
Commander in the ranks. Soldier at heart. Choose a faction and deploy and command your army into massive physics-driven WWII battles to the last man standing. Destroy everything on sight with an insane amount of units that will behave tactically.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 10 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 858 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥ you ok this was a rage review, the game is good but ♥♥♥♥♥♥♥ infuriating
鸡巴游戏我操你妈给老子他妈卡懵逼
игра очень хорошая мне нравиться советую, только вот про системные требования они врут моя 1660 супер ели тянет большое количество солдат из за чего у меня примерно 5-15 фпс
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, Russian*, French*, Italian, German*, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 863 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优化一坨
i would recommend ts but my pc is too weak to run it
优化真差 20 30十针玩鸡毛
优化烂,加载读取设置体验极差还容易卡死。数值设置水平低下,一旦想要体验细节就能发现开发者对于数值的把握堪称灾难。同时游戏玩法和游戏操作只能作为抛开脑子的娱乐游戏来体验,深入游玩的话只会被恶心。
Gra z super realistyczną grafiką i super mądre AI! nawet można zostać kamikaze :D
POLSKA GUROM POLEND
[h3]На игру положили болт на стадии разработки [/h3] [b]Оптимизации нет, боты наитупейшие, хитбоксы кривые, управление назначали клешнями, юнитов - мизер, механик - мизер[/b]. Уникальные юниты показывают полное отсутствие воображения и чувства баланса у разрабов Почему новинки игрового рынка и близко не лагают, а детище 2020 года постоянно вылетает без ошибок? Почему снаряды могут прошить насквозь юнитов и не нанести никакого урона? Почему из десятка кнопок, удобные не тронули, а назначили самые удаленные и тупейшие комбинации? Ну и по самым тупым и кривым ботам: - Огнемётчик будет втыкать в танк, а не сжигать - Пулеметчик покинет свое гнездо и отправится умирать - Танки будут втыкать в пехоту. Зачем её давить, верно? - Мы поедем в тыл к противнику и пофиг, что противник уничтожитит артилерию и здания - Самолёты стоят дорого, а импакта 0, ведь нужно попадать, но вместо этого мы будем разбиваться в чистом поле - Френдли фаер - проблема игрока, ведь с этим должен долбиться игрок, а не разрабы - Заводы создают юнитов, но юниты любят просто втыкать (заводы стоят, противники подходят, импакта 0) Как можно эту кривую и дырявую поделку по выкачиванию денег сравнивать с ТАБС? Как можно ставить игру уровнем хуже геймджема в стим и получить очень положительные отзывы?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 7.1K | 84% | $8.99 | |
| $1.3M | 2.1K | 64% | $19.99 | |
| $1.3M | 8.1K | 89% | $8.74 | |
| $1.3M | 8.9K | 98% | $7.99 | |
| $1.3M | 2.2K | 88% | $20.99 | |
| $1.3M | 2.1K | 87% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.2M | 7.5K | 86% | $17.99 | |
| $231.4M |
| 1.3M |
| 97% |
| $9.99 |
| $23.3M | 76.5K | 97% | $17.99 |
| $7.1M | 32K | 80% | $9.99 |
| $2.1M | 5.9K | 94% | $9.99 |