the players have to change the default sliders to fix your imbalance? the sliders are to adjust the default settings, not to fix your bugs that you fail to realize is a bug or an imbalance. The UI is the worst in the series for gathering combat information The UI is not necessarily uglier than previous games, but it is far worse at communicating useful information. Comparing your units with enemy units takes more effort than it should. Important details are scattered, visually unclear, or harder to interpret quickly than in older titles. After playing the entire series, this is the worst implementation I have encountered for rapidly understanding the relative strength and capabilities of opposing units. A strategy game should not make basic strategic information unnecessarily difficult to retrieve. Diplomacy remains completely irrational Factions several territories away will declare war and march entire armies through other kingdoms merely to reach you. Any diplomatic consequences for crossing foreign territory clearly are not serious enough to discourage this behavior. The diplomatic offers are equally ridiculous. A faction may demand that I give them my daughter in an arranged marriage while simultaneously demanding hundreds of food, wood, stone, gold, or other materials and offer absolutely nothing in return. Why would I surrender both a dynastic marriage and a pile of strategic resources for no benefit? That is not negotiation. It is the AI generating demands without understanding the value or political meaning of what it is requesting. Other players have likewise reported meaningless or heavily one-sided AI proposals and diplomacy that behaves unpredictably. If you look at the workshop, you will notice the top subscribed mods are primarily around fixing what the devs refuse, and with what they can, its not perfect, but it does help. However, mods should not be required to make the opening economy function This is artificial pressure produced by giving the AI resources the player does not receive while simultaneously imposing an administration system that punishes the player for recruiting the troops required to survive. Hence, why one of the top subscribed mods is to fix the administration issues. MINOR FACTIONS SPECIFICALLY Like most Total War campaigns, the game begins by placing you at war with a nearby minor faction that you are clearly expected to defeat in order to secure your starting area. The problem is that some minor factions begin with the weakest units imaginable. light troops carrying crude clubs, sticks, and basic weapons, while the supposedly introductory enemy already fields medium and heavy infantry. Creative assembly even acknowledged this and yet again, left it up to the mods to submit a hotfix that removed some factions from having the infantry templates of troy. You must also construct your first military building in order to recruit said basic units, yet that takes 2 turns. The obvious solution to combat said templates involving medium and heavy infantry on turn 2 from another minor faction is to overwhelm them. if you cant fight toe-to-toe then overwhelm them with number. Except recruiting enough low-tier troops to field a single 20-unit army can immediately push you into Administration Tier 2, causing upkeep to increase so drastically that you may begin losing roughly 3,500 food per turn just for maintaining the minimum force needed to fight the enemy the game placed beside you. Again, look back at the metadata that was found where the AI is GIVEN food and materials to compensate their armies rather than just making the economy actually balanced. The administration system scales completely out of proportion to what the player actually controls. One basic army of low quality troops should not be treated like the bloated military establishment of a developed empire. Your units are vastly inferior, so you need more of them. Recruiting more units raises administration, which makes your economy collapse before you can conquer the territory needed to support them. Meanwhile, the introductory enemy can begin with superior troops and enough forces to make an immediate attack suicidal. The game is not giving minor factions a difficult opening. It is giving them an economy that actively punishes the player for assembling the army required to complete the standard opening war. Overall, i give this game a 3/10. beautiful graphics, great battle gameplay, atrocious in game mechanics.
I have played 3k, atillia, Med evil II, War hammer III and now Pharoah Dynasties. This game is a gem. Honestly, Im so glad i stopped reading reviews and just bought in and started playing. This game looks amazing, feels optimized and new. The systems are are great, Diplomacy, court system, worshiping of gods, and a few others. This game is Total War and Its so over looked in my opinion. Its feature rich and refined. Battles feel good, large armies and terrain matter. Its so refreshing and has so many options so you can tailor your campaign to your tastes. IT has campaign customization, where you can literally tweak and change just about everything. Not to mention the mod support for the things that cant be changed. I dont get the hate for it. Maybe the rough launch just did it in for so many. Idk as i just bought it after it being out for a few years. If you can grab it on sale, id say its a must buy. If not, id still say its a buy.
---{ Graphics & Visibility }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ I can't see my units through the visual clutter ---{ Tactical Gameplay }--- ☐ Perfect ☐ Very good ☑ Good ☐ It's just micromanagement ☐ Macro is non-existent ☐ Watch paint dry instead ☐ Just don't ---{ Audio/Sound }--- ☐ Pure Realistic ☑ Very good orchestral score ☐ Good ☐ "Ready to work" on repeat ☐ Bad ☐ I'm now deaf from explosion spam ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Nasa Pc ---{ Performance }--- ☐ Perfect ☑ Decent ☐ Often lags ☐ Runs like a potato ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☑ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty & APM }--- ☐ Just click and win ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ 200 Actions Per Minute ☐ You will give up in the tutorial ---{ Need of Mods }--- ☐ No need for mods ☐ Playable without mods ☑ May need some mods for perfection ☐ Mods are necessary to maximize authenticity and immersion ☐ Unplayable Vanilla ---{ Modding Community }--- ☐ Non-existent ☐ Dead / Abandoned ☑ Small but Passionate ☐ Active & Growing ☐ God-tier ---{ Campaign & Story }--- ☐ No Story, just skirmish ☐ Some lore / historical context ☑ Average ☐ Good ☐ Perfect ☐ It'll replace your life ---{ Historical Accuracy }--- ☐ Pure Fiction ☐ Loose Adaptation ☑ Decent Realism ☑ Mod-Dependent Perfection ☐ Flawless Simulation ---{ Game Time / Replayability }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ Infinite replayability ---{ Price }--- ☐ It's free! ☑ If it's on sale ☐ Worth the price ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs & Pathfinding }--- ☐ Never heard of ☑ Minor bugs ☐ Units get stuck some times (Annoying) ☐ Total pathfinding collapse ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
10/10 Ea-Nasir is selling ♥♥♥♥♥♥ copper in Ur and I'm going to do something about it.
I am a TOTAL WAR fan and have been for 20 years. If you've played Medieval II, Rome II, Attila, Shogun, etc, and enjoy the historical, methodical, true "change the course of history" feel of them, then in my humble opinion this game will frustrate and not excite you at all. I am really not sure what they were trying to accomplish with Pharoah. It is almost mobile-esque in its battles, campaign, UI, etc.. The gameplay is slow, in-authentic, and boring. The map (although having a lot of regions) is small. Even though there are different AI factions, they all melt into one after you battle them a couple of times. The lack of unit and culture variety is frustrating, and I really just can't get into the cartoony graphics. The individual soldiers bounce and jump into each other, there is limited tactical options and formations. Overall, it seems like a rushed after-thought of a game.
I am so sick of this stupid AI leaving their lands undefended and parking their armies on my borders. Like 20 faction does this and I can only afford 1 stack at a time. What even is the point of this game? I have 6 fully maxed out cities with maxed out food tech and I can feed one army but some faction controlling a village halfway across the map can send 2-3 doom stacks of copper troops when they don’t even control copper. This is just stupid and not fun.
The AI cheats, im not the "Greatest" at strategy games, but when I take out another faction's 20 unit army right outside their last settlement, wait 1 turn to recover losses, and a 10 stack immediately spawns on their last settlement (local recruit cap is 2 without upgrades and buildings, and this is only turn 12) and they insta-rebuilt their ♥♥♥♥♥♥♥ watch post at the edge of their region (which is two moves of movement away) it brings their garrisoned only settlement from 9 units, to 23, after our two major armies just fought. Na chief the AI just straight up gave itself 5 turns worth of recruitment, and insta-constructed outposts using materials it received from the gods themselves.
Total War trying to be Paradox, and failing at both. It's a clear improvement over Troy. But still a bad game that reflects the decadence of Uncreative Disassembly. Too much focus on singular characters/persons rather than states/peoples, and too much cringe while at it too with all that goofy ass characters quotes and movements. I'd rather play Rome 1 (the first 3D game of CA which is older than most people reading this). In short: half-assed game, don't waste your money and time.
突然非常期待出个全面战争:权力的游戏
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 16.7K | 95% | — | |
| $65.5M | 88.4K | 88% | $29.99 | |
| $18.2M | 37.8K | 82% | $19.99 | |
| $10.5M | 13.8K | 77% | $29.99 | |
| $178.7M | 148.6K | 72% | $59.99 | |
| $20.5M | 38.1K | 91% | $19.99 |